Most Frustrating Mists LFR Bosses!

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In light of no real warlocky news, I’ve decided to make a list! A bottom 5, if you will. The most frustrating bosses in LFR! Bear in mind that this list represents my opinion on the matter. Do you find other bosses frustrating? Tell us!

I’m excluding Lei Shen and Garrosh from this list. As the final bosses of their respective raid tier, they’re SUPPOSED to be difficult. These are the bosses that pop up beforehand that take you by surprise. Maybe their mechanics are easy to mess up, maybe there’s hundreds of things going on at once, maybe they just hit like a truck. These are the bosses that I dread.

AMBER SHAPER UN’SOK

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What would seem like a relatively simple fight (kill adds, avoid puddles, hit boss, yawn) becomes really annoying for me when you introduce his ability Reshape Life into the mix. What this does it turn a random raid member into a Mutated Construct, like that big orange thing you see in the picture above. You’re meant to smash it around until it hits 20%, where the player can then turn back to normal, and resume fighting.

The frustrating part? A lot of the time, people don’t start DPSing the construct, which means when your willpower bar runs out (it slowly depletes over the course of your mutated life) you instantly die. Another issue is from the player acting as the construct themself! Every so often, they have to use an interrupt on themselves to stop them making a big explosion, but also they have to use another ability to prevent an Amber Monstrosity doing the same thing. Quite often, they don’t, and raid goes boomboom. Even now, in 5.4, I’ve wiped several times on this boss because people just assume they’re overpowered and can just steamroller through the bosses in LFR.

Sometimes, dearies, you can’t.

HORRIDON

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Big, awesome dinosaur. At first, I really loved this fight. There was a lot going on, but it felt manageable, plus I got the staff first try, so maybe there’s rose-tinted glasses in that regard.

Nowadays? It’s a mess. A horrid (fnar) mess of a fight.

The main issue is roughly 75% of the raid just focuses the boss and ignores all the adds making void zones and healing Horridon. The few remaining people are left to run around and try and contain the adds before they overwhelm everyone. The dinomancer is free to heal Horridon at his leisure, nobody makes him charge the doors, the tanks don’t move the boss when each door goes down. The adds don’t get interrupted, so there’s sand and ice and poison everywhere.

I dunno, maybe I just get some really bad groups. Every time.

THOK THE BLOODTHIRSTY

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Oondasta’s nastier brother (sister? Wife? Husband? Uncle?) is the 11th boss of Siege, and in LFR presents a nasty little wall for you. He also holds several items that various alts of mine want, which means I’m seeing this guy a LOT.

The first phase goes well enough. Everyone’s to the side of him bar the tanks, and things seem manageable. Then his frenzy begins. He’ll fixate on a random raid member, who then runs like buggery away from everyone. If Thok catches them, instant kill. It’s fun!

It’s really not. Invariably, you’ll get one fixatee that runs Thok through as many people as they can (accidentally or otherwise), and they all die. You’ll get people that are eager to DPS the boss that end up running in front of him and they get instantly killed too. You kill the jailer, you free whoever you’re freeing (usually the Saurok), and the fight resumes as normal.

Except the organisation from the first phase? Gone. People will stand behind or in front of Thok all the time. The poison debuff won’t be dispelled. People’ll still run in front of Thok during blood frenzy.

And the final phase? With the burning blood? Well, good luck finding a place to stand, turret-casters. Have fun with people who just tank the boss in the fire too.

GENERAL NAZGRIM

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Man, he’s ugly. They should really re-do the models sometime.

Anyway! This boss again is relatively simple on paper (kill adds, avoid crap), and when you get a good group, it goes swimmingly. The trouble begins with a not-so-good group.

I refuse to fight this boss on a Tuesday.

The difficulty of this fight presents itself in 2 ways. The shamans he summons, and his defensive stance. Above all adds, and the boss himself, the shamans are the highest priority for you to kill, because they heal. They heal everything. The amount of times I’ve been in groups that got Nazzy down to 1%, only for a pesky shaman that cut loose to heal him back to 20%. It’s immensely frustrating, and guarantees a wipe because oh dear berserk!

The other issue derives from people’s itchy trigger fingers. During defensive stance, you ignore the boss. Don’t DPS him. Every attack he sustains from a character not tanking him causes him to gain rage at an alarming rate, and this results in him throwing out all kinds of shit at you.

I have an addon called EnsidiaFails. It tells you when a raid member fails on a particular mechanic. I turn it off during Nazgrim, because otherwise chat gets spammed with me broadcasting everyone attacking Nazgrim during defensive, and it started to bother people.

