Time to get back to the grind in WoW.
(with a little more Civ woven in of course, I mean the expansion is next month, and oh god Dynasty Warriors 9 is out soon too)
Fings Wot I Want
- A void elf, but that apparently involves getting the last Legion reputation to exalted, and ugh Mac’Aree sucks.
- That snazzy mage tower appearance for Affliction, but that involves getting a specific legendary and the game seems to want to give me anything BUT that legendary. Even going so far as to not give me ANY affliction-specific legendaries at all, let alone the one I want.
- To kill Argus the Whateverthefrig on Heroic, but then that’s going to happen sooner or later, we’re making good progress through Antorus the Uncomfortable Seat.
- To get Affliction to 75. I’m at 73. This is probably the easiest to do, maybe I should get right on that?
The Celts in Civ VIwait that’s not WoW-related!
- Though while I’m on the subject of Civ VI, another African or South American civ would be lovely too.
- The enthusiasm to level my horde character to come back. She’s level 60, and she’s stalled. Though I’ve been playing the game as a whole less recently, due to a random Civ renaissance in my life.
- MORE WARLOCKS.
Fings Wot I Don’t Want
- I… I just… Look, Eonar is an atrocious fight and I hope to hell Blizz never do anything like that again.
- Norgannon’s Foresight.
Another East Asian/European civ, bar Georgia I guess. Give us some underrepresented areas!Wait that’s not WoW-related!
- To be stuck at 3-set the whole bloody tier.
- Like, just in general Malfurion, he’s awful.
I don’t know either, but let’s talk about Demonology instead. It’s been noted that the spec has issues, some of them stemming from Demonic Empowerment and the slow ramp-up of the spec in general. “This is a large problem that requires iteration, not just a numbers fix” says Ion Hazzithingymajig back in December last year, so how can we improve the spec?
Here’s my idea. Note that this is more of a revamp, not a “WoD Survival Hunter to Legion Survival Hunter” complete overhaul. I love the idea of being a summoner, and I’d like to… refine it? Help improve it? Well, we’ll see.
Gone. No more. The core of my idea is moving to a more cooldown-centric style of play, as opposed to “filler to make shards, spend, filler again” like we do now. A few spells would change as a result, so let’s look at the core rotational abilities, namely Shadow Bolt, Doom, Summon Dreadstalkers, Hand of Gul’dan, and Demonic Empowerment.
It’s rarely worth casting this on any add as it only ticks the once, and by the time you’ve Doomed a number of things, they’ve started to die, unless you drop a Hand of Gul’dan on them with the Hand of Doom talent. Your Darkglare would have nothing to shoot its lasers at! My fix? Ehh, make it tick twice over the duration? Once halfway through, once at the end.
Hand of Gul’dan
With my proposed binning of Soul Shards, Hand of Gul’dan would become a combination of the version of the spell we have now, and the version from Mists. Basically, make it instant cast and have 2 charges, with a 10 second recharge time. The meteor drops, enemy is hit, 4 imps are summoned. These imps last 30 seconds. Why so long? Because of a new ability I would add that I will detail later on.
Eh, frankly this ability is alright as it is. Don’t take my feldoggies away! Maybe make them last longer but with a longer cooldown (15 seconds duration/20 second cooldown?).
The filler, the ability you cast when there’s nothing to do. Give it a 10% chance to generate a charge of Hand of Gul’dan.
Currently, this buffs all your active demons’ haste and health by 50% and 20% respectively, and through your mastery also slaps on a damage boost to them. In my version of Demonology, the damage boost via mastery is a passive, at-all-times damage boost, and Demonic Empowerment becomes a 2 minute cooldown that buffs your the haste and health of your demons, and DOUBLES the effect of your mastery for x amount of time. This is a spell you’ll have active on your demons at all times anyway, so the damage boost might as well become a passive and the spell itself be used as a major DPS cooldown.
I know you’d like me to say “GET RID OF IT!” but in my Demonology vision, it becomes even more integral due to a BRAND NEW SPELL I would add:
Remember I said I’d extend the duration a group of imps stays summoned for from 12 seconds to 30? Well, here’s why. This spell, on a 90 second cooldown, costs all your remaining mana and all of your imps, and from their/your energy, a powerful new demon is summoned.
- 4 imps, or one Hand of Gul’dan-worth, nets you one of those fancy Demonic Jailers. You know, with the cage on their back?
- 8 imps? An Inquisitor is yours!
- 12 imps? Gosh, here’s a Fel Lord!
- 16 imps? I dunno, a dreadlord?
- Did you get lucky with your Shadow Bolt procs and have 20 or more imps? Well here’s the PIT LORD you always wanted!
The fact this summoning drains all your mana to use as well as eats up all your imps necessitates the usage of Life Tap. Combine this with Demonic Empowerment for a hugely powerful demon! It’d naturally have to be worth the cost of the spell, so have each of the demons do a similar amount of damage as the equivalent number of imps used to summon it, +4. While I’m at it, making new spells, how about we bring an old one back?
