Ahh, Naxxramas. Formerly a level 60 raid, it was redesigned (ish) for Wrath of the Lich King. It’s also pretty easy to solo, and a few bosses drop battle pets for the Raiding with Leashes achievement!
The Arachnid Quarter
Anub’Rekhan: There is literally nothing threatening about this boss. Burn him down and laugh.
Grand Widow Faerlina: Burn her as well. For the achievement Momma Said Knock You Out, don’t kill her adds. Just focus on her. You might want to unequip your legendary cloak.
Maexxna: You can do this in two ways. First way, use Grimoire of Sacrifice, and burn her down. She hits fairly hard, so be warned. Second way, you can use your Voidlord to tank, but she’ll use Web Wrap on you, which is a 60 second stun. You can get your pet to break the web though. Burn her down, but be wary of her Frenzy ability, she’ll start doing some heavy damage.
For the Arachnophobia achievement, you need to kill Maexxna within 20 minutes of having killed Anub’Rekhan. Simples. Drops the Giant Bone Spider pet.
The Plague Quarter
Noth the Plaguebringer: Pet tank, you spank. Delightfully simple.
Heigan the Unclean: Tank and spank again. Has an ability called Spell Disruption that triples your cast time. Apparently can be avoided by staying 20-30 yards away from him. You can try and do the dance to avoid the poison damage but frankly it’s not necessary. To get the The Safety Dance achievement, don’t die. Pets don’t count.
Loatheb: Yawn. Tank and spank. Drops the Fungal Abomination pet. For the Spore Loser achievement, don’t kill any of the spores he summons.
The Military Quarter
Instructor Razuvious: This guy hits ludicrously hard compared to the other bosses here. Still a tank and spank, but at low gear levels, watch out for your/your demon’s health levels. You can kill his 2 adds if you like, it makes little difference.
Gothik the Harvester: Attack him while he’s on the wall. He summons mobs, you kill them. Their spirits go over to the other side of the room. Kill adds, kill adds, kill adds, then the gate will open. AoE all the ghosties, kill adds, kill adds. Yawn. When Gothik himself teleports in, nuke him down.
The Four Horsemen: Easy. Nuke ’em. You wanna try for the achievement though? It’s called And They Would All Go Down Together, and as the name suggests, you need to kill them all within 15 seconds of each-other. This is easier than it sounds, believe it or not. 2 of the horsemen run to you, the other two stay where they are and DPS you from afar. Get them each down to about 100-150k health, then stand in-between the two ranged bosses. Rain of Fire the two melee ones, and nuke the two ranged ones. Shadowburn when you can.
The Construct Quarter
Patchwerk: He can be reasonably difficult! Especially if you’re undergeared. It’s a DPS race, this fight, and you need to have your Voidlord tank him. Nuke the bastard, and hope you’re still standing when the dust settles. Naturally a lot harder on 25 man, as his health pool is larger, and he hits harder. Your warlock self-healing will do you wonders. For Make Quick Werk Of Him, kill him in under 3 minutes.
Grobbulus: Scarcely a boss. Tank and spank and move the fuck along. Next!
Gluth: Relatively simple. Tank and spank again, but he periodically summons adds that heal him if they get to him. Whaddyagonnado? Have your demon tank him at the far side of the room, while you stand where the zombies spawn. They hit for nothing practically so ignore them while you DPS the boss. After a short time, their health will drop dramatically, and they make a beeline for the boss. Nuke it now! On 25 man, each zombie that reached Gluth heals him for 8%. You can outDPS the healing at higher gear levels. Drops the Stitched Pup pet, which is weirdly adorable.
Thaddius: You need to kill the two adds before you can kill Thaddius. They need to die within a few seconds of each-other too. Dismiss your pet, jump over to Thaddius (use a speed boost if you need to), resummon your pet (Flames of Xoroth is you have the embers) then tank & spank. By virtue of doing this alone, you’ll get the Shocking! achievement.
Sapphiron: Tank and spank, yawn. He sometimes uses Icebolt, which puts you in a block of ice for a short time, and he uses this regardless of whether you are solo, or with your pet. It’s really of no concern, even on 25 man. You’ll automatically get the achievement The Hundred Club unless for some reason you’re wearing gear that gives you a frost resist of 100 or more.
Why are you wearing frost resist gear? Stop that.
Kel’Thuzad: Has an achievement tied to the first phase called Just Can’t Get Enough which requires you to kill 18 abominations. It’s easy, just AOE them down along with anything else around them. This is another of those fights that’s trivial WITHOUT your voidlord. Use Grimoire of Sacrifice, and he’ll never use Frost Blast on you (stuns you and deals 26% of your maximum health every second for 4 seconds, so yes an instant death), nor will he mind control you and force you to nuke your pet then reset. Watch your health.
