I haven’t posted for a while and I need to get back into the swing of things. I like lists and I like talking about things that make me happy, so here’s my top 5 World of Warcraft abilities! These are in no particular order, and are purely aesthetic, because I’m shallow or something.
Storm, Earth, and Fire
Not only is this an awesome way of generating cleave damage (summon a clone of you to mirror your moves on a second/third target), it just LOOKS damn cool. Panda triplets attacking in perfect synchronicity, turning the chaos of a fight into a divine but deadly dance of death!
The ability is getting slightly simplified in Legion, turning it into a toggle rather than forcing you to switch targets to activate (or making a mouseover macro of course), so here’s to everyone being able to make use of it!
I will never NOT take this on my Priest.
I will pull everything by accident (if the Druid hasn’t already).
MY CIRCLE OF DARKNESS WILL ENSHROUD THE WORLD IN MADNESS AND DESPAIR
Shadow Priests lose this in Legion, but Holy and Discipline get to keep it!
SHIMMERING CIRCLES OF GOLDEN LIGHT!
Not only do I like spells that always hit for a critical strike (MAKES BIG NUMBERS), the spell looks and sounds like it straight-up HURTS. You’re hurling a glob of lava at your enemy and it makes a very satisfying BOOM when it hits the enemy.
Honourable mention also goes to the Shaman Mastery, Molten Earth. You can see it there to the left of Shamwhoa actually. Shards of rock rising from the ground and smashing into your enemies!
I like smashing. Speaking of…
Retribution Paladins have some weird obsession with smashing things with hammers. Retribution’s symbol is a hammer, the Paladin class symbol is a hammer, I’m of a mind to transmog Armageddon to a hammer if I’m honest.
A hammer made of pure divine light smashing into her foes? Final Verdict can stay!
Shame it appears to be getting changed in Legion to a passive buff to Templar’s Verdict. Sadface. They do get a talent that makes hammers spin around them though!
Oh come on, like this spell WASN’T going to feature.
Much like Lava Burst, there’s something very visceral about this ability. It just feels good to cast, and when it hits, it hits HARD. It looks fantastic too, especially when used with Havoc. Green fiery dragons of chaotic energy spewing forth from your hands? It doesn’t get better than that.
So, what are your favourite abilities? Which ones do you like the looks of most? Which abilities just FEEL good when you throw them out? Let me know!
A new beta build has gone out, and it’s a nice one for Demonology!
Recently, it had been nerfed to the degree that the optimal rotation would have been applying your DoTs, throw out a Hand of Gul’dan, then using either Drain Life or Touch of Chaos, depending on whether you want to generate or spend your Fury. Throw out a Cataclysm sometime.
With the rebuffing, some of these numbers are still a nerf from what they were originally, coming from Mists, but it was a bit overtuned to begin with so no worries.
- Shadow Bolt: Causes (1+ 52.5% 105% of Spell Power) Shadow damage.
- Touch of Chaos: Causes (1+ 40% 56% of SP) Chaos damage, extends corruption.
- Demonbolt: Deals (1+ 150% 375% of SP) Chaos damage. Damage buff/cost increasing debuff lasts 60 40 seconds.
- Hand of Gul’dan: Strikes target and all enemies within 6 yards for (68.8% 137.6% of SP) instant Shadowflame damage and an additional (18% of SP) Shadowflame damage over 6 seconds.
- Chaos Wave: Strikes target and all enemies within 6 yards for (105% 210% of SP) Chaos damage and reduces movement speed by 50% for 6 seconds.
- Soul Fire: Causes (1+ 34% 68%) Fire damage and generates 30 Demonic Fury.
(These changes are up on my Warlock Changes for Warlords page, where all the changes so far are consolidated into one easy location!)
So a lot of our core rotational spells have had their spellpower coefficients adjusted so that our rotation goes back to normal. Soul Fire is now a better choice (when you have Molten Core procs!) than Touch of Chaos, as it should be anyway. Thanks to the Demonbolt buff (which honestly feels a little TOO strong to me, Maybe make it 350% or even 325%?), we have a clear choice for a single target talent (DB) and a clear choice for AoE talent (Cataclysm).
What’s left to fix? Demonic Servitude actually represents a DPS LOSS due to the Infernal/Abyssal and Doomguard/Terrorguard being less effective than your Fel/Wrathguard. In terms of Destruction, Rain of Fire is for some reason back in our single target rotation, which feels amazingly clunky. The removal of the mana regen from Shadowburn means we run dry VERY QUICKLY in execute phase, meaning we have to use Chaos Bolts as well, as the long cast time allows us to regenerate a bit of mana (Destruction has high in-combat mana regeneration anyway thanks to Chaotic Energy, and it gets even faster with more Haste). Affliction… just feels really dull now, thanks to the removal of snapshotting, but I don’t know what can be done about that to be honest.
What do I think will come next? Well, Destruction hasn’t seen much tuning yet…
And to round this off, here’s my voildord, Metasik, taking a selfie.
#wow #warlords #warlock
New AoE Chaos Bolt Animation
Apparently the beta build brought us more than mere Demonology changes. We now have a change to how the AoE Chaos Bolt (via the Chaotic Resources talent) looks.
It’s awful. It looks like snot.