The Way of the Monk

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Okay so being primarily a Shaman/Warlock player, you might think I am unqualified to be talking about what it means to be a Monk, but let me tell you, everyone refers to me as Grandmaster Lunchi, I’m wearing the clothes of a Grandmaster, and that wouldn’t be the case if I wasn’t a position of authority within the bigass turtle we all ride upon.

LOOK. SEE? Says it right there. Grandmaster.

So, given that I am the undisputed GRANDMASTER LUNCHI, isn’t it my duty to impart my wondrous wisdom upon you? To teach you the WAY OF THE MONK? Yes, I thought so, let’s begin.

  • Roll everywhere. There’s a talent that lets you Roll more. Use it. There’s a brew that makes Roll have no cooldown for an hour. Use that liberally. Travel at the speed of Roll.
  • Be careful when near cliff edges, especially if you are not a pandaren. Other races are not as Bouncy as us, and therefore cannot take the fall.
Sometimes even pandaren struggle if you fall off a cliff high enough.
  • Kick. Punch. It’s all in the mind. If you wanna test me, I’m sure you’ll find that the things I’ll teach ya is sure to beat ya, but nevertheless, you’ll get a lesson from teacher, now KICK.
KICK
KICK
  • It’s important to drink heavily when a monk. Whether it’s MAGICAL TEA that focuses your mind, deeply alcoholic brews that allow you to breathe fire or shrug off hits, or energy drinks to reinvigorate you, pick your poison and become one with it!
  • You know how they say “never work with animals or children”? Ignore that, you have a cat, bird or ox to befriend.
Yes, I blew a 3 minute cooldown just to get this picture. Twice.
  • JAB JAB UPLIFT oh wait that’s not a thing anymore.
  • Utilising your zoning abilities (hadoken, long-ranged normals et al) is very important in controlling the horizontal playfield. A common tactic is to throw a fireball, then use a shoryuken if the opponent jumps over it towards you. Experienced players may well bait the shoryuken followup out of you, leading to a massive punish combo if mistimed.
TENMA GOZANKU!
  • Try to remember some of the basics of CQC.
  • Flying Serpent Kick, if walking upon the wind is more your style, can be an even better launcher than mere rolling or Chi Torpedoing. Skim atop the surface of water! Rush towards your enemies at lightning speed! Plummet to your death off a cliff yet AGAIN!
  • Never use Roll, Chi Torpedo or Flying Serpent Kick when you’re on the Spine of Deathwing. Probably best to not use it where there’s Instant Death Water™ either, such as during the Krosus fight, or Gorefiend.
  • Expecting to need an expeditious retreat? Transcend space and time by mere meditation!
That basically means “you have a Demonic Circle-esque ability, fuckin’ use it”

There are, of course, many more aspects to the Way of the Monk, but I think that is all a beginner like you needs to handle for now.

And yes, this was an excuse to show off what Lunchi looks like. Seriously, that Grandmaster armour set (from the class hall) is bloody amazing-looking, and several of the Sheilun appearances look STUNNING with it.

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