You CAN use a pet if you like, but make sure you stay top of Kelly’s threat list, else boom, you’re most likely dead. This means turn off your pet’s taunt. TURN IT OFF.
Oh look, another retuning of a level 60 raid! Onyxia drops the much coveted Reins of the Onyxian Drake, and a 22 slot bag if you’re itching for space. Only one boss in here, so let’s get straight to…
Easy stuff as a warlock. Use your voidlord to tank, as per usual. Once she drops below 65%, she’ll take to the skies! At a high gear level, you can ignore literally everything and carry on nuking the crap out of her. She’ll fly off, immediately come down and then die. She won’t drop below 1hp until she lands.
At a low gear level? Keep focused on Onyxia herself, and use Rain of Fire centered on you to deal with the adds. You’ll be absolutely SWIMMING in embers here, so keeping healed is not a problem, though if it is, feel free to use Fire & Brimstone to nuke them all down. Be very careful when you see the message that she’s taking a deep breath; try and avoid the fire that she breathes ’cause it does a lot of damage.
Once she drops to 40%, she’ll land again, and fire off a raid-wide fear (though as you’re the only one here…). She does this periodically, but this is the point where you blow your cooldowns and smash her to pieces.
Achievements? We have a few!
More Dots!: Kill her in less than 5 minutes. Simple.
She Deep Breaths More: Avoid taking damage from Deep Breath. You need to know where she is when she takes off, so you can easily position yourself in such a way that her attack won’t hit you.
Many Whelps! Handle It!: A toughie, actually. Tank her near the entrance to the room. Once she takes off, run down one of the smaller tunnels. You’ll definitely need to use a speed boost, so Burning Rush or some sort of Engineering item I guess. Pretty hard to do alone, bring a friend along to make it easier if you like. They can run down the other passage and grab some little dragons too.
Well, those were two simple ones. Next time, I’ll cover the Obsidian and Ruby sanctums, the Vault of Arrchavon, the Eye of Eternity, and Trial of the Crusader. Ulduar and Icecrown Citadel are fairly hefty with a metric fuckton of achievements, so I will cover those in a third (and potentially fourth?) entry!
Have a panda action shot! Whoosh!
Tempest Keep. Black Temple. The Sunwell. The Battle for Mount Hyjal.
Three of these raids are awesome. One of these raids is simply torturous.
TEMPEST KEEP: THE EYE
Void Reaver: You’re definitely going to want Kil’jaeden’s Cunning for this one, as the boss sends orbs down from the sky that silence the area they land on. This means you need to strafe a LOT. Have your voidlord tank the boss while you unload Incinerates onto it while being on the move around constantly. Drops the Pocket Reaver pet!
Al’ar: Drops the Phoenix Hawk Hatchling pet. Usual tank and spank, the boss dies… and resurrects for you to kill it again. Do so and move along.
High Astromancer Solarian: Kill the trash beforehand, they’ll MC you and reset the fight otherwise. Another easy tank & spank. She knocks you upwards a lot, but you can lay a Demonic Circle down and teleport to it as she knocks you up to save you a few seconds. The fall won’t damage you. Drops the Lesser Voidcaller pet. It’s a mini voidwalker!
Kael’thas Sunstrider: One of those multi-phase fights, and one of those aforementioned difficult fights, if you’re unprepared. Take Grimoire of Sacrifice, but keep your Voidwalker out for the first parts. There used to be a strategy where you’d drag each advisor around throughout the instance so you could face them one at a time in phase 3, but alas that seems no longer possible, as the doors close VERY fast when you engage KT now.
- Phase 1: Advisors! He sends each advisor out one at a time to fall at your feet, and you get an introduction into what they can do. Thaladred is first, and he knocks you around, but he walks very slow. Nuke. Lord Sanguinar follows, and he fears. Nuke. Capernian is third, and she knocks back MASSIVELY, but only to people in melee range. She also disorients. Nuke. Telonicus is the last advisor, and he places a debuff on you called Remote Toy that you want to avoid, as it randomly stuns you over the course of a minute. Nuke him before he casts it on you, or wait for it to drop off before killing him. If you like, you can kill them in varied places around the room to ease phase 3.
- Phase 2: Weapons! The shield should probably be your first target, as it interrupts. Nuke the rest. If you like, loot and equip the Staff of Disintegration and use it from your character pane. This puts a buff on you that makes you immune to CC effects like fear and disorient. At a high gear level, it may not be fully necessary.
- Phase 3: Advisors!? Yeah, he rezzes them. Mages with combat rez?! This is the tough part of the fight, and you wanna prioritise your targets if you don’t have the staff buff. Kill Telonicus first, as his Remote Toy debuff is simply annoying, then Capernian. The other two kill however you like. When they’re dead, you should sacrifice your demon.
