Tag Archives: Raid

Killing in the Name of: Mount Drops

I did a guide like this a while ago, but it was rather badly made and I wanted to make a do-over. Not only that, but there’s MORE MOUNTS!

shawujingselfie

Vanilla WoW

Dungeons

Stratholme
  • Deathcharger’s Reins

This drops from Lord Aurius Rivendare. Go in, kill everything, kill him, loot him, swear when you don’t get the mount, reset. You’ll kill everything in 1 hit, there’s no strategy.

raids

Temple of Ahn’Qiraj
  • Blue Qiraji Resonating Crystal
  • Yellow Qiraji Resonating Crystal
  • Green Qiraji Resonating Crystal
  • Red Qiraji Resonating Crystal

All of these drop from trash. The red one is rarer than the others, but honestly one run of the place should see all of them drop. The red one awards a Feat of Strength.

lunkick

The Burning Crusade

dungeons

Sethekk Halls
  • Reins of the Raven Lord

Drops from Anzu on Heroic difficulty only. No strategy needed.

Magisters’ Terrace
  • Swift White Hawkstrider

Drops from Heroic Kael’thas Sunstrider. No strategy needed here either.

raids

Karazhan
  • Fiery Warhorse’s Reins

First boss of Karazhan, literally around the first corner, and hideously easy to kill. Awards a Feat of Strength.

Tempest Keep
  • Ashes of Al’ar

This drops from the final boss here, Kael’thas Sunstrider. At 100 it’s an easy fight, though the part where he summons all of his advisors can be tricky if you’re unlucky with getting chain CC’d and flung all over the place. Awards a Feat of Strength.

rudepanda

Wrath of the Lich King

dungeons

The Culling of Stratholme
  • Reins of the Bronze Drake

This one’s a guaranteed drop from the Infinite Corruptor boss on Heroic difficulty. You’re on a time limit that begins once you talk to Arthas in Stratholme itself, but you have 25 minutes and you can easily blitz through with time to spare.

Utgarde Pinnacle
  • Reins of the Blue Proto-Drake

Drops from Skadi the Ruthless on Heroic mode. I doubt you need a strategy here.

raids

Vault of Archavon
  • Reins of the Grand Black War Mammoth

Can drop from any of the 4 bosses in here. Most annoying thing about this place is you can’t get in if Wintergrasp is in the hands of the other faction. Other than that, tank & spank those bosses.

Onyxia’s Lair
  • Reins of the Onyxian Drake

Drops from Onyxia on any difficulty. Easy for ranged, slightly less so for melee due to her flight phase. Heroic Throw forever!

The Eye of Eternity
  • Reins of the Azure Drake
  • Reins of the Blue Drake

Both drop from Malygos, an easy boss fight. Drops on either 10 man or 25, and if you’re really lucky you can get both at once!

Obsidian Sanctum
  • Reins of the Black Drake
  • Reins of the Twilight Drake

The Black Drake drops from Sartharion on 10 man, and the Twilight Drake from him on 25 man. Both require you to leave the 3 sub-bosses (Shadron, Tenebron, Vesperon) alive when you engage Sartharion himself, so carefully go around and clear the trash first. At 100 (even 90!) you can easily beat the DPS requirement to stop Shadron making the fight unwinnable.

Ulduar
  • Mimiron’s Head

This wonderful little mount drops from Yogg-Saron on 25 man difficulty with no keepers active, so basically fulfilling the requirement for the “Alone in the Darkness” achievement. At 100 it’s easy to do, though make sure you keep an eye on your sanity. Don’t stare into the chattering skulls in the brain room, and don’t stare into Yoggy’s maw when he’s cackling at you.

Icecrown Citadel
  • Invincible’s Reins

Drops from 25 man Heroic Lich King, and awards a Feat of Strength. Easy to faceroll at level 100 by damn near every class, so go wild.

exercise

Cataclysm

dungeons

Vortex Pinnacle
  • Reins of the Drake of the North Wind

Drops from Altairus on any difficulty, meaning you can go in, blitz the place, curse when you don’t get the mount, reset and try again until you go INSANE.

Stonecore
  • Reins of the Vitreous Stone Drake

Drops from Slabhide on any difficulty, meaning the advice above applies here too. Good luck.

Zul’Gurub
  • Armored Razzashi Raptor
  • Swift Zulian Panther

The first one drops from Bloodlord Mandokir. If you don’t go solo on this guy, you need to kill him before his first Decapitate, else lolwipe. Grimoire of Sacrifice, Lone Wolf, leave the elemental at home and don’t go Unholy.

The second one drops from High Priestess Kilnara and she goes down very easily.

