So, a week or two after everyone else because I’ve been having too much fun elsewhere (Persona 5 mainly, but also just not on the Broken Shore), I’ve finally unlocked flying in the Broken Isles. Not only that, but I’ve had somewhat of a windfall, loot-wise. Yopaat now has a 905 Whispers in the Dark, probably the most game changer-y trinket casters have access to right now, and my god it’s a beautiful thing. Just that trinket alone made my sim DPS jump by roughly 30-40k, which is insane. Add to that the shiny new hat he got, the shaman legendary Uncertain Reminder, and now all Heroism-style effects last 75% longer on him.
Whereas you get to play with 40 seconds of godly superspeed, I get a whopping 1 minute and 10 seconds! It also pairs up well in Restoration, as during Heroism, their healing is 25% stronger. Oh, if only I actually used Restoration anymore…
You see, my OTHER character also has some pretty strong stuff. Lunchi, who I’ve had ever since monks were a thing, and who has been Windwalker all that time, has opted for a career change to Mistweaver. I’ve mentioned it a couple of times before, but then it was just a “Panda Steve messes around as a healer for gits & shiggles” whereas now, she’s got (normal) raid completions under her belt, two really powerful legendaries ( trousers for fistweaving, which I ADORE as a playstyle, and the Velen trinket), and a trinket that drops cake. She also recently got her 4 set bonus, which makes my Vivify spam even more potent.
Now that I have unlocked flying though, I’m more keen to play around on other alts. Muirisc the warrior and Fujikomine the rogue have been taken out for a spin recently, and I’ve even played as Shokei the warlock. You remember, the class I played as the most for like 8 years? Who has a talent that I named this blog after? You know the one.
I may even bother to finish levelling Poundshopwig and Huomofa, my criminally neglected paladin and mage.
…but there’s world quests to do on literally EVERYBODY ELSE though!
Okay so being primarily a Shaman/Warlock player, you might think I am unqualified to be talking about what it means to be a Monk, but let me tell you, everyone refers to me as Grandmaster Lunchi, I’m wearing the clothes of a Grandmaster, and that wouldn’t be the case if I wasn’t a position of authority within the bigass turtle we all ride upon.
So, given that I am the undisputed GRANDMASTER LUNCHI, isn’t it my duty to impart my wondrous wisdom upon you? To teach you the WAY OF THE MONK? Yes, I thought so, let’s begin.
- Roll everywhere. There’s a talent that lets you Roll more. Use it. There’s a brew that makes Roll have no cooldown for an hour. Use that liberally. Travel at the speed of Roll.
- Be careful when near cliff edges, especially if you are not a pandaren. Other races are not as Bouncy as us, and therefore cannot take the fall.
- Kick. Punch. It’s all in the mind. If you wanna test me, I’m sure you’ll find that the things I’ll teach ya is sure to beat ya, but nevertheless, you’ll get a lesson from teacher, now KICK.
- It’s important to drink heavily when a monk. Whether it’s MAGICAL TEA that focuses your mind, deeply alcoholic brews that allow you to breathe fire or shrug off hits, or energy drinks to reinvigorate you, pick your poison and become one with it!
- You know how they say “never work with animals or children”? Ignore that, you have a cat, bird or ox to befriend.
JAB JAB UPLIFToh wait that’s not a thing anymore.
- Utilising your zoning abilities (hadoken, long-ranged normals et al) is very important in controlling the horizontal playfield. A common tactic is to throw a fireball, then use a shoryuken if the opponent jumps over it towards you. Experienced players may well bait the shoryuken followup out of you, leading to a massive punish combo if mistimed.
- Try to remember some of the basics of CQC.
- Flying Serpent Kick, if walking upon the wind is more your style, can be an even better launcher than mere rolling or Chi Torpedoing. Skim atop the surface of water! Rush towards your enemies at lightning speed! Plummet to your death off a cliff yet AGAIN!
- Never use Roll, Chi Torpedo or Flying Serpent Kick when you’re on the Spine of Deathwing. Probably best to not use it where there’s Instant Death Water™ either, such as during the Krosus fight, or Gorefiend.