- Phase 4: Kael’thas! The reason you sacrifice your pet is that he can mind control you, and oopsydaisy that’ll reset the encounter when you inevitably nuke your pet to death. You don’t wanna do it ALL OVER AGAIN, do you? Anyway, nuke KT to 50%. If he summons a phoenix, kill it, then kill the egg. Watch your health, pyroblasts hurt quite a bit, considering he’s “only” a level 70 boss. At 50% he floats in the air and has a tantrum, beginning…
- Phase 5: Swimming! He casts Gravity Lapse, which flings you into the air, and keeps you there. You can “swim” in the air, but trying to touch the ground will see you flung back up. The effect wears off after a while, and you WILL take fall damage, so bear that in mind. Do not go within 8 yards of the elf, or you’ll start to take stacks of Nether Vapor, which reduces your maximum health by 10% (stacks up to 90%, which means a Pyroblast or two may be lethal). Nuke.
He drops a couple of cool items, the most notable being Ashes of Al’ar, the fabulous-looking phoenix you killed earlier, in mount form! If you equipped the staff, then remember to re-equip your weapon.
BATTLE FOR MOUNT HYJAL
You know how Black Morass and Violet Hold are predetermined waves of enemies with a couple bosses here and there? Well, have a whole raid of it!
Rage Winterchill: This boss is the major threat here. He roots you, which is annoying enough on its own, but when coupled with Death & Decay, it can be deadly. D&D deals %age-based damage, and the attack extends just slightly past the ground effect, so MOVE OUT OF IT AS SOON AS YOU ARE ABLE. I cannot stress that enough, it WILL kill you otherwise. Each tick hits for 15% health. You basically have 7 seconds to clear the fuck out. Nuke the bastard with extreme prejudice.
Anetheron: Nuke him. Carrion Swarm puts a healing reduction debuff on you (to the tune of 75%). Kill the infernals he summons, they only have about 150k health, but they pack a wallop (to the NPCs at least).
Kaz’rogal: Nuke! He stuns sometimes.
Azgalor: Don’t use a pet, or turn off your pet’s taunt ability and Threatening Prescence. He has a spell called Doom he casts on whoever he doesn’t have aggro on. If your voidy is tanking him therefore, he’ll use it on you. It causes you to die after 20 seconds. Can silence you. Otherwise, nuke.
Archimonde: Definitely go petless for this one. He casts Air Burst on targets he doesn’t have aggro on. This ability sends you flying up into the air, and the fall can be deadly. Otherwise, nuke.
<insert preparedness joke here>
High Warlord Naj’entus: Grimoire of Sacrifice again, as he uses Impaling Spine on targets that don’t have his attention, which effectively stuns you for a long-ass time. Try and nuke him down before he uses Tidal Shield. This ability shields him and restores his health, and you have to wait until it wears off. Nuke more.
Supremus: There is literally nothing that stands out about this fight. Heck, if you’re feeling fancy, let your demon solo him.
Shade of Akama: Lots of adds that might as well be equipped with feather dusters, for all the damage they do. Talk to Akama to start the encounter, then kill anything chanelling a purple beam at the ghost. It’ll float towards Akama, then become attackable. Kill it. This turns the Broken in the temple friendly, and there’s even a vendor for you to use!
Teron Gorefiend: Another GoSac fight, or ensure you keep him aggroed onto you, otherwise he’ll cast Shadow of Death on you, which kills you after 55 seconds. Nuke.
Reliquary of Souls: A three-part fight, with an add phase in-between each part.
- Essence of Suffering: Nuke!
- Essence of Desire: The slightly difficult one. Spirit Shock disorients you for 5 seconds. Aura of Desire mirrors damage you do back onto yourself, so I’d forgo Chaos Bolts on this one, and mind your health! Ember Tap if needed, and watch out for Deaden, it doubles damage you take, making a reflected Chaos Bolt a possible one-shot on you. Wait for it to wear off before attacking, or just be extra mindful of your hitpoints.
- Essence of Anger: Nuke!
Gurtogg Bloodboil: This one’s a DPS race. He has a 6 second disorient, along with some stacking DoTs and bleeds that can eventually dish out a LOT of damage. The thing is… have your pet tank and the boss is trivial. Oh well. Ember Tap/Health Funnel as needed.
Mother Shahraz: She has 10 second silences, and she casts these relatively frequently, meaning that when she casts the first one, you probably have about 5-10 seconds of casting before she does another. Make those seconds count! With your pet tanking, it’s again rather trivial.
The Illidari Council: This one is actually rather difficult if you are unprepared! What I do is try and keep them stacked closely, then keep up Rain of Fire on them all. They share a health bar, but each RoF tick will effectively hit 4 times if you keep them close together. Focus single-target spells on one target, preferably the paladin Gathios the Shatterer. He has a tendency to bubble characters to make them immune to magic damage, but never himself. At lower gear levels, definitely have your voidlord tank one or two of them to ease the pressure on your health bar. If you can, interrupt Lady Malande’s heals. You really need to keep the damage rolling to outDPS the priest’s healing. Once you beat them, Akama’ll show up again. Talk to him to move on.