Zul’Aman
  • Amani Battle Bear

Once you and Vol’jin open the gates, a 20 minute timer will start. This timer increases by 5 minutes once you defeat the first boss. You need to smash Akil’zon, Nalorakk, Jan’alai and Halazzi within this timer, releasing the prisoners after each boss. The fourth prisoner is a troll called Kasha. She’ll run around the room smashing pots like she’s in a Zelda game, and the last one will contain a bag with this mount inside!

raids

Throne of Four Winds
  • Reins of the Drake of the South Wind

Al’akir drops this little beauty on any difficulty/raid size. He’s a simple case of tank & spank. Getting to him is actually slightly more complicated due to the boss before him, the Conclave of Wind, though at 100 you can handily nuke them as melee. As a caster, you need to find a way of tricking Nezir into thinking there’s someone on his platform. As a warlock, summon a Doomguard on his platform, then go and kill Anshal. Finish off Nezir after, then duff up Rohash.

Firelands
  • Flametalon of Alysrazor
  • Smouldering Egg of Millagazor

The first mount drops from Alysrazor on normal or heroic. Simple fight, as she appears, DPS her and collect 3 feathers. Collect the third one as she’s about to ascend, then follow her around. Attack her as you fly through the hoops to sustain your flight. Warlocks, you can CAST WHILE MOVING for this part! Rejoice! Then cry when it wears off and you become a turret again.

The second mount drops from Ragnaros himself on any difficulty, and it’s an easy fight. When he smashes his hammer and descends into the lava, kill the Sons of Flame to avoid large damage. Don’t stand on magma traps, the fall will kill you. Heroic adds an extra phase featuring the hottest legs around, and it’s a DPS race.

Dragon Soul
  • Experiment 12-B
  • Reins of the Blazing Drake
  • Life-Binder’s Handmaiden

Experiment 12-B drops from Ultraxion on any difficulty, and the fight is a massive DPS race. If you’re doing Heroic, you need to kill him before his first Hour of Twilight attack, else he’ll do Twilight Eruption straight after, insta-wiping you. This gives you 56 seconds. Easy enough.

The Blazing Drake and Life-Binder’s Handmaiden both drop from Deathwing, though the latter is on Heroic only. Frankly at 100 you should have no issues. Hop to each platform, kill tentacles and junk, then punch Deathwing in the face. Job done.

Others

  • Reins of the Phosphorescent Stone Drake

Aeonaxx, an extremely rare and much-camped rare spawn in Deepholm, drops this. He flies around the big temple in the middle. Have fun.

  • Reins of Poseidus

Drops from the rare spawn Poseidus in the Shimmering Expanse in that horrible zone, Vash’jir. It’s Bind on Equip, meaning you can flog it on the auction house if you so desire. For this reason, it tends to be camped a lot by people.

  • Reins of the Grey Riding Camel

In Uldum, you can find Mysterious Camel Figurines. Once you pick the correct one (yes, in addition to being rare spawns, there are also WRONG figurines), you get whisked to Feralas with a debuff called Dormus’ Rage. There’s a giant called Dormus the Camel-Hoarder. Kill him, loot the camel.

oracle

Mists of Pandaria

dungeons

None! Gasp!

raids

Mogu’shan Vaults
  • Reins of the Astral Cloud Serpent

This awesome-looking mount drops from Elegon on normal or heroic. MSV can be soloed in its entirety, but Gara’jal is a bit of a stumbling block for those without high DPS and/or a tank spec. Probably best to do this raid with a few people to ensure success.

Throne of Thunder
  • Spawn of Horridon
  • Clutch of Ji-Kun

These drop from Horridon and Ji-Kun respectively on any difficulty. Though they (and the preceding bosses) can be soloed, it’s probably best to bring a few people to ensure success.

Siege of Orgrimmar
  • Kor’kron Juggernaut

This drops from Garrosh Hellscream on Mythic difficulty only. Though normal mode can and has been soloed, Mythic is something else entirely, and would probably require a large number of people for now!

Others

  • Reins of the Heavenly Onyx Cloud Serpent

This one drops from the Sha of Anger, a world boss in the Kun-Lai Summit. While it’s possible to solo, for ease of killing I’d recommend dragging a few people along. People LOVE mount runs.

  • Son of Galleon’s Saddle

Another drop from a world boss, this time Galleon in the Valley of Four Winds.

  • Reins of the Thundering Cobalt Cloud Serpent

Nalak in the Isle of Thunder is your target for this one.

  • Reins of the Cobalt Primordial Direhorn

Oondasta, that nasty dinosaur on the Isle of Giants, is the pinata you need to crack open for this beauty. I’d be warned, this is a pinata that will probably kill you.

  • Reins of the Amber Primordial Direhorn
  • Reins of the Jade Primordial Direhorn
  • Reins of the Slate Primordial Direhorn

These drop from Zandalari Warbringers, easily killable enemies that spawn in Townlong Steppes, Dread Wastes, Krasarang Wilds, Kun-Lai Summit and The Jade Forest. Hunt, kill, loot.

midget

Warlords of Draenor

Dungeons

None so far!

