Quick and Dirty Guide: Trials, Vaults, Dragonshrines, Liquid Snake

Hmm. Lots to cover here, but these are the smaller raids of Wrath of the Lich King, only containing a small number of bosses, as opposed to the great hulking behemoths of raids that are Ulduar and Icecrown Citadel.

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The Eye of Eternity: MALYGOS

He’s voiced by the guy who does Liquid Snake! Anyway… It’s a relatively simple fight, so long as you know what you are doing. It’s split into a number of phases.

Phase 1: This is a simple tank and spank, but the key here is doing as much damage as possible. He starts transitioning into phase 2 at 50% health, but you can still damage him when he’s flying into the air and giving the blah-blah. Pop your Dark Soul at about 60% and fling Chaos Bolts into him, with any luck you can get him really low, but bear in mind he can’t be taken below 1hp. He has an attack that’s more annoying than deadly in this phase, where he sends you whirling up into the sky for a few seconds.

Phase 2: At this point, Liquid Malygos is untargetable, and he summons adds on flying discs to attack you. Kill them all. It’s easy.

Phase 3: Malygos will come back at this point and shatter the platform you’re standing on, but don’t worry, you land safely on a dragon! Your performance in the first phase will dictate how long this final part takes. Your dragon has a number of abilities, but only 3 are of any interest to you. You must follow this rotation while strafing and avoiding clouds of death:

1-1-2-3-1-1-2-3-1-1-2-3 etc

Use an ability every 2 seconds or so, to ensure you don’t run out of energy. Eventually, Malygos will fall and you’ll get some spanky loot! Bear in mind that your dragon’s health scales up with your item level, so at higher gear levels you can take more punishment.

Notable Loot: Reins of the Azure Drake, Reins of the Blue Drake

Achievements

  • You Don’t Have An Eternity: Speed is of the essence here; you need to kill Malygos in under 6 minutes.
  • Denyin’ The Scion: Kill one of the Scions of Eternity in phase 2 while riding one of those fancy hover discs.
  • A Poke In The Eye: You’ll get this by virtue of soloing him; it requires you to kill Malygos with a group of fewer than 9/21 people, depending on the difficulty.
  • The Spellweaver’s Downfall: Kill Malygos. Simple as that.

vaultofarchavon

Vault of Archavon

Frankly, this instance is ludicrously easy. 3 bosses are incredibly simple tank & spanks, the fourth isn’t really tough so long as you have your Voidlord.

Archavon the Stone Watcher/Emalon the Storm Watcher/Koralon the Flame Watcher: Your voidlord will tank. You will spank. Ignore any adds that might get summoned, don’t stand in any crap on the ground. Loot.

Toravon the Ice Watcher: A slightly different kettle of fish here; though this is a tank and spank, there is something you need to be careful of. He applies a stacking DoT on whatever’s tanking him which can multiply to unhealable levels if the fight drags on too long. He also spawns adds that pulse out damage, but they are easily nuked if they annoy you. To be on the safe side with this boss, pop your cooldowns and nuke him hard. Soulstone yourself just to make sure!

Notable Loot: Reins of the Grand Black War Mammoth (all four have a low chance to drop this mount).

Achievements

  • Archavon the Stone Watcher: Kill him.
  • Emalon the Storm Watcher: Kill him.
  • Koralon the Flame Watcher: Kill him.
  • Toravon the Ice Watcher: Guess what? Kill him.
  • Earth, Wind & Fire: Kill Archavon, Koralon and Emalon within 60 seconds of each-other. Clear the trash in the instance beforehand. Pull Koralon and Emalon, then run to Archavon, weakening the two on the way. Don’t engage Archavon just yet, but kill the other two at around the same time (Havoc is your friend!).  Once they both drop, pop cooldowns and nuke Archavon. Honestly, I’d recommend Grimoire of Sacrifice for this as the bosses hit for very little. You don’t engage Archavon when killing the other two, as he may grab you and cause the other bosses to reset.

obsidian sanctum

Obsidian Sanctum

This place has only the one boss, but also sports three optional mini bosses. Honestly, Sartharion is an easy tank and spank, and the other dragons are similarly easy, though Shadron requires about 75k DPS to kill him before he summons a portal and becomes immune to attacks. With this in mind, we’re instead going to look at a particular achievement for this place, The Twilight Zone, which requires you to engage and kill Sartharion when all three drakes are still alive.

Clear the trash mobs around the place, but be careful not to pull the minibosses Shadron, Tenebron or Vesperon. Engage Sartharion, burst him. You need to kill him before Shadron engages you, else he’ll create a portal and make Sartharion immune to attacks. Trouble is, you go in the portal and the encounter resets.

When Tenebron comes down, have your demon tank him, and carry on nuking Sartharion. You need about 50k DPS to kill him before Shadron engages on 10 man, and about 120k on 25man.

Notable Loot: Title “of the Nightfall”, Reins of the Black Drake (The Twilight Zone (10 player)), title “Twilight Vanquisher”, Reins of the Twilight Drake (The Twilight Zone (25 player)), Dragon Hide Bag (22 slots!)

Achievements

  • Twilight Assist: Kill Sartharion with 1 drake minibosses active.
  • Twilight Duo: Same as above but with 2.
  • Twilight Zone: Outlined above! Kill Sarth with 3 bosses alive and well.
  • Less is More: Kill Sartharion with less than 9 players on 10 man, or less than 21 players on 25 man.
  • Gonna Go When The Volcano Blows: Don’t get hit by a lava strike. An easy way to do it is to stand in the lava the whole fight!
  • Besting the Black Dragonflight: Kill Sartharion.

trialofcrusader

Trial of the Crusader

Northrend Beasts

Relatively difficult. Consists of three encounters, the first being Gormok the Impaler. Relatively simple tank & spank, but the snobolds he throws are an annoyance as they interrupts non-instant spellcasting and stun you. They spawn for him to lob at you, kill them before he does so. If he manages to put one on you, I think you might have to get your minion to kill it. Make sure all snobolds are dead before the next bosses enter!