Illidan Stormrage: Honestly, it’s a relatively simple fight. You can use GoSac if you like, or have your voidlord tank if your gear level is low. Nuke him, he’ll fly up and throw his blades to the ground to summon 2 Flames of Azzinoth. You take them too far away from the blades they spawn from, they’ll do MASSIVE damage to you. You see the circular part on the ground? Stay in the centre of that, and you should be fine. Nuke, get stunned, Maiev shows up, they both chat, nuke some more, he chats some more, then you can loot him. Notable for dropping 2 legendaries: The Warglaive of Azzinoth main hand weapon, and Warglaive of Azzinoth offhand.
Time to play whack-a-mole with Kil’jaeden, but before we can, we have a few bosses to kill. There’s a trash mob to watch out for called Sunwell Slayer. Kill them first, they do %age based damage, so they’re a threat.
Kalecgos & Sathrovarr: DISMISS YOUR PET! Use GoSac for this fight, as having a pet kinda glitches it. Nuke Kalec, wait a bit, nuke Sathrovarr, collect loot. He’s skippable, if you’re so inclined.
Brutallus: With your voidlord, this fight becomes a joke. Don’t stand in front of him, as Meteor Slash hits in a wide cone. Meteor Slash stacks, increases fire damage taken by 75% per stack, and deals fire damage itself. The damage can quickly ramp up. The jokey part? Meteor Slash can’t stack on your pet. Tank and spank.
Felmyst: You can bypass the air phase of this fight with about 95k DPS, in which case this is a tank & spank. If your DPS isn’t that high, then make sure you set her as your focus, so she shows up on your minimap. She’ll fly off, and eventually do an attack called Fog of Corruption. You’ll see the message “Felmyst takes a deep breath!” to indicate the attack is coming, and you need to basically NOT BE IN THE AREA SHE’S GONNA AFFECT. You can tell where she will by the minimap, hence why she is your focus. If you get affected by the fog, you’ll get charmed, and instantly die if you don’t have a pet out.
Eredar Twins: Tank & spank. Keep an eye on your health. Don’t bother AoEing, when one goes down, the other heals back up again.
M’uru & Entropius: Nuke. Kill adds if they bother you. It’s amusing how a boss that was a guild breaker, the hardest boss in the instance, is now the easiest by far.
Kil’jaeden: Another nuke. Kill adds if they bother you (they look like you!). Drops a legendary item, Thor’idal, the Stars’ Fury! It’s a bow, so useless to warlocks. I keep it in my bank regardless.
Well, that concludes the Burning Crusade raids. The Lich King raids are a lot bigger, so I may dedicate a whole post to each one, rather than lump a lot together. The exception being Trial of the Crusader and Onyxia, as they are relatively short.
So next up… Naxxramas!
In other news, who do I have to speak to in order to get Kil’ruk as a permanent mount? 😀
Well, the other day we had an influx of information from the Blizzard devs about the new racials in WoD. Most of them have been redesigned, as hit and expertise are going away, and various racial bonuses are to those two stats. Also, we have a bit of information about what abilities may be going away in order to reduce ability bloat (and also to reduce the amount of CC in the game!)
So, let’s have a look at the racial changes first shall we? Starting with:
Arcane Acuity is a new passive racial that increases crit by 1%. That’s a pretty simple bonus, and while it currently benefits Destruction only (mastery and haste benefit Affliction and Demonology WAY more than crit), we’ve been assured that ALL secondary stats will be made more beneficial for ALL specs, so this is a wait-and-see if this is a benefit.
Arcane Torrent is still a silence and interrupt (the latter only on non-player units), but the 2% mana restoration is now a 3% restoration! I’d treat it as a second life tap, I guess, though not as powerful. It’s good for the interrupt though, currently we only have Spell Lock from our feldogs (or Optic Blast from the upgraded version, the observer). Of course, Demonology also gets Carrion Swarm, but frankly I forget I have that sometimes.
Might of the Mountain is a new ability that replaces the mace specialization of old. It’s a pretty powerful new passive ability, being a 2% bonus to crit damage which Destruction warlocks will absolutely love but other specs might not be raving about. Still, any bonus is a good bonus, right? It’s important to clarify that this is crit DAMAGE, not crit CHANCE.
Stoneform removes magic and curse effects, in addition to what it could before, but you can’t use it when CC’d. Seems pretty simple to me. Something you’d use to remove a nasty debuff. Dwarves look pretty good at the moment!
Expansive Mind is unchanged for warlocks.
Escape Artist‘s cooldown is down to 1 minute. Useful for breaking out of those slows!