And now for the #1 spot.

DURUMU THE FORGOTTEN

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You were expecting this one, weren’t you?

Cast your minds back to when wing 3 of Throne of Thunder first opened. How many wipes did Durumu give you?

For me, it was 3 solid hours of wiping before we got a kill. The other bosses in that wing? Rolled over harmlessly.

It’s not even just the maze anymore. It’s the whole package. Last few times I’ve run this boss, people who are meant to be searching for adds with the cones of light just stand there! More egregious than that is the fact that people often don’t handle Lingering Gaze properly. When targeted, you spawn a void zone after 3 seconds. Preferably, you put these near the edge of the platform, so they do not interfere with the maze phase. A lot of the time, people just stay where they are, and so when the maze begins, the game seems to delight at the “random” path running you through every single void zone it can.

And the maze itself! Oh the maze! Back when the raid first came out, the maze was GIGANTIC. If you found yourself in the eyesores, even for a second, you weren’t getting out again because the path would just disappear as your screen filled with purple. Thankfully, they nerfed this, but even now, you can expect a LOT of deaths during the maze.

Warlocks had another specific problem with the maze too. Back before 5.4, Kil’jaeden’s Cunning allowed you to cast all your spells while moving, but at a cost of 15% of your movement speed. This stacked twice, for a 30% speed reduction. This meant that while you were trying to move and DPS, you were being slowed down massively, and slowly, the maze’s path was closing, catching you up. A lot of the time I died on this fight, I died because of that slow.

I watched a video of the boss on heroic mode once. It adds walls of ice into the maze to make it more difficult. The idea of that makes me shudder.

HONORABLE MENTIONS

  • Elegon. Fun game! Next time you do that fight, count how many people fall in the pit. Last time I did it, 8 people fell.
  • Galakras. It’s kinda sad to watch the whole tower group go plummeting off the top.
  • Blackfuse. KILL THE CRAWLER MINES.
  • Norushen. KILL THE ADDS. And please soak those orbs.
  • The Spirit Kings. Nobody seems to notice that when they’re killing Meng, he’s slowly killing them too.

And so I open the floor to you lot. I’m curious, which are the fights that give YOU headaches?

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Newbie Blogging

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And all that jaaaaazzzzz!

Yes, I too have joined the NBI. While I’ve probably been going slightly longer than some, I’m still new to this whole blogging scene, and reading this awesome blog from Alternative Chat spurred me on to join the initiative.

Why am I blogging about warlocks? Because I have a genuine, passionate love for the class. I’d hope some of the things I’ve learnt prove useful to some, and I’d hope I’d learn something myself in the process too!

Why do I post transmog things? Because it’s an aspect of the game that keeps me coming back! The prospect of fabulous clothes is just too strong a lure.

What’s the goal for the future? To have a lot of helpful warlock stuff for new and old players alike to be able to reference. To have the most resplendent fashions on the numerous alts I have! To be able to express myself better.

I’m not the most coherent of writers. I probably use 30 words where 10 suffice. I’d like to think that over time, I’ll get better at writing though. Here’s to the journey!

Have a picture of my monk, Lunchi, to celebrate!

lunchi

WoD Raiding: A Personal Story!

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Going into Warlords, we’re getting a new raiding structure. I think the popular image from the Blizzcon slide can explain it better than I can. 1000 words and all that.

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Everything’s going flex bar the hardest difficulty, and various modes are consolidating into 4 types of raid. LFR, Normal, Heroic and Mythic. Each of these will be on a separate lockout, blah blah, this is stuff we already know. What has been revealed recently is that while LFR has higher item level loot than heroic 5-man dungeons, it won’t have tier set pieces or the same trinkets as the higher difficulties. What it WILL have is unique-looking loot with no set bonuses, and trinkets more akin to basic dungeon ones, as opposed to game-changers like the Purified Bindings of Immerseus and its amplifying brethren.

5.4 introduced to us the new Flexible difficulty. A step up from LFR, but not as punishing as normal, it was a way for guilds who may never have raided before (like mine!) to organise a group, chat rubbish on Mumble (which has now spilled to outside of raid times, which is fantastic for us!) and just generally be more social. The fact it was flexible difficulty meant you didn’t have to exclude people if you were a 10-man guild and 15 of you showed up, and if you were 25-man but only 22 showed up, you didn’t have to cancel.