Raids

Blackrock Foundry
  • Ironhoof Destroyer

Drops from Mythic Blackhand, and no, I doubt you can solo him just yet.

other

  • Solar Spirehawk

Drops from one of the new world bosses, Rukhmar, in the Spires of Arak.

  • Garn Nighthowl

Drops from Nok-Karosh in Frostfire Ridge. Soloable if you’re REALLY good at kiting. So, Frost Mages then. Sellable, much like Poseidus, and only 1 drops per kill, even if you’re grouped.

  • Swift Breezestrider

Pathrunner in Shadowmoon Valley drops this one. This one and the following 5 are received by every player that participates in the kill, and are on long spawn times.

  • Great Greytusk

Gorok in Frostfire Ridge drops this snuffly pig.

  • Sunhide Gronnling

Poundfist in Gorgrond drops this awesome mount.

  • Sapphire Riverbeast

Talador is your location, Silthide is your target. Good luck, Bond.

  • Bloodhoof Bull

Nakk the Thunderer in Nagrand drops this. It’s rather big.

  • Mottled Meadowstomper

Also in Nagrand, look out for Luk’hok.

pandaaaaaaaaaahhhh

Black Market Auction House

A number of the above mounts can be purchased from the Black Market Auction House in Nagrand. These are:

  • Ashes of Al’ar
  • Mimiron’s Head
  • Reins of the Drake of the South Wind
  • Reins of the Onyxian Drake
  • Smouldering Egg of Millagazor
  • Deathcharger’s Reins
  • Flametalon of Alysrazor
  • Invincible’s Reins
  • Son of Galleon’s Saddle
  • Clutch of Ji-Kun
  • Reins of the Astral Cloud Serpent
  • Kor’kron Juggernaut
  • Reins of the Thundering Cobalt Cloud Serpent
  • Reins of the Heavenly Onyx Cloud Serpent

Not only that, but you can purchase Unclaimed Black Market Containers, which MAY contain more mounts, but this is a very random chance.

 

WoD Raiding: A Personal Story!

Going into Warlords, we’re getting a new raiding structure. I think the popular image from the Blizzcon slide can explain it better than I can. 1000 words and all that.

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Everything’s going flex bar the hardest difficulty, and various modes are consolidating into 4 types of raid. LFR, Normal, Heroic and Mythic. Each of these will be on a separate lockout, blah blah, this is stuff we already know. What has been revealed recently is that while LFR has higher item level loot than heroic 5-man dungeons, it won’t have tier set pieces or the same trinkets as the higher difficulties. What it WILL have is unique-looking loot with no set bonuses, and trinkets more akin to basic dungeon ones, as opposed to game-changers like the Purified Bindings of Immerseus and its amplifying brethren.

5.4 introduced to us the new Flexible difficulty. A step up from LFR, but not as punishing as normal, it was a way for guilds who may never have raided before (like mine!) to organise a group, chat rubbish on Mumble (which has now spilled to outside of raid times, which is fantastic for us!) and just generally be more social. The fact it was flexible difficulty meant you didn’t have to exclude people if you were a 10-man guild and 15 of you showed up, and if you were 25-man but only 22 showed up, you didn’t have to cancel.

Why do I bring up what is common knowledge? Well, in terms of myself and my relationship with raiding, I was exclusively an LFR raider. LFR Hero, I think we were called (disparagingly, like we weren’t as worthy as the hardcore heroic raiders and whanot). I’ve been in the same guild since the end of Wrath of the Lich King. We’ve always been a social, casual guild. We first raided together as a guild in the first week of patch 5.2 (when Throne of Thunder was introduced), and even then it was only Mogu’shan Vaults.

We got stuck hopelessly on Elegon. Stupid see-through dragon.

The next time we raided together, it was in 5.4. The introduction of flex raids excited us! It pushed us out of just doing LFR alone, seperately, into doing this awesome new content together, as a guild. It also created a fairly good PUG mentality on my server (at the time, a low-medium population one called Nagrand. We’ve since been connected to Runetotem and Kilrogg, and if anything the PUG scene has exploded into life), so if we were short a player or 6 (we were always short!), we could always grab one off /2, or even through OQ.

The gear we got through Flex allowed us to attempt to tackle Normal Siege, and we’re so far 4/14N! For all of us, on our mains at least, we saw LFR not as a method of gearing this time around, like we had done previously, but as a sort of training ground. Our tanks learnt the mechanics for the fights there, the tank swaps and whatnot, our healers learnt the best ways to heal fights, when the heavy damage was coming in, and when they could ease off and conserve their mana. Us DPS learnt not to stand in fire, and that’s pretty much it. Any gear we got in LFR was a small bonus, quickly replaced by superior gear in Flex or Normal (and as we gradually acquired our legendary cloaks, from Ordos too).