Shortblade Specialization has been replaced with Nimble Fingers, which is a flat 1% increase to haste. Again, a pretty simple benefit. All three specs’ll be happy with that, as haste is brilliant for Demo and Affliction, and shares honors with crit for Destro.
Time is Money used to increase spell haste, now it’s a flat 1% increase to haste. What’s the difference? Well, you’ll cast slightly faster, as before, but all the other benefits of haste will take effect, namely shortening your GCD, affecting RPPM benefits (usually trinkets), and suchlike. Haste also increases the mana regen of Destruction!
An interesting one, this. The Human Spirit used to increase the spirit stat by 3%, which is pretty straight forward, though useless for a warlock. In Warlords of Draenor, it’s a passive bonus to two secondary stats of your choice. This is pretty damn cool! The EXACT numbers are unclear, though apparently it scales with your level. Whether it’s a competitive-enough bonus remains to be seen.
Hardiness reduces stun effects by 10%. It used to be 15%. Pretty self-explanatory. They have a 2% pet damage boost, but they had that anyway. Axe Specialization is going bye-bye, but warlocks don’t use axes, sadly.
Ah, the race everyone seemed to want to be. The race that seems to have the most severe changes! Berserking sees a 5% drop in power, to a 15% boost to haste. Still good, still stacks with Dark Soul, and still useful for Affliction and Demonology. It’s not a crippling drop by any stretch. With haste breakpoints gone, it might not be a massive deal, but 15% is not anything to turn your nose up at.
Beast Slaying is changed. Trolls had a massive benefit to their performance thanks to this talent, which increased damage against beasts by 5%. A number of bosses, adds and trash packs were beast types, and though 5% doesn’t sound much, over the course of an encounter it adds up. What’s it changing to? A 20% bonus to experience gained from killing a beast. Yay for levelling, boo for when you get to max level. Does this mean we’ll see everyone race change to orcs? Maybe even DWARVES? Probably not.
Will of the Forsaken‘s cooldown has been increased to 3 minutes, up from 2. Simples.
At the time of typing, WORGEN racials are unchanged, and while the human racial Every Man For Himself sees no changes, it’s not that they’re not looking at it, it’s that they’re unsure of what to do with it. Watch this space?
WARLOCK ABILITY BLOAT
To be honest, thanks to the revamp warlocks saw at the end of Cataclysm, it’s unlikely we’ll see too much upheaval in our abilities, as our 3 specs are pretty streamlined anyway. We are seeing some changes though.
- Disarm abilties are gone. This means our Voidwalker/Voidlord’s Command Demon ability is gone. We don’t yet know what it’s being replaced with; maybe its Grimoire of Sacrifice ability?
- Pet-cast CC is more limited, and in some cases has been removed. This probably affects the Succubus/Shivarra abilities.
This is all we know for sure so far. What could we see removed from warlocks though? Bear in mind this is pure speculation on my part!
- Curse of the Elements. Perhaps it could be baked into one of our abilities, like how rogues apply it? I’d lump it in with Immolate/Corruption. While it’s active on a mob, they take extra magic damage.
- Create Healthstone. We have Create Soulwell, just summon one and click it, and watch as others try to do the same, despite not being in a group with you! Hilarity ensues!
- I’m clutching at straws here. As I mentioned before, we were pretty streamlined back when we got revamped. Perhaps Malefic Grasp could change to Drain Soul when your target is 20% health? Obviously, this would mean you wouldn’t be able to regenerate soul shards at will, so maybe introduce a passive that grants us a soul shard every 15-20 seconds or so?
Well, that’s enough speculation on my part. As a reward, have a picture of my panda!
She’s now level 90, so perhaps my next transmog post will be about her?
Ah, the Burning Crusade. Some of the fights in this expansion were a little more sophisticated than the previous batch, and there are three absolutely dastardly fights that can catch you out if you’re not prepared (heh, no Illidan is not one of them).
And yes, one of these fights isn’t a fight.
12 bosses. Only 1 poses any threat to you, and not in the traditional sense.
Attumen the Horseman: Notable for only one reason: He drops the Fiery Warhorse’s Reins. It’s like a 1% drop chance. Have fun.
Opera Event (Red Riding Hood): The opera event changes each week (and I believe it’s random across characters too, so your warlock may get one event, your warrior a different one). The Red Riding Hood version has a chance to drop a battle pet item, the Spiky Collar (Lil’ Bad Wolf)
Nightbane: This one requires some faffing around to be able to summon him in the first place. Firstly, be honored with the Violet Eye. You then pick up a quest called Medivh’s Journal from Archmage Alturus. Follow that long and boring quest chain, and then you will be able to summon this underwhelming boss once a week. Huzzah.
The Curator: He drops the Menagerie Custodian battle pet.