Acidmaw and Dreadscale are next. These are the hardest of the three! Kill Acidmaw first and as fast as possible, stand behind him, don’t stand in crap on the ground, as it’ll immobilize and stun you, which is a massive pain. Once he’s dead, Dreadscale is easy.

Icehowl is another tank & spank. If you get stunned with Arctic Breath, either wait it out, or use Unbound Will. EMFH also works if you’re a human!

JARAXXUS, EREDAR LORD OF THE BURNING LEGION!

Heh. Honestly it’s a simple fight. Destroy Nether Portals and Infernal Volcanoes as they spawn adds and this is annoying. If you’re geared enough, you can burn him down before he summons anything. Mistresses of Pain will spawn from the portals, any you need to blow them up asap. They interrupt your spells, and if you’re not tanking her, she’ll do Spinning Pain Spike, which deals 50% of your max hp as damage! Ouch!

Guess what? She’s not immune to Banish. Tank and spank Jaraxxus.

Faction Champions

Difficult! Absolute first priority are the healers in the back. Try and interrupt them with Mortal Coil, Fear and Howl of Terror (the latter being particularly good as it sends EVERYONE running for cover). Pop cooldowns for this, and when one’s dead, focus the other healer. You’ll be left with 2 melee DPS and 2 ranged DPS, deal with them as you wish, but watch your health levels. Once the healers are down, the fight is a lot simpler.

Twin Val’kyr

They share a healthpool. Have both twins tanked by your voidy. Use the big black orb near you (Dark Essence) then focus all your fire on Fjola Lightbane. Honestly, a very simple fight.

Anub’arak

When the fight starts, have your voidlord tank the boss and any adds. Destroy Frost Spheres, this’ll create patches of ice on the ground. You kill the adds on these patches, so they cannot dig underground and heal! Eventually Anub’arak will burrow himself, and you need to run away from spikes. Use your circles, gateways, and slow him down by leading him through ice patches. When he emerges, he’ll use Leeching Swarm, which drains 10% of your CURRENT health every second (NOT maximum health!), with a minimum of 250 damage being dealt. On Heroic? 20%. Burn burn burn as fast as you can!

Of course, if you’re geared enough, you can just nuke him and ignore any tactics, because he’ll be too dead to enter phases 2 and 3. Ho hum.

Notable Loot: No.

Achievements

  • Call of the Crusade: Kill all the bosses!
  • Call of the Grand Crusade: Kill all the bosses… in heroic!
  • Not One, But Two Jormungars: Kill Acidmaw and Dreadscale within 10 seconds of each-other.
  • Resilience Will Fix It: Kill the faction champions within 60 seconds of the first one being killed.
  • Salt and Pepper: Kill those pesky Val’kyr in under 3 minutes.
  • The Traitor King: Wait until Anub’arak submerges. Kite the adds, he emerges. You should have enough Swarm Scarabs during the third submerge. Watch out for the Leeching Swarm damage! You need to kill 25 within 30 seconds of each-other. You can die afterwards if you like, it doesn’t require a boss kill. Generally a difficult achievement for non-tanks to do.
  • Three Sixty Pain Spike: Kill Jaraxxus with 2 Mistresses of Pain alive. You have to wait around 2 minutes before he summons a second one.
  • Upper Back Pain: Defeat Icehowl while 2+ Snobolds remain alive in 10 man, or 4+ in 25 man. Easy really, just don’t AoE.

rubysanctum

Ruby Sanctum

So, this is a raid that exists. The minibosses are lame tank & spanks. Nukey nukey boom boom. So much so, I’m going to put a video of me nuking them here.

Baltharius the Warborn: He’ll stun you and split into two when he’s taken enough damage. Nuke.

Saviana Ragefire: Wait, she wasn’t a trash mob?

General Zarithrian: He fears sometimes. He does little else.

Halion: First phase is tank & spank. He summons a portal to the twilight realm. Second phase is tank and spank. Avoid crap like lasers and fire.

Phase three is a slightly different kettle of dragons, unless you’re well geared. Stay in the twilight realm (watch out for sparkly vampires!). You can pop cooldowns and attempt to damage him through his healing (easy enough), or you can wait for him to heal. His healing pushes him closer to the twilight realm, and when he’s fully in there with you, he deals double damage, but takes QUADRUPLE. Nuke nuke nuke as hard as you can!

Sometimes, AoE attacks somehow hit him in both realms, so use Rain of Fire a lot. Sometimes, self healing pushes him closer you as well. It’s frankly a stupid boss, and easy enough to solo. Avoid crap, as per usual.

Notable Loot: Hahahaha! No.

Achievements

  • The Twilight Destroyer: Kill Halion. Has 10 and 25 man versions, and heroic 10 and heroic 25 versions too., as well as a guild edition.
  • No, that’s honestly it.

Well, that was fun, wasn’t it? Next guide will have Ulduar soloing, and how to do the achievements!

Here’s Raenah and Metasik staring down that pesky Lich King.

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Quick and Dirty Guide: Naxxramas and Onyxia

nazzramas

Ahh, Naxxramas. Formerly a level 60 raid, it was redesigned (ish) for Wrath of the Lich King. It’s also pretty easy to solo, and a few bosses drop battle pets for the Raiding with Leashes achievement!

The Arachnid Quarter

Anub’Rekhan: There is literally nothing threatening about this boss. Burn him down and laugh.

Grand Widow Faerlina: Burn her as well. For the achievement Momma Said Knock You Out, don’t kill her adds. Just focus on her. You might want to unequip your legendary cloak.

Maexxna: You can do this in two ways. First way, use Grimoire of Sacrifice, and  burn her down. She hits fairly hard, so be warned. Second way, you can use your Voidlord to tank, but she’ll use Web Wrap on you, which is a 60 second stun. You can get your pet to break the web though. Burn her down, but be wary of her Frenzy ability, she’ll start doing some heavy damage.

For the Arachnophobia achievement, you need to kill Maexxna within 20 minutes of having killed Anub’Rekhan. Simples. Drops the Giant Bone Spider pet.