Back in Mists/Warlords, you could use Glyph of Imp Swarm to give you the ability to summon 4 imps instantly, on a 2 minute cooldown. Seeing as my Demonology vision bins the Soul Shards, make Imp Swarm a level 100 talent that replaces Soul Conduit. It contributes to burst, especially when opening, and would help you get a Fel Lord out through Demonic Sacrifice relatively quickly (2 Hands, Imp Swarm, Demonic Sacrifice, Life Tap, resume normal rotation).
This is just an idea. We may not even get a revamp for Battle for Azeroth, but it’d certainly be nice for some of the issues that have been addressed by Blizzard themselves to be sorted out. Maybe my idea would create MORE issues, I don’t know, I’m no designer. Just an enthusiastic Warlock who’s stuck with Demonology through thick and thin this expansion.
I love the spec, but it can be improved. Here’s to hoping.
While I’ve migrated back to the Warlock, thanks to Destruction actually becoming fun again, I’m spending more time at the moment on my alts, with Fuhai the Hunter getting her days in the spotlight right now.
Initially she was Beast Mastery (even acquiring the “best” DPS legendary for it), she’s since switched to Marksmanship because I’m finding the heavy hitting nature of it pretty cool right now (and whaddya know, I got the “best” DPS legendary for that spec too today, what a coincidence). This is a common theme for me; a lot of my alts started off as one spec (“this spec is the best and most fun!”) only for me to realise that actually, I prefer one or both of the others. Case in point, Huomofa, whose name in Chinese is 火魔法, which literally means FIRE MAGIC, started off as a Fire Mage, and is now a Frost Mage. Shokei the Demonology Warlock is now Shokei the Destruction Warlock. Muirisc the Arms Warrior is now all about that Fury.
It’s never a numbers thing. It’s always a playstyle thing.
8 down. 4 to go. Two of them with a considerable amount more to do. Maybe the Druid will be the next pet project? She’s a worgen, ’cause pandas can’t be Druids yet.
She’s also apparently wearing the same mog as my Hunter, which means one of them is going to have to go home and change.
So, a week or two after everyone else because I’ve been having too much fun elsewhere (Persona 5 mainly, but also just not on the Broken Shore), I’ve finally unlocked flying in the Broken Isles. Not only that, but I’ve had somewhat of a windfall, loot-wise. Yopaat now has a 905 Whispers in the Dark, probably the most game changer-y trinket casters have access to right now, and my god it’s a beautiful thing. Just that trinket alone made my sim DPS jump by roughly 30-40k, which is insane. Add to that the shiny new hat he got, the shaman legendary Uncertain Reminder, and now all Heroism-style effects last 75% longer on him.
Whereas you get to play with 40 seconds of godly superspeed, I get a whopping 1 minute and 10 seconds! It also pairs up well in Restoration, as during Heroism, their healing is 25% stronger. Oh, if only I actually used Restoration anymore…
You see, my OTHER character also has some pretty strong stuff. Lunchi, who I’ve had ever since monks were a thing, and who has been Windwalker all that time, has opted for a career change to Mistweaver. I’ve mentioned it a couple of times before, but then it was just a “Panda Steve messes around as a healer for gits & shiggles” whereas now, she’s got (normal) raid completions under her belt, two really powerful legendaries ( trousers for fistweaving, which I ADORE as a playstyle, and the Velen trinket), and a trinket that drops cake. She also recently got her 4 set bonus, which makes my Vivify spam even more potent.
Now that I have unlocked flying though, I’m more keen to play around on other alts. Muirisc the warrior and Fujikomine the rogue have been taken out for a spin recently, and I’ve even played as Shokei the warlock. You remember, the class I played as the most for like 8 years? Who has a talent that I named this blog after? You know the one.
I may even bother to finish levelling Poundshopwig and Huomofa, my criminally neglected paladin and mage.
…but there’s world quests to do on literally EVERYBODY ELSE though!
Okay so being primarily a Shaman/Warlock player, you might think I am unqualified to be talking about what it means to be a Monk, but let me tell you, everyone refers to me as Grandmaster Lunchi, I’m wearing the clothes of a Grandmaster, and that wouldn’t be the case if I wasn’t a position of authority within the bigass turtle we all ride upon.
So, given that I am the undisputed GRANDMASTER LUNCHI, isn’t it my duty to impart my wondrous wisdom upon you? To teach you the WAY OF THE MONK? Yes, I thought so, let’s begin.
- Roll everywhere. There’s a talent that lets you Roll more. Use it. There’s a brew that makes Roll have no cooldown for an hour. Use that liberally. Travel at the speed of Roll.
- Be careful when near cliff edges, especially if you are not a pandaren. Other races are not as Bouncy as us, and therefore cannot take the fall.
- Kick. Punch. It’s all in the mind. If you wanna test me, I’m sure you’ll find that the things I’ll teach ya is sure to beat ya, but nevertheless, you’ll get a lesson from teacher, now KICK.