Why do I bring up what is common knowledge? Well, in terms of myself and my relationship with raiding, I was exclusively an LFR raider. LFR Hero, I think we were called (disparagingly, like we weren’t as worthy as the hardcore heroic raiders and whanot). I’ve been in the same guild since the end of Wrath of the Lich King. We’ve always been a social, casual guild. We first raided together as a guild in the first week of patch 5.2 (when Throne of Thunder was introduced), and even then it was only Mogu’shan Vaults.

We got stuck hopelessly on Elegon. Stupid see-through dragon.

The next time we raided together, it was in 5.4. The introduction of flex raids excited us! It pushed us out of just doing LFR alone, seperately, into doing this awesome new content together, as a guild. It also created a fairly good PUG mentality on my server (at the time, a low-medium population one called Nagrand. We’ve since been connected to Runetotem and Kilrogg, and if anything the PUG scene has exploded into life), so if we were short a player or 6 (we were always short!), we could always grab one off /2, or even through OQ.

The gear we got through Flex allowed us to attempt to tackle Normal Siege, and we’re so far 4/14N! For all of us, on our mains at least, we saw LFR not as a method of gearing this time around, like we had done previously, but as a sort of training ground. Our tanks learnt the mechanics for the fights there, the tank swaps and whatnot, our healers learnt the best ways to heal fights, when the heavy damage was coming in, and when they could ease off and conserve their mana. Us DPS learnt not to stand in fire, and that’s pretty much it. Any gear we got in LFR was a small bonus, quickly replaced by superior gear in Flex or Normal (and as we gradually acquired our legendary cloaks, from Ordos too).

I suppose my point is this. You can see the removal of tier gear and uber trinkets as gutting LFR if you wish, a slap in the face to those who can only do that. I personally feel it’s Blizzard trying to get people into doing what will soon become Normal and Heroic raids instead, if not as a guild, then as a PUG through OQ (or their new spangly group finder, which personally I cannot wait to see), or even through trade chat. The introduction of flex raiding in 5.4 was the catalyst my guild needed to get into raiding together, beforehand we had thought it impossible! We all kept different schedules, we were free different times, but splitting the raid into several wings meant we could do it as bite-size chunks when we all had an hour or two to spare.

Now, the raids of Warlords are supposedly going to be less linear than the raids of Mists.

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If, say, you get stuck hopelessly on boss #2 of the Iron Assembly, then there’s always bosses in the Slag Works or The Black Forge for you to go and try. Currently, if you get stuck on, say, Norushen in Siege, you’re there bashing your head against him for hours until you beat him. Sure, if you’re Flexing it, you can just go onto wing 2 and Galakras, but really, if you’re struggling with Norushen, it’s doubtful Galakras will give you much more joy.

I’d imagine at first, we’d be able to do a wing a night. As we gradually gear up, maybe we’ll do two wings, then eventually we’ll get the whole place done in a few hours. Currently, we can get to Malkorok on Flex in under 3 hours. When we first did Flex, we couldn’t get past the Protectors!

People who want to raid only LFR, they’ll probably stay there. That’s fine, that’s their endgame. It used to be mine. People who want to go on to do the more difficult content will have a multitude of ways to do it. The fact that Normal and Heroic’ll be cross-realm will mean that you’re not restricted to only grouping with people on your server, meaning more opportunities to raid those difficulties in times that suit you. Yes, random PUGs can sometimes be horrendously painful, but honestly, for every time I’ve had a bad group, I’ve had about four brilliant ones.

I am still a little miffed that they’re not including tier sets in LFR. While I still believe it’s intended as a push for people to do the harder stuff, for the people that don’t WANT to, it basically means “you see all this cool-looking armor? You can’t have it. Have this rubbish-looking LFR armor instead.”

Like, seriously, have you SEEN the LFR sets? Here’s a link to (hopefully) the Wowhead preview of the LFR Plate. Look at it, then look at the warrior tier set above it. The LFR set is crap compared to that! That warrior tier set is goddamn BEAUTIFUL, whereas the LFR set elicited a “meh” response from me. The only LFR set I like is the red/blue cloth one.

