Tag Archives: Halls of Blood

Warlocks of Draenor: Halls of Blood LFR

So the next wing is open. More chances to get evil books.

highcouncil

Hellfire High Council

Ah, a council fight. Our favourite. The best strategy is to get them all to about 50% as fast as you can (multidot as Affliction, make use of Havoc as Destro), then burn them down one at a time. Generally, you want to kill off Gurtogg Bloodboil first, then Jubei’thos, then Dia Darkwhisper.

Abilities of note:

  • Dia Darkwhisper: Dia periodically casts Mark of the Necromancer, and her ability Reap interacts with it. If you have the debuff and she’s about to cast this, run as fast as you can to the outskirts of the room as she’ll plonk a big void zone beneath you. Wailing Horror hurts rather a lot. Avoid the ghosts!
  • Gurtogg: Fel Rage sees him fixate on a player, increase their health, and pummel them. In difficulties OTHER than LFR, each time he hits you his attack speed increases. Healers beware! When he hits 30% health, he periodically casts Tainted Blood, which reduces your maximum health by 10%, which persists until you wipe or beat the encounter.. Smash him to bits before your health drops too low!
  • Jubei’thosWindwalk sees him vanish, replaced by numerous mirror images that periodically throw their swords around. It’s indicated by an arrow which way they will throw, so try not to stand in front of them. They vanish after 45 seconds, but killing them is probably quicker. The lower Jubei’thos’s health, the lower the health of the images. Avoid Felstorm when he spins around. He lugs his Fel Blade around a bit too, indicated by a yellow arrow again.

Recommended spec: Affliction SHINES in 3 target council fights, and this is a 3 target council fight.

kilrogg

Kilrogg Deadeye

It’s an add fight! Here’s the add priority!

  • Blood Globule: These spawn from players hit by Heart Seeker. They move to Kilrogg, and if they reach him, they heal him and deal raid-wide damage.
  • Salivating Bloodthirster: These run to pools of fel blood. Kill them before they get there, or they turn into…
  • Hulking Terror: These should not face the raid.
  • Kilrogg

Here’s where to stand. When you have Heart Seeker aimed at you, use the demonic gateway. Small adds spawn where the ranged stand, so DPS them down as soon as you can.

kilroggposition

Notable abilities!

  • Heart Seeker: The player affected by this should run like buggery as far away from everyone as they can, aided by a Demonic Gateway if possible. Melee, don’t stand where the arrow is pointing. Players hit by this spawn an add that is of the highest priority.
  • Visions of Death: He places 3 circles on the ground that a healer and 2 DPS need to stand in. This whisks them away to THE DEATH REALM. Here, you kill things, interrupt Imps, avoid void zones left by dead Fiends, and don’t stand in front of the Mistresses! When you exit THE DEATH REALM, DPS get a large DPS buff, and healers get an ability that cleanses Fel Corruption. Oh! While we’re at it…
  • Fel Corruption: Less an ability, more a consequence of. Hulking Terrors inflict you with this, it’s cleansed by healers who leave THE REALM OF DEATH, and at 100 it mind controls you.
  • Death Throes: Avoid the spots on the ground. Don’t stop moving.

Recommended spec: Short-lived adds you can Havoc and Shadowburn? On-demand burst requirements? HELLO DESTRUCTION.

gorefiend

Gorefiend

Look at that stunner. 2 phase fight with occasional being eaten. What to watch out for?

Phase 1

  • ADDS. Kill them. Gorebound Spirit is the highest priority, then Gorebound Essence, then Gorebound Construct. Big’un, lit’lun, skelly.
  • Touch of Doom: You get affected by this? Get AWAY from everyone. You explode for big damage at the end of the debuff, which is reduced the further away from people you are, and leaves behind a void zone.
  • Shared Fate: 3 players are linked. One of them is rooted. The other 2 need to run to the rooted player, or they all take massive damage.
  • Hunger for Life: A Gorebound Construct will fixate on you. Run away from it.
  • Shadow of Death: Gorefiend kill you and eats you. Now you get to run around his stomach, DPS Gorebound Constructs, heal Tortured Essences, avoid void zones, and interrupt and prioritise killing Enraged Spirits. If you’re in the stomach for longer than 40 seconds, he digests you. To avoid this, go to the pillar in the middle. Adds in this room are doing the same, and will appear in the main room if they reach it. Avoid void zones.
  • Crushing Darkness: Spawns void zones that explode after a few seconds. Don’t stand in them.

Phase 2

  • Feast of Souls: His energy has hit 0, and he wants to refill it. Raid-wide damage every couple seconds. Yawn. He also spawns Unstable Souls which float toward him and refill his energy when they get to him. You can intercept these to extend the phase, which ends when his energy is filled, or after 1 minute. During this phase, he takes DOUBLE DAMAGE, so save your DPS cooldowns for now! Everyone should stack near Gorefiend with the melee to help the healers. Yay AoE healing.

Recommended Spec:  Short-lived adds you can Havoc and Shadowburn? On-demand burst requirements? HELLO DESTRUCTION.

Whoa deja vu. Plonk a Demonic Circle down to aid you in running out the raid for Mark of Doom, and use the Glyph of Conflagration to assist you in slowing adds down.

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