- Expecting to need an expeditious retreat? Transcend space and time by mere meditation!
There are, of course, many more aspects to the Way of the Monk, but I think that is all a beginner like you needs to handle for now.
And yes, this was an excuse to show off what Lunchi looks like. Seriously, that Grandmaster armour set (from the class hall) is bloody amazing-looking, and several of the Sheilun appearances look STUNNING with it.
Like, for real talk here, there’s some issues with Legion that I cannot get over until they are sorted out. SCATHING CRITICISMS. For instance:
Love is in the Air has the Vile Fumigator’s Mask, the most amazing piece of headgear in the game, yet it’s not a transmoggable item! MAKE IT COSMETIC! I want to run around in skimpy clothes and a motherfuckin’ gas mask, yo. Well, without hurting my stats anyway.
Maybe take away those tanks on the back too? Make a new item that’s the mask without the tanks, make it cosmetic so EVERY character can use it, and make
me everyone happy!
Like seriously you need to drop the Bladefist NOW. I’m sick of visiting you every week.
Unless you play a Monk, there’s a criminal shortage of pandaren. Huge amounts of humans or orcs, because of course there are, but where are my darling pandas?! Or gnomes for that matter. I would have said tauren too, but we have a whole zone of antlered tauren so they got it pretty sweet.
This is mainly my problem as I have a frightening tendency to launch myself off cliffs with my monk. Give me a class that moves while attacking? Yeah I’m dead in a second. I’ll be swimming on Krosus for sure.
FROM THE CHANDELIER
FROM THE CHANDELIER
and hopefully it’ll fall to the ground and stop bothering me about Illidan, goodness me.
Hello, it’s me, Panda Steve, and recently I’ve been messing around with Lunchi. In particular, I’ve made her a healer now, because Mistweaver is very fun, and also because I can.
Here she is throwing out those hadokens or whatever.
Now, I’m a fairly novice healer, but I’ve been noticing some key areas where DPS and tanks can improve their play, because who better to give you advice on staying alive than the person keeping you alive?
I’m not just saying this to make my life easier. Honest.
- In Halls of Valor, there’s lots of enemies that make lightning. You might want to NOT STAND IN THE LIGHTNING. Whether they’re tornadoes, or dragon breaths, or those lines of Crackle, just go away from them please.
- Similarly, when fighting Fenryr, he may leap at you. Try not to be near other people or he puts the bleed on all of you and that’s just really annoying.
- SPEAKING OF FENRYR! Please run away when he’s fixating on you, don’t just let him rip your face off.
- SPEAKING OF (the trash before) FENRYR! Please don’t pick up ALL the wolves. They love to leap around and smack
merandom people, and they really can’t take too many of those before it’s unhealable.
- Hide behind that BIG GLOWY SHIELD whenever Skovald does Ragnarok. I mean, you DO know what Ragnarok means, right?
- Pull Hyrja to one side. Mein gott.
- Don’t kill both the adds when facing Parjesh. You need to hide behind one of them so they get speared!
- DON’T HIDE BEHIND ME WHEN HE’S THROWING SPEARS AT YOU.
- Pop. The bloody. Bubble. On Deepbeard.
- Ordinarily I’d moan about tanks running off way ahead, but shit I’m a monk, I’ve got movement for days.
- Please use your mitigation. I assume it’s on your bars?
- I’m questing as Windwalker, primarily because I kill things marginally quicker. When we enter a dungeon and I say “just changing spec, gimme a sec!” (I have that shit macroed), give me a sec. I need to drink for mana. If you’re skipping off merrily to engage enemies without your healer present, I hope you’ve got a Druid healthpool.
I’m not a good healer, but I’m getting better. Healing’s just a side project for me, something fun to pass the time, but boy oh boy does it ever do that.
Sure, when I joined the Alliance I was excited to join the Stormwind Guard, but for some reason here I am now as some sort of commander. I led an army in another dimension or something, and now my fellow Shaman are calling me the Farseer, and I’m helping some weirdo stop an invasion of demons while stationed in a floating city.