The Plague Quarter

Noth the Plaguebringer: Pet tank, you spank. Delightfully simple.

Heigan the Unclean: Tank and spank again. Has an ability called Spell Disruption that triples your cast time. Apparently can be avoided by staying 20-30 yards away from him. You can try and do the dance to avoid the poison damage but frankly it’s not necessary. To get the The Safety Dance achievement, don’t die. Pets don’t count.

Loatheb: Yawn. Tank and spank. Drops the Fungal Abomination pet. For the Spore Loser achievement, don’t kill any of the spores he summons.

The Military Quarter

Instructor Razuvious: This guy hits ludicrously hard compared to the other bosses here. Still a tank and spank, but at low gear levels, watch out for your/your demon’s health levels. You can kill his 2 adds if you like, it makes little difference.

Gothik the Harvester: Attack him while he’s on the wall. He summons mobs, you kill them. Their spirits go over to the other side of the room. Kill adds, kill adds, kill adds, then the gate will open. AoE all the ghosties, kill adds, kill adds. Yawn. When Gothik himself teleports in, nuke him down.

The Four Horsemen: Easy. Nuke ’em. You wanna try for the achievement though? It’s called And They Would All Go Down Together, and as the name suggests, you need to kill them all within 15 seconds of each-other. This is easier than it sounds, believe it or not. 2 of the horsemen run to you, the other two stay where they are and DPS you from afar. Get them each down to about 100-150k health, then stand in-between the two ranged bosses. Rain of Fire the two melee ones, and nuke the two ranged ones. Shadowburn when you can.

The Construct Quarter

Patchwerk: He can be reasonably difficult! Especially if you’re undergeared. It’s a DPS race, this fight, and you need to have your Voidlord tank him. Nuke the bastard, and hope you’re still standing when the dust settles. Naturally a lot harder on 25 man, as his health pool is larger, and he hits harder. Your warlock self-healing will do you wonders. For Make Quick Werk Of Him, kill him in under 3 minutes.

Grobbulus: Scarcely a boss. Tank and spank and move the fuck along. Next!

Gluth: Relatively simple. Tank and spank again, but he periodically summons adds that heal him if they get to him. Whaddyagonnado? Have your demon tank him at the far side of the room, while you stand where the zombies spawn. They hit for nothing practically so ignore them while you DPS the boss. After a short time, their health will drop dramatically, and they make a beeline for the boss. Nuke it now! On 25 man, each zombie that reached Gluth heals him for 8%. You can outDPS the healing at higher gear levels. Drops the Stitched Pup pet, which is weirdly adorable.

Thaddius: You need to kill the two adds before you can kill Thaddius. They need to die within a few seconds of each-other too. Dismiss your pet, jump over to Thaddius (use a speed boost if you need to), resummon your pet (Flames of Xoroth is you have the embers) then tank & spank. By virtue of doing this alone, you’ll get the Shocking! achievement.

Frostwyrm Lair

Sapphiron: Tank and spank, yawn. He sometimes uses Icebolt, which puts you in a block of ice for a short time, and he uses this regardless of whether you are solo, or with your pet. It’s really of no concern, even on 25 man. You’ll automatically get the achievement The Hundred Club unless for some reason you’re wearing gear that gives you a frost resist of 100 or more.

Why are you wearing frost resist gear? Stop that.

Kel’Thuzad: Has an achievement tied to the first phase called Just Can’t Get Enough which requires you to kill 18 abominations. It’s easy, just AOE them down along with anything else around them. This is another of those fights that’s trivial WITHOUT your voidlord. Use Grimoire of Sacrifice, and he’ll never use Frost Blast on you (stuns you and deals 26% of your maximum health every second for 4 seconds, so yes an instant death), nor will he mind control you and force you to nuke your pet then reset. Watch your health.

You CAN use a pet if you like, but make sure you stay top of Kelly’s threat list, else boom, you’re most likely dead. This means turn off your pet’s taunt. TURN IT OFF.

onyxia

Oh look, another retuning of a level 60 raid! Onyxia drops the much coveted Reins of the Onyxian Drake, and a 22 slot bag if you’re itching for space. Only one boss in here, so let’s get straight to…

Onyxia

Easy stuff as a warlock. Use your voidlord to tank, as per usual. Once she drops below 65%, she’ll take to the skies! At a high gear level, you can ignore literally everything and carry on nuking the crap out of her. She’ll fly off, immediately come down and then die. She won’t drop below 1hp until she lands.

At a low gear level? Keep focused on Onyxia herself, and use Rain of Fire centered on you to deal with the adds. You’ll be absolutely SWIMMING in embers here, so keeping healed is not a problem, though if it is, feel free to use Fire & Brimstone to nuke them all down. Be very careful when you see the message that she’s taking a deep breath; try and avoid the fire that she breathes ’cause it does a lot of damage.

Once she drops to 40%, she’ll land again, and fire off a raid-wide fear (though as you’re the only one here…). She does this periodically, but this is the point where you blow your cooldowns and smash her to pieces.

Achievements? We have a few!

More Dots!: Kill her in less than 5 minutes. Simple.
She Deep Breaths More: Avoid taking damage from Deep Breath. You need to know where she is when she takes off, so you can easily position yourself in such a way that her attack won’t hit you.
Many Whelps! Handle It!: A toughie, actually. Tank her near the entrance to the room. Once she takes off, run down one of the smaller tunnels. You’ll definitely need to use a speed boost, so Burning Rush or some sort of Engineering item I guess. Pretty hard to do alone, bring a friend along to make it easier if you like. They can run down the other passage and grab some little dragons too.

 

Well, those were two simple ones. Next time, I’ll cover the Obsidian and Ruby sanctums, the Vault of Arrchavon, the Eye of Eternity, and Trial of the Crusader. Ulduar and Icecrown Citadel are fairly hefty with a metric fuckton of achievements, so I will cover those in a third (and potentially fourth?) entry!

Have a panda action shot! Whoosh!

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Quick and Dirty Guide: Level 70 Raids Part 2!

Tempest Keep. Black Temple. The Sunwell. The Battle for Mount Hyjal.