On the whole though, I feel that this change to the loot system can be the push for even more people to move into “organised” (or in the case of my guild, disorganised!) raiding. Not only that, but for people like me, who don’t see themselves as LFR heroes anymore, but nor as an organised raider (is Flex Hero a thing? Let’s make it a thing), it’ll be more incentive to get into PUGs, maybe even make new friends! There are naturally some downsides; the people who only ever want to run LFR may see the removal of tier pieces as being treated as second-class citizens by Blizzard itself, who can’t have the nice-looking armors. In the first tier, the “hardcore” people will still feel obligated to run LFR, as well as Normal, Heroic and Mythic for upgrades, though this “obligation” will lessen as the expansion wears on (Watcher stated that the first tier’s Mythic items will be of a higher item level than the following tier’s Normal items, therefore people who will be raiding Mythic won’t ever need to do LFR or Normal as it won’t drop ANYTHING worthwhile for them once they’re Mythic geared).

That does bring up another interesting point though. When LFR Siege or Throne first opened, how many of us read the tactics beforehand? I did, though there really is a massive difference between reading about a fight, and actually experiencing it! The first time I did Durumu? Lei Shen? Garrosh? Galakras? Nazgrim? Heck, Garalon way back when? I, and many others in my group, were dependent on those who had already run it on Normal modes to help us through. Now, in the first tier, we’ll get those people. They’ll be looking for upgrades to their quest/dungeon gear that they haven’t replaced doing the other modes. In later tiers? Well, they won’t need to run it. Why would they? No tier sets, no broken-ass trinkets, they’ll be Mythic geared from the previous tier, and won’t see the need to run LFR, so you won’t get that contingent of people who know the tactics inside-out because they’re run it several times already. You’ll have a split of people who have read up a little bit, and the people who haven’t looked at a thing, both running it for the first time.

I predict those first couple weeks of LFR, just like the first couple weeks of Durumu, Garalon, Elegon, et al, to be rather painful, as people get used to the fights.

But hey, isn’t the struggle what it’s all about? If we struggle together, we can get through it together, and next time, we’ll be stronger, and we’ll be ready for it.

Impractical Paladin? Of Course Not.

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It’s been too long since I’ve done a transmog post! In lieu of any decent news to report, and because I do LOVE my transmog, here’s my paladin, Patrianna.

Patrianna1

When you have an absurdly large shield, you can be pretty confident that it’ll take all the hits meant for you. But what of the woman behind that wall of spikes?

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Ah yes, an armor that promotes flexibility! Covering the important bits you definitely DON’T want stabbing (like shoulders and feet), and leaving the rest free to breathe! Ease of movement! Almost like wearing cloth! Really heavy, metallic cloth.

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Of course, this isn’t really a practical piece to wear in, say, Northrend. You’ll get chills in places you never thought possible. I advise wearing a lovely warm shirt underneath.

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That’s the idea!

So, what’re the items? Well, the weapon is Fang of the Leviathan, and it drops from Leotheras the Blind in Serpentshrine Cavern, that place we all love so much. The shield is obviously the Bulwark of Azzinoth, from Illidan. One of the most iconic shields in the game, no?

They may not match the armor set per se, but I like them because they look cool.

The armor itself is the Tyrant set, which is a recolour of the Jade Plate set (a nice-looking green!). Naturally, it looks VASTLY different on a male than it does a female. I have no idea why. We want plate mankinis! I turned the helm and cloak off, because I nearly always do, but here’s the rest of the pieces:

  • Shoulders: Tyrant’s Epaulets. I got mine from Razorfen Downs. It’s a VERY rare drop.
  • Chest: Tyrant’s Chestpiece. Got this from Zul’Farrak. Again, very rare.
  • Hands: Tyrant’s Gauntlets. Razorfen Downs or Dire Maul are your best bets for this one.
  • Waist: Fel Iron Plate Belt. Crafted! Blacksmithing! The easiest one to attain.
  • Legs: Tyrant’s Legplates. Zul’Farrak is where I got mine, but Dire Maul is a good spot too.
  • Feet: Tyrant’s Greaves. I got bored of farming at this point and bought these on the auction house for about 200 gold. Razorfen Downs and Dire Maul are your points of call for farming yourself, however.

For those curious, here’s the same armor on a male human, courtesy of the Wowhead model viewer:

NotPatrianna

We get those sexy shoulders, I suppose, but on the whole, decidedly less bikini-ish than we’d like. Are there any skimpy armor sets for males out there? I really wouldn’t know, all my characters are female, bar my second panda monk. Why can’t males have the skimpy costumes too?

I fear that’s a whole new argument. So long for now!

Warlocks of Draenor: Draining!

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In the latest batch of datamined information, we have some more warlock news to look at! This time, it’s relating to a glyph, a removed spell, and a nerfed one!

Demonic Gateway

A simple change here, you can now summon the gateway at a minimum of 10 yards away, instead of 20 yards. Hooray, now you can do a short hop across the streets of Stormwind.