Prince Malchezaar: Drops the Netherspace Abyssal battle pet. He also drops Gorehowl, if you’re interested in that.
Chess Event: Here’s the toughie. Here’s one of those dastardly fights I mentioned earlier. It’s also the “not a fight” fight. You basically play chess against Medivh, only the guy is a cheating bastard. I cannot guarantee this strategy will work for you, but personally, I haven’t lost with it yet. Remember, unit movements are not bound by ACTUAL chess rules.
Enter your king. Hero/Lust. Exit king.
Move both pawns in front of your knights forward one square.
Move your rooks diagonally 2 squares.
Move the pawns in front of your king and queen.
Occupy the queen, kill anything that gets close. Spam attack the enemy king if you can. When Medivh cheats, move the queen out the flame, exit her, move the king out, hero/lust, then go back to the queen.
There, that wasn’t so bad, was it?
The fight is a non-issue. Literally the only notable thing here is that he drops a 20-slot bag, which is nice.
Gruul himself is another non-issue. Nuke the bastard. The previous boss is a slightly different matter, however.
High King Maulgar: This fight has a kill priority. You face 5 enemies simultaneously. Kill Olm the Summoner first to stop the constant fearing, then either Blindeye or Krosh (to stop the healing or the polymorphing respectively). Kiggler is your 4th target, and Maulgar your 5th.
This fight is only tough if you let the CCers live too long. Don’t let them. Think of this as a training session for part of the Kael’thas fight.
An easy place to solo, up to a point. You can skip all the bosses and go straight to Lady Vashj, but bear in mind Hydross the Unstable and Morogrim Tidewalker (as well as Vashj herself) drop battle pets.
Fathom-Lord Karathress: You wanna nuke him down very quickly, as his Cataclysm Bolt attack deals 5000 damage, +10% of your maximum health. That’s a lot. If you need to, kill his adds first, this’ll prevent interruptions. Just don’t dally! Clear all trash before engaging him.
Lady Vashj: This is the second of the tough Burning Crusade bosses. Back before 5.4 changed how Mannoroth’s Fury works, I’d have used that talent, but now I’d recommend Kil’jaeden’s Cunning, as you’re gonna be moving a lot. First phase is easy. Nuke her. Third phase is easy, nuke her. It’s the time in between that is the frustrating part.
She stands in the middle, and creates a shield that renders her immune to all attacks. The shield is powered by 4 generators, you need to deactivate them one by one with an item called Tainted Core. These drop from Tainted Elementals. One spawns every 30 seconds or so, throws a few bolts at you, then despawns. Zoom out as far as you can, and try and discern where the bolt comes from (it’s bright green). Go over to them (Burning Rush if you need to) and nuke them. I’d go petless for this fight, as your demon has a habit of going over and twatting them to death, preventing you from looting it. While you are holding a core, no more Tainted Elementals will spawn, so use it promptly by clicking on one of the generators.
There are three other adds in this fight. Enchanted Elementals spawn from the outside of the platform and walk (do they walk? Hover?) towards Vashj. When they reach her, they die and put a buff on her that increases her damage output by 10%. It stacks to 99. Ouch. Try and kill as many as you can while waiting for the Tainted Elemental to spawn.
Coilfang Elites are naga that run to you and slow you. Kill them. Coilfang Striders are annoying lanky monsters that fear you. Kill them VERY QUICKLY. They’re disruptive.
Once you have deactivated the shield, it becomes a frenetic “kill her before she kills me” kinda deal, as she’ll be hitting VERY hard. Frankly, with my warlock’s health (840k when using GoSac & Soul Link together) I can let Vashj get to 99 stacks and not really feel much from her, but lower geared characters will wanna pop their damage-reducing cooldowns here, as well as their offensive ones, and kill this fishy bitch before she manages to nuke you.
And with that, I am done. Next time, we’re causing a setback in Tempest Keep, getting prepared for the Black Temple, getting immensely bored in the Battle for Mount Hyjal, and pushing Kil’jaeden back through the Sunwell!
Honestly, there’s very little level 60 content that should give you any problems at level 90, but here’s a small guide anyway.
Lucifron: Has an annoying curse that increases ability cost by 100%. Nuke him before he can cast it. Drops T1 gloves for warlocks and warriors, and T1 boots for druids, paladins, mages and shaman.
Magmadar: Nuke! Easy. Drops T1 legs, and the Blazing Rune, which teaches you to summon a Corefire Imp battlepet!
Gehennas: Nuke. Drops T1 gloves for rogues, shaman, priests and paladins, and T1 boots for warrior and hunter.
Garr: Nuke. Has a habit of smacking you around the place. Drops T1 headgear, and the Bindings of the Windseeker, one of the items needed to create THUNDERFURY, BLESSED BLADE OF THE WINDSEEKER!
Shazzrah: Nuke. Yawn. Drops T1 gloves for mages, druids and hunters, and T1 booties for priests, rogues and warlocks.