Three of these raids are awesome. One of these raids is simply torturous.

TEMPEST KEEP: THE EYE

Void Reaver: You’re definitely going to want Kil’jaeden’s Cunning for this one, as the boss sends orbs down from the sky that silence the area they land on. This means you need to strafe a LOT. Have your voidlord tank the boss while you unload Incinerates onto it while being on the move around constantly. Drops the Pocket Reaver pet!

Al’ar: Drops the Phoenix Hawk Hatchling pet. Usual tank and spank, the boss dies… and resurrects for you to kill it again. Do so and move along.

High Astromancer Solarian: Kill the trash beforehand, they’ll MC you and reset the fight otherwise. Another easy tank & spank. She knocks you upwards a lot, but you can lay a Demonic Circle down and teleport to it as she knocks you up to save you a few seconds. The fall won’t damage you. Drops the Lesser Voidcaller pet. It’s a mini voidwalker!

Kael’thas Sunstrider: One of those multi-phase fights, and one of those aforementioned difficult fights, if you’re unprepared. Take Grimoire of Sacrifice, but keep your Voidwalker out for the first parts. There used to be a strategy where you’d drag each advisor around throughout the instance so you could face them one at a time in phase 3, but alas that seems no longer possible, as the doors close VERY fast when you engage KT now.

  • Phase 1: Advisors! He sends each advisor out one at a time to fall at your feet, and you get an introduction into what they can do. Thaladred is first, and he knocks you around, but he walks very slow. Nuke. Lord Sanguinar follows, and he fears. Nuke. Capernian is third, and she knocks back MASSIVELY, but only to people in melee range. She also disorients. Nuke. Telonicus is the last advisor, and he places a debuff on you called Remote Toy that you want to avoid, as it randomly stuns you over the course of a minute. Nuke him before he casts it on you, or wait for it to drop off before killing him. If you like, you can kill them in varied places around the room to ease phase 3.
  • Phase 2: Weapons! The shield should probably be your first target, as it interrupts. Nuke the rest. If you like, loot and equip the Staff of Disintegration and use it from your character pane. This puts a buff on you that makes you immune to CC effects like fear and disorient. At a high gear level, it may not be fully necessary.
  • Phase 3: Advisors!? Yeah, he rezzes them. Mages with combat rez?! This is the tough part of the fight, and you wanna prioritise your targets if you don’t have the staff buff. Kill Telonicus first, as his Remote Toy debuff is simply annoying, then Capernian. The other two kill however you like. When they’re dead, you should sacrifice your demon.
  • Phase 4: Kael’thas! The reason you sacrifice your pet is that he can mind control you, and oopsydaisy that’ll reset the encounter when you inevitably nuke your pet to death. You don’t wanna do it ALL OVER AGAIN, do you? Anyway, nuke KT to 50%. If he summons a phoenix, kill it, then kill the egg. Watch your health, pyroblasts hurt quite a bit, considering he’s “only” a level 70 boss. At 50% he floats in the air and has a tantrum, beginning…
  • Phase 5: Swimming! He casts Gravity Lapse, which flings you into the air, and keeps you there. You can “swim” in the air, but trying to touch the ground will see you flung back up. The effect wears off after a while, and you WILL take fall damage, so bear that in mind. Do not go within 8 yards of the elf, or you’ll start to take stacks of Nether Vapor, which reduces your maximum health by 10% (stacks up to 90%, which means a Pyroblast or two may be lethal). Nuke.

He drops a couple of cool items, the most notable being Ashes of Al’ar, the fabulous-looking phoenix you killed earlier, in mount form! If you equipped the staff, then remember to re-equip your weapon.

BATTLE FOR MOUNT HYJAL

You know how Black Morass and Violet Hold are predetermined waves of enemies with a couple bosses here and there? Well, have a whole raid of it!

Rage Winterchill: This boss is the major threat here. He roots you, which is annoying enough on its own, but when coupled with Death & Decay, it can be deadly. D&D deals %age-based damage, and the attack extends just slightly past the ground effect, so MOVE OUT OF IT AS SOON AS YOU ARE ABLE. I cannot stress that enough, it WILL kill you otherwise. Each tick hits for 15% health. You basically have 7 seconds to clear the fuck out. Nuke the bastard with extreme prejudice.

Anetheron: Nuke him. Carrion Swarm puts a healing reduction debuff on you (to the tune of 75%). Kill the infernals he summons, they only have about 150k health, but they pack a wallop (to the NPCs at least).

Kaz’rogal: Nuke! He stuns sometimes.

Azgalor: Don’t use a pet, or turn off your pet’s taunt ability and Threatening Prescence. He has a spell called Doom he casts on whoever he doesn’t have aggro on. If your voidy is tanking him therefore, he’ll use it on you. It causes you to die after 20 seconds. Can silence you. Otherwise, nuke.

Archimonde: Definitely go petless for this one. He casts Air Burst on targets he doesn’t have aggro on. This ability sends you flying up into the air, and the fall can be deadly. Otherwise, nuke.

BLACK TEMPLE

<insert preparedness joke here>

High Warlord Naj’entus: Grimoire of Sacrifice again, as he uses Impaling Spine on targets that don’t have his attention, which effectively stuns you for a long-ass time. Try and nuke him down before he uses Tidal Shield. This ability shields him and restores his health, and you have to wait until it wears off. Nuke more.

Supremus: There is literally nothing that stands out about this fight. Heck, if you’re feeling fancy, let your demon solo him.

Shade of Akama: Lots of adds that might as well be equipped with feather dusters, for all the damage they do. Talk to Akama to start the encounter, then kill anything chanelling a purple beam at the ghost. It’ll float towards Akama, then become attackable. Kill it. This turns the Broken in the temple friendly, and there’s even a vendor for you to use!

Teron Gorefiend: Another GoSac fight, or ensure you keep him aggroed onto you, otherwise he’ll cast Shadow of Death on you, which kills you after 55 seconds. Nuke.

Reliquary of Souls: A three-part fight, with an add phase in-between each part.