Aforementioned weirdo has a habit of popping up in the most irritating of places. I think he was trying to look in my storage boxes, see if there’s any magic paraphernalia he can purloin or something, but he made up some junk story about “oh I need to see you about some chandelier with an odd fixation on Malfurion’s brother” and I don’t believe him for a SECOND.
Life was simpler on the turtle.
I suppose there’s a bright side. I’ve learned some practical skills, like how to mix potions then subsequently sell them at a high mark up, how to fish and cook, how to summon small volcanoes beneath the feet of my opponents, you know, the usual stuff you need to get by. Every time I go near Things of the Past, some elf lady in there keeps trying to get me to learn Archaeology, but who has time for that? I apparently have a world to save for some reason.
For the last six years, I’ve been playing my Warlock. I’ve raided on her, I’ve farmed transmog on her, soloed bosses I couldn’t on other characters, devoted a lot of time and attention to her and her development. I’ve summoned, I’ve given glowy green cookies, I’ve thrown bolts of pure chaos at my foes and summoned legions of demons to do my bidding.
Sure I’m still playing as Shokei, the Warlock formerly known as Raenah. She’s still my main, ostensibly. She’s the character I raid on, with my highest /played and the best, shinest gear, but…
Recently Yopaat has taken over more of my time. For all I said I was going to just level the Warlock, Rogue and Monk, and here I am with a Warlock I don’t have fun on any more, a Warrior I barely log into, and a Shaman that’s simply enlightening to play, whether Elemental OR Enhancement.
There’s issues afoot with the Warlock class. They’ve been acknowledged as such by Ol’ Mister Hazzithingybob, but due to a lack of ideas and ways to implement changes, we’re just gonna have to suffer with them until 7.2 at the EARLIEST, and who knows when that will be? Given that it’s going to be a major patch with a raid in the Tomb of Sargeras, and I doubt they’d want to make the Nighthold a short-lived raid, then we’re looking at five to six months where there’s a class that just feels busted to play. How so?
Affliction’s problem is, on the face of it, relatively simple. It’s one of the worst specs for single target, but arguably the best for mass AoE. You can’t buff the DoTs too much or they make the AoE and cleave utterly eclipse any other spec in the game. Soul Effigy is a concept that Mages bitched about for the entirety of Warlords of Draenor (Prismatic Crystal) and almost universally approved its removal in Legion, so why not give that awful talent to Warlocks instead? And make it so that it’s the only way Affliction can do respectable single target DPS, and utterly frustrating on fights where enemies move around a lot (Cenarius, Ursoc).
Not only that, but you get the feeling that two of Ulthalesh’s golden traits are just out of place. Back in the beta, your weapon would occasionally release souls that you can kill that would end up triggering your golden traits (the first makes a powerful explosion around enemies you kill, the second increases DoT damage by 2% for 20 seconds, stacking 5 times). These two golden traits are utterly useless on fights where you have no adds to damage (Nythendra, Ursoc) or fights where adds die too quickly for you to even fire off a DoT at them (Elerethe, sometimes Dragons, depending on which ones you get and raid setup). Not only that, the Reap Souls ability on single target stacks up terribly slowly, roughly 3-4 per minute (givng you 15-20 seconds of buff time), whereas when you have adds to kill (Il’gynoth, Dragons, Cenarius, Xavius, Elerethe if your team doesn’t AoE the spiders down immediately) they stack REALLY quickly, and on certain fights (Ilgy and Cenarius), it’s possible to have the Reap Souls buff up the entire fight.
The spec I’ve been using most, the one I’m least disillusioned with.
You don’t feel like a mighty conjurer of demons when all you’re doing is throwing small amounts of imps and demon dogs at a target. Demonic Empowerment feels annoying to have to use after EVERY summon; make it a maintenance buff on YOU that makes every demon you summon/have summoned have the usual DE effect, have it give you an aura of power that empowers your demons or whatever you need to do to explain it.
Utterly crippled by movement, Demonology can pump out some ridiculous numbers but the second you have to move? You’re not generating shards, you’re not summoning demons, you’re not empowering them, you’re losing all the DPS forever and you’re not catching back up. Demonwrath tickles, especially on one target, and Doom, once applied, doesn’t need to be recast for, like, EVER. You may be generating shards with Demonwrath, but if you’re moving, you sure as shit can’t spend them.