- It’s important to drink heavily when a monk. Whether it’s MAGICAL TEA that focuses your mind, deeply alcoholic brews that allow you to breathe fire or shrug off hits, or energy drinks to reinvigorate you, pick your poison and become one with it!
- You know how they say “never work with animals or children”? Ignore that, you have a cat, bird or ox to befriend.
JAB JAB UPLIFToh wait that’s not a thing anymore.
- Utilising your zoning abilities (hadoken, long-ranged normals et al) is very important in controlling the horizontal playfield. A common tactic is to throw a fireball, then use a shoryuken if the opponent jumps over it towards you. Experienced players may well bait the shoryuken followup out of you, leading to a massive punish combo if mistimed.
- Try to remember some of the basics of CQC.
- Flying Serpent Kick, if walking upon the wind is more your style, can be an even better launcher than mere rolling or Chi Torpedoing. Skim atop the surface of water! Rush towards your enemies at lightning speed! Plummet to your death off a cliff yet AGAIN!
- Never use Roll, Chi Torpedo or Flying Serpent Kick when you’re on the Spine of Deathwing. Probably best to not use it where there’s Instant Death Water™ either, such as during the Krosus fight, or Gorefiend.
- Expecting to need an expeditious retreat? Transcend space and time by mere meditation!
There are, of course, many more aspects to the Way of the Monk, but I think that is all a beginner like you needs to handle for now.
And yes, this was an excuse to show off what Lunchi looks like. Seriously, that Grandmaster armour set (from the class hall) is bloody amazing-looking, and several of the Sheilun appearances look STUNNING with it.
Like, for real talk here, there’s some issues with Legion that I cannot get over until they are sorted out. SCATHING CRITICISMS. For instance:
Love is in the Air has the Vile Fumigator’s Mask, the most amazing piece of headgear in the game, yet it’s not a transmoggable item! MAKE IT COSMETIC! I want to run around in skimpy clothes and a motherfuckin’ gas mask, yo. Well, without hurting my stats anyway.
Maybe take away those tanks on the back too? Make a new item that’s the mask without the tanks, make it cosmetic so EVERY character can use it, and make
me everyone happy!
Like seriously you need to drop the Bladefist NOW. I’m sick of visiting you every week.
Unless you play a Monk, there’s a criminal shortage of pandaren. Huge amounts of humans or orcs, because of course there are, but where are my darling pandas?! Or gnomes for that matter. I would have said tauren too, but we have a whole zone of antlered tauren so they got it pretty sweet.
This is mainly my problem as I have a frightening tendency to launch myself off cliffs with my monk. Give me a class that moves while attacking? Yeah I’m dead in a second. I’ll be swimming on Krosus for sure.
FROM THE CHANDELIER
FROM THE CHANDELIER
and hopefully it’ll fall to the ground and stop bothering me about Illidan, goodness me.
Hello, it’s me, Panda Steve, and recently I’ve been messing around with Lunchi. In particular, I’ve made her a healer now, because Mistweaver is very fun, and also because I can.
Here she is throwing out those hadokens or whatever.
Now, I’m a fairly novice healer, but I’ve been noticing some key areas where DPS and tanks can improve their play, because who better to give you advice on staying alive than the person keeping you alive?
I’m not just saying this to make my life easier. Honest.
- In Halls of Valor, there’s lots of enemies that make lightning. You might want to NOT STAND IN THE LIGHTNING. Whether they’re tornadoes, or dragon breaths, or those lines of Crackle, just go away from them please.
- Similarly, when fighting Fenryr, he may leap at you. Try not to be near other people or he puts the bleed on all of you and that’s just really annoying.
- SPEAKING OF FENRYR! Please run away when he’s fixating on you, don’t just let him rip your face off.
- SPEAKING OF (the trash before) FENRYR! Please don’t pick up ALL the wolves. They love to leap around and smack
merandom people, and they really can’t take too many of those before it’s unhealable.
- Hide behind that BIG GLOWY SHIELD whenever Skovald does Ragnarok. I mean, you DO know what Ragnarok means, right?
- Pull Hyrja to one side. Mein gott.
- Don’t kill both the adds when facing Parjesh. You need to hide behind one of them so they get speared!
- DON’T HIDE BEHIND ME WHEN HE’S THROWING SPEARS AT YOU.
- Pop. The bloody. Bubble. On Deepbeard.
- Ordinarily I’d moan about tanks running off way ahead, but shit I’m a monk, I’ve got movement for days.
- Please use your mitigation. I assume it’s on your bars?
- I’m questing as Windwalker, primarily because I kill things marginally quicker. When we enter a dungeon and I say “just changing spec, gimme a sec!” (I have that shit macroed), give me a sec. I need to drink for mana. If you’re skipping off merrily to engage enemies without your healer present, I hope you’ve got a Druid healthpool.
I’m not a good healer, but I’m getting better. Healing’s just a side project for me, something fun to pass the time, but boy oh boy does it ever do that.