  1. Essence of Suffering: Nuke!
  2. Essence of Desire: The slightly difficult one. Spirit Shock disorients you for 5 seconds. Aura of Desire mirrors damage you do back onto yourself, so I’d forgo Chaos Bolts on this one, and mind your health! Ember Tap if needed, and watch out for Deaden, it doubles damage you take, making a reflected Chaos Bolt a possible one-shot on you. Wait for it to wear off before attacking, or just be extra mindful of your hitpoints.
  3. Essence of Anger: Nuke!

Gurtogg Bloodboil: This one’s a DPS race. He has a 6 second disorient, along with some stacking DoTs and bleeds that can eventually dish out a LOT of damage. The thing is… have your pet tank and the boss is trivial. Oh well. Ember Tap/Health Funnel as needed.

Mother Shahraz: She has 10 second silences, and she casts these relatively frequently, meaning that when she casts the first one, you probably have about 5-10 seconds of casting before she does another. Make those seconds count! With your pet tanking, it’s again rather trivial.

The Illidari Council: This one is actually rather difficult if you are unprepared! What I do is try and keep them stacked closely, then keep up Rain of Fire on them all. They share a health bar, but each RoF tick will effectively hit 4 times if you keep them close together. Focus single-target spells on one target, preferably the paladin Gathios the Shatterer. He has a tendency to bubble characters to make them immune to magic damage, but never himself. At lower gear levels, definitely have your voidlord tank one or two of them to ease the pressure on your health bar. If you can, interrupt Lady Malande’s heals. You really need to keep the damage rolling to outDPS the priest’s healing. Once you beat them, Akama’ll show up again. Talk to him to move on.

Illidan Stormrage: Honestly, it’s a relatively simple fight. You can use GoSac if you like, or have your voidlord tank if your gear level is low.  Nuke him, he’ll fly up and throw his blades to the ground to summon 2 Flames of Azzinoth. You take them too far away from the blades they spawn from, they’ll do MASSIVE damage to you. You see the circular part on the ground? Stay in the centre of that, and you should be fine. Nuke, get stunned, Maiev shows up, they both chat, nuke some more, he chats some more, then you can loot him. Notable for dropping 2 legendaries: The Warglaive of Azzinoth main hand weapon, and Warglaive of Azzinoth offhand.

SUNWELL

Time to play whack-a-mole with Kil’jaeden, but before we can, we have a few bosses to kill. There’s a trash mob to watch out for called Sunwell Slayer. Kill them first, they do %age based damage, so they’re a threat.

Kalecgos & Sathrovarr: DISMISS YOUR PET! Use GoSac for this fight, as having a pet kinda glitches it. Nuke Kalec, wait a bit, nuke Sathrovarr, collect loot. He’s skippable, if you’re so inclined.

Brutallus: With your voidlord, this fight becomes a joke. Don’t stand in front of him, as Meteor Slash hits in a wide cone. Meteor Slash stacks, increases fire damage taken by 75% per stack, and deals fire damage itself. The damage can quickly ramp up. The jokey part? Meteor Slash can’t stack on your pet. Tank and spank.

Felmyst: You can bypass the air phase of this fight with about 95k DPS, in which case this is a tank & spank. If your DPS isn’t that high, then make sure you set her as your focus, so she shows up on your minimap. She’ll fly off, and eventually do an attack called Fog of Corruption. You’ll see the message “Felmyst takes a deep breath!” to indicate the attack is coming, and you need to basically NOT BE IN THE AREA SHE’S GONNA AFFECT. You can tell where she will by the minimap, hence why she is your focus. If you get affected by the fog, you’ll get charmed, and instantly die if you don’t have a pet out. felmystdust

Eredar Twins: Tank & spank. Keep an eye on your health. Don’t bother AoEing, when one goes down, the other heals back up again.

M’uru & Entropius: Nuke. Kill adds if they bother you. It’s amusing how a boss that was a guild breaker, the hardest boss in the instance, is now the easiest by far.

Kil’jaeden: Another nuke. Kill adds if they bother you (they look like you!). Drops a legendary item, Thor’idal, the Stars’ Fury! It’s a bow, so useless to warlocks. I keep it in my bank regardless.

Well, that concludes the Burning Crusade raids. The Lich King raids are a lot bigger, so I may dedicate a whole post to each one, rather than lump a lot together. The exception being Trial of the Crusader and Onyxia, as they are relatively short.

So next up… Naxxramas!

In other news, who do I have to speak to in order to get Kil’ruk as a permanent mount? 😀

WoWScrnShot_030614_174314

Warlords of Draenor: Warlock Racials and Ability Bloat

Well, the other day we had an influx of information from the Blizzard devs about the new racials in WoD. Most of them have been redesigned, as hit and expertise are going away, and various racial bonuses are to those two stats. Also, we have a bit of information about what abilities may be going away in order to reduce ability bloat (and also to reduce the amount of CC in the game!)

So, let’s have a look at the racial changes first shall we? Starting with:

BLOOD ELF
Arcane Acuity is a new passive racial that increases crit by 1%. That’s a pretty simple bonus, and while it currently benefits Destruction only (mastery and haste benefit Affliction and Demonology WAY more than crit), we’ve been assured that ALL secondary stats will be made more beneficial for ALL specs, so this is a wait-and-see if this is a benefit.

Arcane Torrent is still a silence and interrupt (the latter only on non-player units), but the 2% mana restoration is now a 3% restoration! I’d treat it as a second life tap, I guess, though not as powerful. It’s good for the interrupt though, currently we only have Spell Lock from our feldogs (or Optic Blast from the upgraded version, the observer). Of course, Demonology also gets Carrion Swarm, but frankly I forget I have that sometimes.

DWARF
Might of the Mountain is a new ability that replaces the mace specialization of old. It’s a pretty powerful new passive ability, being a 2% bonus to crit damage which Destruction warlocks will absolutely love but other specs might not be raving about. Still, any bonus is a good bonus, right? It’s important to clarify that this is crit DAMAGE, not crit CHANCE.