Baron Geddon: One of only two enemies that pose any real threat, and that’s due to his Living Bomb ability that knocks you into the air. You go up so high, you take fall damage. Still not a threat. Drops the 2nd half of the Bindings of the Windseeker, and T1 shoulders for shaman, warlocks, druids, paladins and mages.
Golemagg: Nuke. Notable loot includes Sulfuron Ingot, needed to make Sulfuras, Hand of Ragnaros, Core of Hardened Ash, which allows you to summon an Ashstone Core battlepet, as well as T1 chest armor.
Sulfuron Harbinger: Noticing a pattern here? NUKE! Drops the summon item for the Harbinger of Flame battlepet, and T1 shoulder armor for hunters, priests, rogues and warriors.
Executus: DON’T nuke Executus! Nuke everything else instead. Drops literally nothing interesting. Wanker.
Ragnaros: Nuke, but be wary of Wrath of Ragnaros. It knocks back, and may cause fall damage. Drops T2 leg armor, as well as the Eye of Sulfuras, which is needed to create Sulfuras, Hand of Ragnaros. He also drops Aegis of Stormwind, which isn’t really notable, other than being a nice shield!
A couple bosses here may give you issues here, but more on that in a sec. Damn near everything else is a nukefest. 3 battlepets drop here, from Razorgore, Broodlord Lashlayer, and Chromaggus. Blackwing Technicians drop Elementium Ingots, needed to craft Thunderfury.
Tier 2 Armor Drops
Boots: Broodlord Lashlayer
Waist: Vaelastrasz the Corrupt
Bracers: Razorgore the Untamed
Razorgore: With this encounter, before you can attack the boss itself, you need to kill the enemies on the platform to the left of the entrance, then use the orb to control the boss. You then run around destroying all the eggs. Sounds easy? It’s not! Adds will start pouring in and will attack Razorgore and yourself. You want them to attack YOU. Each class has different methods for getting passive aggro, warlocks for example can use Grimoire of Sacrifice. It heals you every few seconds, generating healing aggro that makes the adds focus on you.
So what I do is activate whatever ability I’ll use to get aggro from adds (GoSac, Eternal Flame, Riptide, Renew, whatever your class does!), then I control Razorgore, kill the eggs furthest away from my character, you should be able to kill roughly half of them before the mind control wears off. AoE the adds around me to alleviate any pressure on me, then use the orb again. Kill the remaining eggs, which’ll cause the adds to leave, and Razorgore to attack you. Then it becomes a simple nuke!
Vaelastrasz the Corrupt: Not a difficult boss by any stretch of the imagination anymore, but back in the day he was apparently a MASSIVE block for a lot of guilds, and was known as the “guild killer” of Vanilla WoW. This solo is a DPS race that you will most likely win, unless you’re insistent on doing it as a healer or something. After a short amount of time has elapsed in the encounter, he’ll put Burning Adrenaline on you. This doubles your damage and makes all your spells instant casts, with one MAJOR caveat: every second that passes will reduce your maximum health by 5%, and when 20 seconds have elapsed, you die. Just blow everything you have on the boss, and enjoy your run back afterwards. Warlocks and Shamans can Soulstone/Reincarnate themselves, saving them the run!
Chromaggus: This is a relatively easy fight, to be honest, but some classes will struggle with it. Periodically, he’ll inflict debuffs called Brood Afflictions on you. There’s 5, and when all of them are on you, you’ll be mind controlled. When solo, this means the encounter resets and you get to stand there for like 5 minutes until it wears off. Yawn! If you’ve been looting the trash throughout the place, you’ll have picked up Hourglass Sand. Using this removes the Bronze affliction, and you have to remove the others yourself. Naturally, some classes won’t be able to do this as easily as others.
The other hindrance with Chromaggus is something you may notice if you target him before he’s pulled. He has a buff on him that gives him a MASSIVE vulnerability to a certain school of magic, but makes him very resistant to the others. When you see the message “Chromaggus’ skin begins to shimmer” his weakness changes. To trivialise the encounter entirely, you can wait until he has a weakness to whatever school of magic you use, then go crazy. See how high you can get your Chaos Bolt damage!
RUINS OF AHN’QIRAJ
Literally nothing here poses a threat. Bosses drop tokens which, along with scarabs you collect in the dungeon, can be turned in to some NPCs outside the instance for class-specific items. A ring, a cloak, and a weapon. NEXT!
TEMPLE OF AHN’QIRAJ
Some things here pose a threat though! The bosses of this place also drop tokens, which you can hand in to a few NPCs along with scarabs near the start of the dungeon, to acquire the “tier 2.5” armor, which is quite a distinctive set for characters, designed after the insectoid inhabitants of Ahn’Qiraj. Some of the armor is weird looking, but it’s meant to have that vibe.