Admittedly I’ve left Destruction twisting in the wind this expansion, so maybe I’m not best placed to comment on it, but hang on? I spent nearly 5 years as Destruction, from the last patch of Cataclysm up to the first of Legion, so what went wrong? What made me drop the spec I loved, stuck with through the Great Pandarian Revamp and loved even more?
Burning Embers were the perfect resource. It just made the spec flow properly. They generated at, seemingly, the perfect speed, and you spent them at the perfect speed too. The shift to Shards made the spec, ugh, clunky at best. Chaos Bolt, that fantastic nuke we all knew and loved, doesn’t feel like it hits very hard at all anymore, especially for the cast time it has. Another spec crippled by the slightest movement, but whereas Demonology shines in single target and has passable cleave/AoE, Destruction shines in cleave. Trouble is, if you can’t cleave, Destruction’s a waste of time, thanks to its single target numbers being so damn low.
There was going to be a moan about the current talent setup where you have to choose between doing passable single target or passable AoE and nothing in-between when other classes/specs don’t HAVE to make that decision and can do both and MORE! with just a cookie cutter build, but thanks to a rejiggling of the talents, that’s not as much of a problem in 7.1.5 anymore. Huzzah.
I think my main issue though was that it just doesn’t feel FUN any more, but I can’t put my finger on specifically WHY and that really annoys me. It’s not purely the numbers, as I was still using it when it was the worst Warlock spec (pre-SoO days!) and enjoying myself. There’s just something missing from it and my inability to specify what is a frustration.
General Warlock Stuff
- Healthstones feel junky compared to potions
- While having specific demons be better for specific specs is great for class fantasy!!! it makes for a boring time. I don’t do PvP so my Succubus sees absolutely no sunlight any more, and while I could just summon her regardless, I feel bad that I am gimping my numbers just to satisfy her wanting to see some scenery.
- Make Mortal Coil trigger the healing again, even if the target isn’t affected by the horror. It’d make for a nice “oh shit!” cooldown and provide an actual CHOICE on that talent tier, otherwise everyone’s just gonna take Circle forever.
- Speaking of that talent row, Shadowfury having a cast time kinda sucks. Things move!
- I want my Wrathguard back.
- That’s probably it.
It was light outside when I started writing this and now I’m sitting in the dark. Here’s Yopaat. Bye.
Well fancy that, Xavius gets his own wing of LFR all to himself. Good for him.
Horny tentacle goat.
- 3 phase fight. You have a Corruption bar that adds mechanics to the fight the more full it is. At 33%, avoid giant circles on the ground. At 66%, avoid small ones too. At 100% you deal 150% more damage/healing for 20 seconds, then you become mind controlled.
- When Xavius hits 95% health, Ysera puts half the raid to sleep. At 60%, the other half sleep. When asleep, you are affected with Dream Simulacrum. When this debuff is removed (either after 3 minutes, on death, or when mind controlled) your Corruption is reduced to 0 and you awaken from the dream to continue the fight as normal, with all your cooldowns reset.
- There is a tank swap mechanic. At three stacks of Darkening Soul or Blackening Soul, you need to tankswap and move out of the raid. Healers then dispel you.
- Phase one: Two players will be affected by Nightmare Blades which run in a straight line between them. Move yourselves so that it doesn’t hit anyone else. Kill the huge Corruption Horror add asap. If fixated by a Lurking Terror, run away from it if not dreaming. If you ARE dreaming, make sure you touch it before anyone else.
- Phase two: Stack for Corruption Meteor so the damage and Corruption gain is split. A number of Inconceivable Horrors spawn at the side of the room. Kill them before they reach Xavius, and dreaming people soak the pools they leave.
- Phase 3, Nightmare Blades and Corruption Meteor are still a thing. Tentacles spawn when he casts Writhing Deep; frankly you can ignore these and just focus on Xavius. Hero/lust here to end this as fast as possible.