Stoneform removes magic and curse effects, in addition to what it could before, but you can’t use it when CC’d. Seems pretty simple to me. Something you’d use to remove a nasty debuff. Dwarves look pretty good at the moment!

GNOME
Expansive Mind is unchanged for warlocks.

Escape Artist‘s cooldown is down to 1 minute. Useful for breaking out of those slows!

Shortblade Specialization has been replaced with Nimble Fingers, which is a flat 1% increase to haste. Again, a pretty simple benefit. All three specs’ll be happy with that, as haste is brilliant for Demo and Affliction, and shares honors with crit for Destro.

GOBLIN
Time is Money used to increase spell haste, now it’s a flat 1% increase to haste. What’s the difference? Well, you’ll cast slightly faster, as before, but all the other benefits of haste will take effect, namely shortening your GCD, affecting RPPM benefits (usually trinkets), and suchlike. Haste also increases the mana regen of Destruction!

HUMAN
An interesting one, this. The Human Spirit used to increase the spirit stat by 3%, which is pretty straight forward, though useless for a warlock. In Warlords of Draenor, it’s a passive bonus to two secondary stats of your choice. This is pretty damn cool! The EXACT numbers are unclear, though apparently it scales with your level. Whether it’s a competitive-enough bonus remains to be seen.

ORC
Hardiness reduces stun effects by 10%. It used to be 15%. Pretty self-explanatory. They have a 2% pet damage boost, but they had that anyway. Axe Specialization is going bye-bye, but warlocks don’t use axes, sadly.

TROLL
Ah, the race everyone seemed to want to be. The race that seems to have the most severe changes! Berserking sees a 5% drop in power, to a 15% boost to haste. Still good, still stacks with Dark Soul, and still useful for Affliction and Demonology. It’s not a crippling drop by any stretch. With haste breakpoints gone, it might not be a massive deal, but 15% is not anything to turn your nose up at.

Beast Slaying is changed. Trolls had a massive benefit to their performance thanks to this talent, which increased damage against beasts by 5%. A number of bosses, adds and trash packs were beast types, and though 5% doesn’t sound much, over the course of an encounter it adds up. What’s it changing to? A 20% bonus to experience gained from killing a beast. Yay for levelling, boo for when you get to max level. Does this mean we’ll see everyone race change to orcs? Maybe even DWARVES? Probably not.

UNDEAD
Will of the Forsaken‘s cooldown has been increased to 3 minutes, up from 2. Simples.

At the time of typing, WORGEN racials are unchanged, and while the human racial Every Man For Himself sees no changes, it’s not that they’re not looking at it, it’s that they’re unsure of what to do with it. Watch this space?

WARLOCK ABILITY BLOAT
To be honest, thanks to the revamp warlocks saw at the end of Cataclysm, it’s unlikely we’ll see too much upheaval in our abilities, as our 3 specs are pretty streamlined anyway. We are seeing some changes though.

  • Disarm abilties are gone. This means our Voidwalker/Voidlord’s Command Demon ability is gone. We don’t yet know what it’s being replaced with; maybe its Grimoire of Sacrifice ability?
  • Pet-cast CC is more limited, and in some cases has been removed. This probably affects the Succubus/Shivarra abilities.

This is all we know for sure so far. What could we see removed from warlocks though? Bear in mind this is pure speculation on my part!

  • Curse of the Elements. Perhaps it could be baked into one of our abilities, like how rogues apply it? I’d lump it in with Immolate/Corruption. While it’s active on a mob, they take extra magic damage.
  • Create Healthstone. We have Create Soulwell, just summon one and click it, and watch as others try to do the same, despite not being in a group with you! Hilarity ensues!
  • I’m clutching at straws here. As I mentioned before, we were pretty streamlined back when we got revamped. Perhaps Malefic Grasp could change to Drain Soul when your target is 20% health? Obviously, this would mean you wouldn’t be able to regenerate soul shards at will, so maybe introduce a passive that grants us a soul shard every 15-20 seconds or so?

Well, that’s enough speculation on my part. As a reward, have a picture of my panda!

SAILING

She’s now level 90, so perhaps my next transmog post will be about her?

Quick and Dirty Guide: Level 70 Raid Soloing (Part 1)!

Ah, the Burning Crusade. Some of the fights in this expansion were a little more sophisticated than the previous batch, and there are three absolutely dastardly fights that can catch you out if you’re not prepared (heh, no Illidan is not one of them).

And yes, one of these fights isn’t a fight.

KARAZHAN

12 bosses. Only 1 poses any threat to you, and not in the traditional sense.

Notable bosses

Attumen the Horseman: Notable for only one reason: He drops the Fiery Warhorse’s Reins. It’s like a 1% drop chance. Have fun.

Opera Event (Red Riding Hood): The opera event changes each week (and I believe it’s random across characters too, so your warlock may get one event, your warrior a different one). The Red Riding Hood version has a chance to drop a battle pet item, the Spiky Collar (Lil’ Bad Wolf)

Nightbane: This one requires some faffing around to be able to summon him in the first place. Firstly, be honored with the Violet Eye. You then pick up a quest called Medivh’s Journal from Archmage Alturus. Follow that long and boring quest chain, and then you will be able to summon this underwhelming boss once a week. Huzzah.

The Curator: He drops the Menagerie Custodian battle pet.

Prince Malchezaar: Drops the Netherspace Abyssal battle pet. He also drops Gorehowl, if you’re interested in that.

Chess Event: Here’s the toughie. Here’s one of those dastardly fights I mentioned earlier. It’s also the “not a fight” fight. You basically play chess against Medivh, only the guy is a cheating bastard. I cannot guarantee this strategy will work for you, but personally, I haven’t lost with it yet. Remember, unit movements are not bound by ACTUAL chess rules.

Enter your king. Hero/Lust. Exit king.
Move both pawns in front of your knights forward one square.
Move your rooks diagonally 2 squares.
Move the pawns in front of your king and queen.
Occupy the queen, kill anything that gets close. Spam attack the enemy king if you can. When Medivh cheats, move the queen out the flame, exit her, move the king out, hero/lust, then go back to the queen.
Collect loot.