If, y’know, you could actually use it in capital cities. I’m sure this has PVP uses, maybe?

Malefic Grasp/Drain Soul

Remember Celestalon tweeted that they were going to merge Malefic Grasp into Drain Soul, and not the other way around? Well huzzah, it looks like that’s happened! Drain Soul now functions as Malefic Grasp does, i.e.  channels for 4 seconds, ticks every 1 second for 1 (+20% spell power)  damage, and causes your DoTs to also tick for 40% of the usual damage.

Additionally, if your target dies and they would give you xp/honor, a Soul Shard is replenished! Sure, it’s not all 4 like it is on live, but you now have a way of regenerating shards outside of Nightfall procs! Well, on fights with adds at least. Fights like Malkorok? Hello RNG Nightfall.

Also remember that courtesy of a Draenor Perk, when it is used on a target below 20% health, it forces DoTs to tick for 100% of damage instead of 40%, thus becoming the execute we all know and love.

In addition, Kil’jaeden’s Cunning now works with Drain Soul (meaning your execute can now be channeled on the move too), as does Soul Leech. Let’s hope it keeps the Drain Soul animation! Maybe they can add in a minor glyph that allows you to change the appearance of Drain Soul to that of Malefic Grasp if you REALLY like it so much.

Glyph of Life Pact

“Mana costs on all your spells are reduced by 30%, but Life Tap can no longer be cast, and your health will drop by 1% per sec. Your health cannot drop below 75% from this effect.”

Well, this was datamined a while back with placeholder figures, but now we have some numbers to look at! There’s still a few of unknowns with this glyph. Will the 30% reduced mana costs end when you hit 75% or below, or will it stay? With Soul Link active, is the damage split between you and your demon (though it’s not for Burning Rush, so probably a no here)? Will your healers absolutely hate you? Destro will never have mana issues again with this glyph (like it did anyway!), but what of Affliction and Demonology? They’ll HAVE to run out of mana eventually, right? With Life Tap disabled, what’ll they do?

Honestly, this glyph needs some pretty extensive testing before I can give a full opinion on it, but on the surface it looks cool!

A small update for a small number of changes. Still, any news is good news, right?

In closing, here’s Lunchi the monk frozen mid-move by Illidan’s RPing.

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Icecrown Citadel Soloing!

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Ah, the final raid of Wrath of the Lich King. No, I’m not counting Ruby Sanctum, silly.

Each boss has one achievement tied to it, unlike Ulduar where every boss had hundreds. Makes my job slightly easier.

Lord Marrowgar

A boss I recommend Grimoire of Sacrifice for, in order to avoid being bone spiked. Avoid fire on the ground, use defensives if low on health, and nuke the bastard. It’s a simple, speedy kill.

His achievement is called Boned (fnar!) and it requires that nobody is impaled by a bone spike for longer than 8 seconds. Doing this alone will guarantee success!

Bear in mind that on 25hc, he’ll cast Bone Spike Graveyard on you regardless of whether you’re alone or not. There’s no real way to avoid this, so is he unsoloable? NO! Bone Spike Graveyard has NO EFFECT WHATSOEVER on worgen or goblins. These races can therefore stomp him easily. The rest of us will have to just have our demon kill the spike. Yes, for 25hc use Supremacy, and make sure you tank him yourself, otherwise he’ll Bone Spike you outside of his Bonestorm.

Bone.

Lady Deathwhisper

Ah, she of the annoying voice. This fight is basically Nukapalooza 2014. Blow her up. Your attacks will damage her MANA bar at first, and during this time she will periodically summon adds for you to kill. These adds are largely irrelevant, bar one. If you see a mob called Cult Adherent, kill it to death immediately. If you let them cast Curse of Torpor on you, it makes this fight SO much more difficult, as it increases ability cooldowns by 15 seconds. Abilities that DON’T have a cooldown will have 15 second ones for the duration of the debuff.

Yeah. Bad times.

Once you start hitting her health bar, she won’t summon adds anymore, and she resumes being a simple burn job. Her achievement is called Full House and it requires that 5 different types of cultist are present when she dies. I’d recommend doing this achievement in a small group because fuck Curse of Torpor, but if you really wanna go for it solo, then save your cooldowns for when you have the right number of cultists, then smash the boss to pieces.

In heroic, she’ll summon cultists even in phase 2, and use a spell called Dominate Mind. Yes, a mind control. I’m fairly confident she doesn’t use it on a solitary target, so again Grimoire of Sacrifice is the way forward.