I suppose my point is this. You can see the removal of tier gear and uber trinkets as gutting LFR if you wish, a slap in the face to those who can only do that. I personally feel it’s Blizzard trying to get people into doing what will soon become Normal and Heroic raids instead, if not as a guild, then as a PUG through OQ (or their new spangly group finder, which personally I cannot wait to see), or even through trade chat. The introduction of flex raiding in 5.4 was the catalyst my guild needed to get into raiding together, beforehand we had thought it impossible! We all kept different schedules, we were free different times, but splitting the raid into several wings meant we could do it as bite-size chunks when we all had an hour or two to spare.

Now, the raids of Warlords are supposedly going to be less linear than the raids of Mists.

blackrock-foundry-raid-map

If, say, you get stuck hopelessly on boss #2 of the Iron Assembly, then there’s always bosses in the Slag Works or The Black Forge for you to go and try. Currently, if you get stuck on, say, Norushen in Siege, you’re there bashing your head against him for hours until you beat him. Sure, if you’re Flexing it, you can just go onto wing 2 and Galakras, but really, if you’re struggling with Norushen, it’s doubtful Galakras will give you much more joy.

I’d imagine at first, we’d be able to do a wing a night. As we gradually gear up, maybe we’ll do two wings, then eventually we’ll get the whole place done in a few hours. Currently, we can get to Malkorok on Flex in under 3 hours. When we first did Flex, we couldn’t get past the Protectors!

People who want to raid only LFR, they’ll probably stay there. That’s fine, that’s their endgame. It used to be mine. People who want to go on to do the more difficult content will have a multitude of ways to do it. The fact that Normal and Heroic’ll be cross-realm will mean that you’re not restricted to only grouping with people on your server, meaning more opportunities to raid those difficulties in times that suit you. Yes, random PUGs can sometimes be horrendously painful, but honestly, for every time I’ve had a bad group, I’ve had about four brilliant ones.

I am still a little miffed that they’re not including tier sets in LFR. While I still believe it’s intended as a push for people to do the harder stuff, for the people that don’t WANT to, it basically means “you see all this cool-looking armor? You can’t have it. Have this rubbish-looking LFR armor instead.”

Like, seriously, have you SEEN the LFR sets? Here’s a link to (hopefully) the Wowhead preview of the LFR Plate. Look at it, then look at the warrior tier set above it. The LFR set is crap compared to that! That warrior tier set is goddamn BEAUTIFUL, whereas the LFR set elicited a “meh” response from me. The only LFR set I like is the red/blue cloth one.

On the whole though, I feel that this change to the loot system can be the push for even more people to move into “organised” (or in the case of my guild, disorganised!) raiding. Not only that, but for people like me, who don’t see themselves as LFR heroes anymore, but nor as an organised raider (is Flex Hero a thing? Let’s make it a thing), it’ll be more incentive to get into PUGs, maybe even make new friends! There are naturally some downsides; the people who only ever want to run LFR may see the removal of tier pieces as being treated as second-class citizens by Blizzard itself, who can’t have the nice-looking armors. In the first tier, the “hardcore” people will still feel obligated to run LFR, as well as Normal, Heroic and Mythic for upgrades, though this “obligation” will lessen as the expansion wears on (Watcher stated that the first tier’s Mythic items will be of a higher item level than the following tier’s Normal items, therefore people who will be raiding Mythic won’t ever need to do LFR or Normal as it won’t drop ANYTHING worthwhile for them once they’re Mythic geared).

That does bring up another interesting point though. When LFR Siege or Throne first opened, how many of us read the tactics beforehand? I did, though there really is a massive difference between reading about a fight, and actually experiencing it! The first time I did Durumu? Lei Shen? Garrosh? Galakras? Nazgrim? Heck, Garalon way back when? I, and many others in my group, were dependent on those who had already run it on Normal modes to help us through. Now, in the first tier, we’ll get those people. They’ll be looking for upgrades to their quest/dungeon gear that they haven’t replaced doing the other modes. In later tiers? Well, they won’t need to run it. Why would they? No tier sets, no broken-ass trinkets, they’ll be Mythic geared from the previous tier, and won’t see the need to run LFR, so you won’t get that contingent of people who know the tactics inside-out because they’re run it several times already. You’ll have a split of people who have read up a little bit, and the people who haven’t looked at a thing, both running it for the first time.

I predict those first couple weeks of LFR, just like the first couple weeks of Durumu, Garalon, Elegon, et al, to be rather painful, as people get used to the fights.

But hey, isn’t the struggle what it’s all about? If we struggle together, we can get through it together, and next time, we’ll be stronger, and we’ll be ready for it.