There, that wasn’t so bad, was it?

MAGTHERIDON’S LAIR

The fight is a non-issue. Literally the only notable thing here is that he drops a 20-slot bag, which is nice.

GRUUL’S LAIR

Gruul himself is another non-issue. Nuke the bastard. The previous boss is a slightly different matter, however.

High King Maulgar: This fight has a kill priority. You face 5 enemies simultaneously. Kill Olm the Summoner first to stop the constant fearing, then either Blindeye or Krosh (to stop the healing or the polymorphing respectively). Kiggler is your 4th target, and Maulgar your 5th.

This fight is only tough if you let the CCers live too long. Don’t let them. Think of this as a training session for part of the Kael’thas fight.

SERPENTSHRINE CAVERN

An easy place to solo, up to a point. You can skip all the bosses and go straight to Lady Vashj, but bear in mind Hydross the Unstable and Morogrim Tidewalker (as well as Vashj herself) drop battle pets.

Notable bosses

Fathom-Lord Karathress: You wanna nuke him down very quickly, as his Cataclysm Bolt attack deals 5000 damage, +10% of your maximum health. That’s a lot. If you need to, kill his adds first, this’ll prevent interruptions. Just don’t dally! Clear all trash before engaging him.

Lady Vashj: This is the second of the tough Burning Crusade bosses. Back before 5.4 changed how Mannoroth’s Fury works, I’d have used that talent, but now I’d recommend Kil’jaeden’s Cunning, as you’re gonna be moving a lot. First phase is easy. Nuke her. Third phase is easy, nuke her. It’s the time in between that is the frustrating part.

She stands in the middle, and creates a shield that renders her immune to all attacks. The shield is powered by 4 generators, you need to deactivate them one by one with an item called Tainted Core. These drop from Tainted Elementals. One spawns every 30 seconds or so, throws a few bolts at you, then despawns. Zoom out as far as you can, and try and discern where the bolt comes from (it’s bright green). Go over to them (Burning Rush if you need to) and nuke them. I’d go petless for this fight, as your demon has a habit of going over and twatting them to death, preventing you from looting it. While you are holding a core, no more Tainted Elementals will spawn, so use it promptly by clicking on one of the generators.

There are three other adds in this fight. Enchanted Elementals spawn from the outside of the platform and walk (do they walk? Hover?) towards Vashj. When they reach her, they die and put a buff on her that increases her damage output by 10%. It stacks to 99. Ouch. Try and kill as many as you can while waiting for the Tainted Elemental to spawn.

Coilfang Elites are naga that run to you and slow you. Kill them. Coilfang Striders are annoying lanky monsters that fear you. Kill them VERY QUICKLY. They’re disruptive.

Once you have deactivated the shield, it becomes a frenetic “kill her before she kills me” kinda deal, as she’ll be hitting VERY hard. Frankly, with my warlock’s health (840k when using GoSac & Soul Link together) I can let Vashj get to 99 stacks and not really feel much from her, but lower geared characters will wanna pop their damage-reducing cooldowns here, as well as their offensive ones, and kill this fishy bitch before she manages to nuke you.

And with that, I am done. Next time, we’re causing a setback in Tempest Keep, getting prepared for the Black Temple, getting immensely bored in the Battle for Mount Hyjal, and pushing Kil’jaeden back through the Sunwell!

Quick and Dirty Guide: Level 60 Raid Soloing!

Honestly, there’s very little level 60 content that should give you any problems at level 90, but here’s a small guide anyway.

MOLTEN CORE

Lucifron: Has an annoying curse that increases ability cost by 100%. Nuke him before he can cast it. Drops T1 gloves for warlocks and warriors, and T1 boots for druids, paladins, mages and shaman.

Magmadar: Nuke! Easy. Drops T1 legs, and the Blazing Rune, which teaches you to summon a Corefire Imp battlepet!

Gehennas: Nuke. Drops T1 gloves for rogues, shaman, priests and paladins, and T1 boots for warrior and hunter.

Garr: Nuke. Has a habit of smacking you around the place. Drops T1 headgear, and the Bindings of the Windseeker, one of the items needed to create THUNDERFURY, BLESSED BLADE OF THE WINDSEEKER!

Shazzrah: Nuke. Yawn. Drops T1 gloves for mages, druids and hunters, and T1 booties for priests, rogues and warlocks.

Baron Geddon: One of only two enemies that pose any real threat, and that’s due to his Living Bomb ability that knocks you into the air. You go up so high, you take fall damage. Still not a threat. Drops the 2nd half of the Bindings of the Windseeker, and T1 shoulders for shaman, warlocks, druids, paladins and mages.

Golemagg: Nuke. Notable loot includes Sulfuron Ingot, needed to make Sulfuras, Hand of Ragnaros, Core of Hardened Ash, which allows you to summon an Ashstone Core battlepet, as well as T1 chest armor.

Sulfuron Harbinger: Noticing a pattern here? NUKE! Drops the summon item for the Harbinger of Flame battlepet, and T1 shoulder armor for hunters, priests, rogues and warriors.

Executus: DON’T nuke Executus! Nuke everything else instead. Drops literally nothing interesting. Wanker.

Ragnaros: Nuke, but be wary of Wrath of Ragnaros. It knocks back, and may cause fall damage. Drops T2 leg armor, as well as the Eye of Sulfuras, which is needed to create Sulfuras, Hand of Ragnaros. He also drops Aegis of Stormwind, which isn’t really notable, other than being a nice shield!

BLACKWING LAIR

A couple bosses here may give you issues here, but more on that in a sec. Damn near everything else is a nukefest. 3 battlepets drop here, from Razorgore, Broodlord Lashlayer, and Chromaggus. Blackwing Technicians drop Elementium Ingots, needed to craft Thunderfury.