The Prophet Skeram: Drops Jewel of Maddening Whispers, which allows you to summon a Mini Mindslayer battlepet. It’s kinda cute. Casters will want to be wary of the CONSTANT interrupting. Use instant cast spells. He clones himself, just kill everything. INSTANT CAST SPELLS ONLY! Can’t stress that enough.
Twin Emperors: They knock you around and it’s annoying. Clear all the trash (the anubis thingies) in the room before this boss, else when you engage the emperors, they’ll all come steaming in as well. Vek’lor is immune to physical damage, Vek’nilash to magical. If you wanna loot BOTH bosses, you’ll need to hit both of them at some point. They share health, heal each-other, and teleport every 30 seconds or so, which acts as an aggro dump. You’ll need to hit the twin you AREN’T focusing on again, else you’ll be unable to loot him.
For example, on my warlock, I focus on Vek’lor with my magical damage, but at the start of the encounter, and at every teleport, I twat Vek’nilash with my staff to get on his aggro table, so that I may loot him when I kill them.
It then becomes about outdamaging their heal. At 90 with a decent (and easily obtainable) gear level, you should have no issues beyond those already mentioned. Has a chance at dropping the Anubisath Idol, which is the BEST BATTLE PET EVER. Seriously, it like never dies.
Viscidus: This boss is annoying. What you need to do is DPS the boss until he’s nearly dead, then use frost abilities to freeze him, then when he’s frozen, attack him until he shatters. The Elemental Force enchant works if you don’t have frost abilities, and as for actually shattering him, that’s class dependant. As a warlock, I use Grimoire of Service, have a felhunter as my active pet, then summon a second one when he’s frozen. We then twat him until he explodes. My shaman summons an elemental, and pops Heroism at the frozen stage. My rogue… just attacks. My monk uses Storm, Earth and Fire (YES on a single target fight! The copy racks up the hit count). DK’s use army of the dead. You need to hit him 30 times in 30 seconds to shatter him when he’s frozen, and 20 frost hits to freeze him in the first place. Drops the Viscidus Globule, which is a pretty sucky battlepet, but hey.
C’Thun: DPS the big eye. Kill tentacles if you really want, it’s not mandatory though. When you get the eye to 0, phase 2 will begin, and you’ll notice you do drastically reduced damage! Oh no! What gives?
Just wait. You’ll go into C’Thun’s stomach, where you need to kill 2 tentacles at the back (they’re hard to miss), then stand on the bubbling platform at the back and jump to get out. C’Thun’ll turn a nasty shade of purple, and you can nuke the bastard. Be wary of the stomach acid, it kinda hurts. You wanna be out of that nasty digestive system asap.
Next quick and dirty guide’ll be for level 70 raids, which have a few tough fights.
One of which isn’t a fight at all, but a chess battle.
Medivh, you suck.
Bear in mind this is stuff that can change between now and when Warlords is released, so take it with a pinch of salt!
So according to some sort of press day Blizzard had on Thursday, our talents are largely unchanged from what we saw at Blizzcon, but I wanna focus on Chaotic Resources, particularly because we have a screenshot of the tooltip for it! I wanna focus on the Destruction part of it, as I rarely play Demonology or Affliction.
The Destro part is a change from the old version at Blizzcon, where you dealt 25% of your normal damage with Incinerate and Conflagrate, but generated quadruple the embers. Now, it’s 40% for triple the embers, and your Fire & Brimstone ability will also affect Chaos Bolt.
You hear that? AOE CHAOS BOLT?!
This is interesting, as the old version of the talent seemed to be very much focused on single target, as in AoE situations, you’d do next to no damage due to the talent reducing the damage of your main AoE spells, and Fire & Brimstone reducing them further. With the talent as it stands, it gives us an AoE option! Now, you’ll build a few embers, and throw them out to cast AoE Chaos Bolts.
Do bear in mind that Fire & Brimstone carries a damage reduction of spells it modifies, so (to use today’s stat numbers), you’re not gonna see 10 Chaos Bolts hit for 2m each. My Fire & Brimstone reduces damage to 71.57%
of its normal, so each one would hit for about 1.4m. Still a hefty amount of damage!
But let’s assume your incinerates hit for 100k normally. With the talent, they’d normally deal 40k damage (while generating triple embers), and with F&B on top of that they’d do about 28k. I assume then that in an AoE situation you’d Incinerate until you hit 2 embers, then AoE your Chaos Bolts for some AoE bursty times.
In a single target situation, you’ll most likely do as you do now, but Chaos Bolting more frequently due to the increased ember generation.
Well, that’s me excited about the next expansion! Boom, Chaos Bolt!
Info source: http://www.mmo-champion.com/threads/1462539-Press-day-Warlock-info-chat
Me on Twitter: https://twitter.com/ikralla