Gunship Battle

*hisssssss*

This is the fight that will give you a couple problems. Before you start the encounter, talk to the goblin and get the rocket pack. Equip it (it’s a shirt) and put the button on your action bar. Talk to Muradin (or whoever the horde person is that begins this encounter) and ride into the sky!

Hop into one of the cannons, and build up heat by using ability 1. Keep an eye on how much heat you are generating (hitting 100 will overheat the cannon and make it temporarily unusable), and when at 90+, use ability 2. This spends all your heat on a super-powered cannon ball!

When the enemy ship appears, start bombing it! Ignore any adds and just focus on blowing the enemy ship up. Eventually, the other boat will summon a mage that freezes your cannons. DO NOT ROCKET OVER YET. When you get frozen out your cannons, wait for 3 adds to be summoned onto your ship, and kill them as they appear. When they’re dead, hop over and nuke the mage, then hop back. Jump back into your cannon and resume bombarding. Repeat this process until the enemy ship dies.

You will most likely wipe a couple times before you succeed here, because even doing this it’s still a little bit RNG. Persistence is the key here.

The achievement is called I’m on a Boat and requires that you don’t hop over to the enemy boat more than once, which means that this is most likely impossible solo. Group time.

Heroic mode gives everything more health, and thus makes this encounter longer and more annoying. Yuck.

Deathbringer Saurfang

Easy fight! Voidlord tanks, you spank. This is literally as easy as it gets, people. Relish it. He summons Blood Beasts every 30 seconds, kill them if they’re a bother.

Heroic mode adds a buff to the blood beasts that triples their damage and slowing enemies close to them by 80%. This makes them more of a threat, so kill them when they spawn. Other than things having more health, this is the only change to the fight.

I’ve Gone and Made a Mess requires that you kill Saurfang before he casts Mark of the Champion a certain number of times (3 on 10m, 5 on 25m). When he reaches 100 Blood Power, he casts it. This just makes this fight a DPS race that’s easily won. I mean, I did it on my prot paladin easy enough, and her damage is TERRIBLE!

Festergut

DPS race! You need to kill him before hitting 10 stacks of Gastric Bloat. You hit 10 stacks, you blow up and die.

Thankfully, this is another tank & spank fight, with all the easiness that implies. On heroic, there’ll be crap pools for you to avoid. Overall though, this fight is easy-peasy.

Flu Shot Shortage requires you to get no more than 2 stacks of Innoculated. If you burn him down quick enough, then congrats.

Rotface

Another easy fight. I recommend tanking this one yourself, so go with Grimoire of Sacrifice. This means you don’t have to worry about oozes, as he won’t use Mutated Infection on anyone tanking him, and you will therefore get Dances With Oozes by default.

Burn him down. Watch your health if you’re GoSaccing this fight, avoid crap on the floor. Heroic mode adds Vile Gas from Festergut. Doesn’t make this any more difficult, to be honest.

Professor Putricide

Good news everyone! Turns out this wing is hilariously easy!

Ah, but it does get interesting on heroic. For normal, just tank and spank. Don’t stand in the crap. Please.

On heroic, instead of being stunned during phase transitions, you have to kill a couple adds he’ll spawn, Volatile Ooze, and Gas Cloud. On 25man you’ll only be able to kill one of these, so ignore the other one. Another addition is Unbound Plague. Just heal through it.

Obviously, the shorter you can make each phase, the better the fight will go, so go full-on nuke here. Terrorguard, Dark Soul, have some embers banked before you engage and blow him up when your fantastic trinkets proc. For the achievement Nausea, Heartburn, Indigestion… you need to not use Regurgitated Ooze when an abomination.

You don’t need to be an abomination for this fight solo. You’re too beautiful. Just nuke and get the achievement by default.

Blood Prince Council

Nuke! AoE! Cleave! Throw everything you have at the one with health. Have your demon tank one/all of them, havoc one you aren’t targeting, and just blow them up. It’s a simple fight, but watch out for your demon! They have a tendency to take a LOT of damage from the princes for some reason.

The Orb Whisperer requires that you take no more than 23k damage in a single hit (25k on 25man) and is largely trivial to achieve.

Heroic adds a debuff called Shadow Prison to the encounter. It causes damage when you move, but staying still for 10 seconds will clear it. Largely trivial again.