Tier 2 Armor Drops
Head/Chest: Nefarian
Shoulder: Chromaggus
Gloves: Flamegor/Ebonroc/Firemaw
Boots: Broodlord Lashlayer
Waist: Vaelastrasz the Corrupt
Bracers: Razorgore the Untamed

Notable Bosses

Razorgore: With this encounter, before you can attack the boss itself, you need to kill the enemies on the platform to the left of the entrance, then use the orb to control the boss. You then run around destroying all the eggs. Sounds easy? It’s not! Adds will start pouring in and will attack Razorgore and yourself. You want them to attack YOU. Each class has different methods for getting passive aggro, warlocks for example can use Grimoire of Sacrifice. It heals you every few seconds, generating healing aggro that makes the adds focus on you.

So what I do is activate whatever ability I’ll use to get aggro from adds (GoSac, Eternal Flame, Riptide, Renew, whatever your class does!), then I control Razorgore, kill the eggs furthest away from my character, you should be able to kill roughly half of them before the mind control wears off. AoE the adds around me to alleviate any pressure on me, then use the orb again. Kill the remaining eggs, which’ll cause the adds to leave, and Razorgore to attack you. Then it becomes a simple nuke!

Vaelastrasz the Corrupt: Not a difficult boss by any stretch of the imagination anymore, but back in the day he was apparently a MASSIVE block for a lot of guilds, and was known as the “guild killer” of Vanilla WoW. This solo is a DPS race that you will most likely win, unless you’re insistent on doing it as a healer or something. After a short amount of time has elapsed in the encounter, he’ll put Burning Adrenaline on you. This doubles your damage and makes all your spells instant casts, with one MAJOR caveat: every second that passes will reduce your maximum health by 5%, and when 20 seconds have elapsed, you die. Just blow everything you have on the boss, and enjoy your run back afterwards. Warlocks and Shamans can Soulstone/Reincarnate themselves, saving them the run!

Chromaggus: This is a relatively easy fight, to be honest, but some classes will struggle with it. Periodically, he’ll inflict debuffs called Brood Afflictions on you. There’s 5, and when all of them are on you, you’ll be mind controlled. When solo, this means the encounter resets and you get to stand there for like 5 minutes until it wears off. Yawn! If you’ve been looting the trash throughout the place, you’ll have picked up Hourglass Sand. Using this removes the Bronze affliction, and you have to remove the others yourself. Naturally, some classes won’t be able to do this as easily as others.

The other hindrance with Chromaggus is something you may notice if you target him before he’s pulled. He has a buff on him that gives him a MASSIVE vulnerability to a certain school of magic, but makes him very resistant to the others. When you see the message “Chromaggus’ skin begins to shimmer” his weakness changes. To trivialise the encounter entirely, you can wait until he has a weakness to whatever school of magic you use, then go crazy. See how high you can get your Chaos Bolt damage!

RUINS OF AHN’QIRAJ

Literally nothing here poses a threat. Bosses drop tokens which, along with scarabs you collect in the dungeon, can be turned in to some NPCs outside the instance for class-specific items. A ring, a cloak, and a weapon. NEXT!

TEMPLE OF AHN’QIRAJ

Some things here pose a threat though! The bosses of this place also drop tokens, which you can hand in to a few NPCs along with scarabs near the start of the dungeon, to acquire the “tier 2.5” armor, which is quite a distinctive set for characters, designed after the insectoid inhabitants of Ahn’Qiraj. Some of the armor is weird looking, but it’s meant to have that vibe.

NOTABLE BOSSES

The Prophet Skeram: Drops Jewel of Maddening Whispers, which allows you to summon a Mini Mindslayer battlepet. It’s kinda cute. Casters will want to be wary of the CONSTANT interrupting. Use instant cast spells. He clones himself, just kill everything. INSTANT CAST SPELLS ONLY! Can’t stress that enough.

Twin Emperors: They knock you around and it’s annoying. Clear all the trash (the anubis thingies) in the room before this boss, else when you engage the emperors, they’ll all come steaming in as well. Vek’lor is immune to physical damage, Vek’nilash to magical. If you wanna loot BOTH bosses, you’ll need to hit both of them at some point. They share health, heal each-other, and teleport every 30 seconds or so, which acts as an aggro dump. You’ll need to hit the twin you AREN’T focusing on again, else you’ll be unable to loot him.

For example, on my warlock, I focus on Vek’lor with my magical damage, but at the start of the encounter, and at every teleport, I twat Vek’nilash with my staff to get on his aggro table, so that I may loot him when I kill them.

It then becomes about outdamaging their heal. At 90 with a decent (and easily obtainable) gear level, you should have no issues beyond those already mentioned. Has a chance at dropping the Anubisath Idol, which is the BEST BATTLE PET EVER. Seriously, it like never dies.

Viscidus: This boss is annoying. What you need to do is DPS the boss until he’s nearly dead, then use frost abilities to freeze him, then when he’s frozen, attack him until he shatters. The Elemental Force enchant works if you don’t have frost abilities, and as for actually shattering him, that’s class dependant. As a warlock, I use Grimoire of Service, have a felhunter as my active pet, then summon a second one when he’s frozen. We then twat him until he explodes. My shaman summons an elemental, and pops Heroism at the frozen stage. My rogue… just attacks. My monk uses Storm, Earth and Fire (YES on a single target fight! The copy racks up the hit count). DK’s use army of the dead. You need to hit him 30 times in 30 seconds to shatter him when he’s frozen, and 20 frost hits to freeze him in the first place. Drops the Viscidus Globule, which is a pretty sucky battlepet, but hey.

C’Thun: DPS the big eye. Kill tentacles if you really want, it’s not mandatory though. When you get the eye to 0, phase 2 will begin, and you’ll notice you do drastically reduced damage! Oh no! What gives?

Just wait. You’ll go into C’Thun’s stomach, where you need to kill 2 tentacles at the back (they’re hard to miss), then stand on the bubbling platform at the back and jump to get out. C’Thun’ll turn a nasty shade of purple, and you can nuke the bastard. Be wary of the stomach acid, it kinda hurts. You wanna be out of that nasty digestive system asap.

Next quick and dirty guide’ll be for level 70 raids, which have a few tough fights.

One of which isn’t a fight at all, but a chess battle.

Medivh, you suck.