Blood-Queen Lana’thel

We’ll start with the achievement, which probably can’t be done solo. Kill Queenie here as a vampire one week, and NOT as a vampire the next. Solo, you’ll always be a vampire, so get some friends to get bitten instead for the latter. This awards Once Bitten, Twice Shy.

This is the definition of a nuke fight. Her attacks do little damage to you so go with Grimoire of Sacrifice and tank her with your face. When she bites you, you get a debuff called Essence of the Blood Queen. This doubles your damage and causes attacks to heal you. From this point, you have 75 seconds to nuke the shit out of her before you get mind controlled and die horribly. Pop cooldowns here. Dark Soul, Doomguard, potions, the lot.

Heroic mode adds nothing of note really bar increased health. Kill her faster!

Valithria Dreamwalker

No. You cannot solo this fight. This is where our mighty journey stops!

Unless you get healer friends to come along and heal the green monstrosity so you can move on. For some reason, the dragon refuses to take healthstones.

In 6.0, they’re making this encounter skippable, because while some classes can solo it, others cannot. Like, ever. No, not even bandages.

Portal Jockey requires that all portals she summons are used. Do yourself a favor, get enough healers (or people with healing offspecs, and get those that CAN’T heal to throw a bandage on her or something), nuke-heal her and get the achievement because she didn’t summon a single portal for anyone to go through in the first place.

Sindragosa

Have your Voidlord for this one again. It’s a relatively simple tank & spank, even on heroic. When she flies into the air, she’ll trap you in an ice tomb. Target it and get your Voidy to attack it to free you. Watch out as she’ll use this quite often as her health gets lower! Make sure you keep Voidy at or close to full health. I recommend Glyph of Demon Training to increase his armor by 10%, and Glyph of Health Funnel to make Health Funnel an instant heal, as well as Soul Link for the passive 3% of damage dealt healed back to you.

Heroic just makes things hit harder. It’s still doable. All You Can Eat requires that you don’t get more than 5 stacks of Mystic Buffet. Frankly, it’s easier to do that one as a group and nuke her down before she even does it 5 times, but if you really want to solo it, go ahead. Go behind pillars to break line of sight so that your stacks fall of, though with the ice tombs I doubt that’s gonna be easy!

The Lich King

I’m not gonna go through the achievements for this one solo, as I doubt they can be done. Been Waiting a Long Time for This requires you to stack Necrotic Plague to 30. This’ll kill you solo, no question.

Phase 1, your pet will tank ol’ Lichy, while you nuke him. Stay above 90% health so that Infest has no effect on you. Nuke Drudge Ghouls and Shambling Horrors. On heroic, make sure that you’re moving constantly out of the Shadow Traps, else you’ll go flying away like Team Rocket. This is the hardest phase to be frank, as there’s so much going on, and the Shadow Traps are REALLY annoying if you’re doing it heroic-style.

Transition 1 (70%), position yourself at the base of the stairs. Kill the Raging Spirits, and especially the Ice Spheres (they will send you flying as well if they touch you). Watch your health, a lot of damage will be coming your way!

Phase 2, you’ll see some Val’kyr flying around. They’ll be a bother as they’ll pick you up and carry you to your doom unless you have aggroed something in the last 45 or so seconds. At the start, you’ll be okay ’cause of the Raging Spirits that were attacking you, but every so often you wanna dismiss your Voidlord, take a hit from Skeletor there, then Flames of Xoroth your pet and Soulshatter to get the aggro back onto him. When FoX’s cooldown is up, dismiss, take a hit, resummon.  You won’t have Soulshatter (2 min cooldown, sadly), so ease the DPS a little.

He also casts Defile, which plonks a big area of crap on the ground you need to get out of asap, as it gets bigger each time it deals damage.

Transition 2 (40%) is exactly the same as the first. Kill spirits, kill orbs.

Phase 3, no more Infest! Yay! Kill Vile Spirits that spawn asap. They have low health so Rain of Fire or Fire & Brimstone: Incinerate may suffice here. They explode for about 20k if they get too close. Keep on the move! If he sends you into Frostmourne, then just keep on the move and avoid as much damage as possible. The Val’kyr are still flying around so remember to dismiss your pet, take a hit, then resummon whenever Flames of Xoroth comes off cooldown.

At 10%, you’ve pretty much won. You can survive Fury of Frostmourne through a combination of stupidly high warlock health, Twilight Ward, Unending Resolve, and a Soul Leech shield (though the latter was all it took for me) and continue to kill Lichface as the whole boring RP drags on. You get to this part, the fight is won, unless you do something dumb like walk off the edge of the platform.

Oh look, me doing it on 25 man normal. Maybe one day I’ll do heroic.

And with that, we finish the Lich King raids! But worry not, Cataclysm raids are next! And guess what? Blackwing Descent is hilariously easy on 10n mode.

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Here’s Raenah in her other job as a barmaid.

Warlocks of Draenor: Patch Note Updates?

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I’ve decided all future warlock-related WoD posts will be called Warlocks of Draenor, ’cause heck I read Warlords of Draenor as that half the time.

Since the last blog which went over a massive glut of information regarding the state of play for us in 6.0, 2 more updates have been made to the patch notes! So shall we go over the ones relevant to us?

  • Demonic Breath is going away again, and Howl of Terror is going back to being a level 30 talent. This is probably part of the CC reduction we’re seeing, but instead of flat-out removing this one, they’re just making it so you have to forego having Mortal Coil or Shadowfury. Fair enough, that tier was a choice between those two talents anyway. I used Demonic Breath ONCE. Just to see the visual. I surmise that’s the same for many people.
  • They clarified points on DoT Snapshotting. Basically, it’s going bye bye. “Periodic damage and healing effects now dynamically recalculate their damage, healing, Critical chance, multipliers, and period on every tick.” The exceptions to this are DoTs that deal damage based on a %age of a previous ability’s damage (Blackout Kick, or the Chaos Bolt DoT when using GoSac).
  • Pandemic is gone! But every class gets the Pandemic effect passively, but only to 130% of normal duration, down from 150%.
  • Healthstones share a cooldown with health potions, seperate from other potions. This means healthstones become a once-per-battle deal, as opposed to once per 2 minutes.

There’s also datamined changes to some of our spells, however these are not 100% official yet. They’re not in the patch notes, so grains of salt are useful here.

  • Corruption for Affliction (and apparently Destruction? I assume then Immolate in that case) now scales with 24% of your spell power, up from 17%.
  • The Demonology level 100 talent Demonbolt scales with 400% spell power, up from 300%.
  • Agony scales with 35% of spell power (was 26%), Haunt with 394% (was 263%), and Malefic Grasp now scales with 20% (was 13.2%). Its proc that forces your DoTs to tick for 30% of normal periodic damage now ticks for 40%!
  • Hand of Gul’dan scales with 20% of spell power (was 14%), and Doom does 4+200% of spell power, rather than 4,004 + 93.75%.
  • Chaos Bolt scales with 348.4% of spell power (was 290%), and Conflagrate now scales with 210% (was 173%).
  • Glyph of Siphon Life has spec-specific tooltips, and works with Immolate for Destruction.
  • Glyph of Soul Consumption also has spec-specific tooltips. You need to kill something with Chaos Bolt for Destruction, or in demon form with Demonology.

It basically looks like a removal of base damage on most abilities, with increased spell power scaling to compensate. Simple enough. These numbers are subject to change though, they were datamined, not official patch note numbers.

A potentially nice bit of news for those that lament the loss of Drain Soul:

We’re planning to merge Malefic Grasp into Drain Soul, instead of the other way around, in the next build. (Celestalon)

So hopefully we keep that iconic spell and visual. From what it sounds, it seems that Drain Soul will function as Malefic Grasp does now above 20%, then it’ll change to Drain Soul functionality in execute range (where your DoTs tick for 100% of their damage per DS tick).

For those that are wondering how Grimoire of Sacrifice will interact with your bigger, badder demons in the Demonic Servitude talent:

Planning to indeed make it a bad idea to Sacrifice your Big Demon. However, we’re working on new abilities for the Doomguard/Infer. (Celestalon)

I guess they’d rather people take the talent because they want the demons, not just to sacrifice them. Fair enough. Worried about the loss of Soulshatter, and fretting that you’ll keep ripping threat from your Voidlord?

We’ll adjust their aggro generation to compensate, so that you don’t need it.  (Celestalon)

It’d be nice if their taunt affected a small area too, so that they can taunt multiple enemies at once, but I suppose that’s just wishful thinking! Finally, Carrion Swarm’s removal prompted a couple warlocks to ask if it’s possible that it will be re-implemented, and here’s the answer they got:

Not likely. It’s power that we don’t want them to have.  (Celestalon)

Pretty straight-forward. We don’t have a “why” yet, but it’s probably part of the general CC/interrupt pruning.

Here’s Raenah and a mantid in a statue form. Look at how my Voidlord refuses to assist either of us. Bastard.

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