Or the Beginners Guide to Destruction
Meet Inxy, the not-so-newly boosted goblin warlock. She’s currently decked out in a mixture of the 483 boost gear and 496 Timeless Isle gear, with a 535 set of bracers for good measure. What’s this blog post about? It’s gonna be about the basics of playing a destruction warlock, and just how to handle gearing up though that pesky Timeless Isle, and getting a decent weapon and trinkets from Throne of Thunder.
A Basic Look at Destruction
So, the first thing you want to do when you log into your boosted character is to select your talents.
The first tier of talents is all about health management, and I nearly always go with Soul Leech. When you deal damage, it grants you an absorption shield equal to 10% of the damage dealt, capping at 15% of your health. This is kinda reminiscent of the death knight’s Death Strike, in that it provides you with a means of damage mitigation as well as attack. The other talents are okay if you need on-demand healing, but you have many other sources of that, make no mistake.
The second tier is your short-tem CC tier, and as you can see, I tend to opt for Mortal Coil. It causes an enemy to run around in horror 3 seconds, and restores 15% of your health. Shadowfury is good for if you need the AoE stun. Personally, I’ve never used Demonic Breath. Maybe the snare effect is good for PVP?
The third tier is all about damage reduction! I tend to stick with Soul Link. When you have a demon active, 20% of damage you take is transferred to it, and you are both healed for 3% of damage you do. If you opt to take Grimoire of Sacrifice as a talent however, then Soul Link increases your health by 20%. Dark Bargain makes you invulnerable for 8 seconds, then puts an 8 second DoT on you equal to 50% of the damage done. Sacrificial Pact sacrifices 25% of your demon’s health (Or yours if you have no demon), and puts an absorption shield on you equal to 400% of the health lost. Both are really good when you know that a massive damage spike is incoming. It’s a free choice here.
Fourth tier is all about self-preservation, at a cost. Burning Rush drains 4% of your health per second when activated, but increases your speed by 50%, and you can’t be slowed to below 100%. Useful for when you need to move quickly in a fight! Unbound Will removes harmful debuffs, and loss-of-control effects, at a cost of 20% of your health. Got a debuff you want to get rid of, but save a healer a job? Use this! Blood Horror is a PVP talent with only slightly situational benefit in solo content. For 5% of your health, it places a buff with 1 charge on you. When someone melees you, the charge is spent and the attacker flees for 4 seconds.
Fifth tier is all about your demons! All of these talents are close in performance to one-another, so go with what your situation requires. I tend to go with Grimoire of Supremacy when out-and-about in the world, or doing solo stuff (the Voidlord is an AMAZING personal tank), and Grimoire of Sacrifice in group content (raids, dungeons, world bosses and the like).
Tier six. Your DPS increasers. Kil’jaeden’s Cunning allows you to move when casting your spec’s filler spell. When doing solo stuff, I tend to stick with this one. Archimonde’s Darkness grants you two charges of Dark Soul, your major DPS cooldown. I tend to use this in raids. Mannoroth’s Fury increases the size and damage of your AoE for 10 seconds on activation, but honestly? It falls behind. It’s fairly situational in use.
Now then, how exactly does one do destruction?
You have 4 embers, and each one consists of 10 “emberbits”. Incinerate is your main method of filling them; each hit grants 1 emberbit, critical hits grant 2. Conflagrate grants emberbits in the same way; normal hits grant 1, crits grant 2. Immolate grants 1 emberbit on critical strikes only. Rain of Fire has a 12.5% chance of granting 1 emberbit on a hit. There are four ways of spending full embers. Chaos Bolt (your main nuke), Shadowburn (your execute), Flames of Xoroth (instant demon resurrection) and Ember Tap (your self-heal).
- Curse of Elements increases magic damage done to the target by 5% for 5 minutes. Always have this on your target. If there’s a rogue in your group, you don’t need to apply this; their poisons do that job for you. Happy days!
- Immolate. It’s your main DoT, keep it up constantly. Refresh it at around 5 seconds left to ensure it doesn’t drop off.
- Conflagrate on cooldown! This provides you with a buff called Backdraft, which lowers the cast time and mana cost of Incinerate and Chaos Bolt by 30%. It has two charges, and generally you don’t wanna keep more than 1, as it’s potential wasted charges in the future.
- Chaos Bolt is your main nuke. It costs 1 full ember, and it always critically strikes. In addition, the higher your crit rating, the bigger the boost to Chaos Bolt’s damage! You shouldn’t just spam them whenever you can however; I’ll go into more detail on this below.
- Shadowburn replaces Chaos Bolt in your rotation when an enemy reaches 20% health.
What do I do in cleave or AoE situations?
In a cleave situation, you want to start using Havoc. When you cast it on a target, it duplicates any single-target spell you cast on another target, up to three times (once, in the case of Chaos Bolt). So you Havoc an add, and fire an Immolate on a boss. It’ll hit the add too! In an AoE situation, you want to start using Rain of Fire, which is a targeted AoE spell. Does extra damage to immolated targets. You can use this in a cleave situation too, if the enemies are close enough together. You also want to start using Fire & Brimstone. This modifies a number of your single-target spells to affect a 10-yard area around the target. Spells affected are Immolate, Conflagrate, Incinerate, and any Curse Of… spells.
What major DPS cooldowns do I have?
Dark Soul: Instability is the first major one. On a 2 minute cooldown, it increases your critical strike chance by 30% for 20 seconds. Probably best to use this whenever it comes off cooldown for a serious DPS burst. Summon Doomguard/Terrorguard and Summon Infernal/Abyssal share a 10 minute cooldown, and summon a powerful demon to aid you for a full minute. The Doomguard is best on single target, the Infernal if you need some strong AoE.
When should I be casting Chaos Bolt?
- If you’re about to cap on embers. Generally, it’s recommended fire off one at about 3.5 embers, to prevent getting 4 full embers (it makes any future ember gain wasted, as you can’t go above 4)
- You are under the effects of Dark Soul, or powerful intellect/crit trinket procs. This is the point when you want to cast as many as you can, to take advantage of the potential massive damage boost!
Note that you can replace Chaos Bolt with Shadowburn when your target is below 20%, with the same criteria.
I’m using Grimoire of Supremacy. What demon should I use?
If you’re just mooching around the world (Timeless Isle for example), then you want the Voidlord. It’s a great personal tank, very resilient, very good at holding aggro. For group content, if it’s a single target fight, the Observer has a very slight DPS increase over the other demons. Fel Imp is good in fights where you change targets a lot, as it doesn’t have to run around all over the place, it’s a bit of a turret.
I’m using Grimoire of Sacrifice. Which demon do I kill?
Harsh way of putting it. It depends on what ability you want. You see, you have an ability called Command Demon, which changes based on what you have summoned or sacrificed.
- Fel Imp: Singe Magic, which removes debuffs.
- Felhunter: Spell Lock, an interrupt.
- Succubus: Whiplash, damage and knockback.
- Voidlord: Shadow Bulwark, boosts hp by 30% for 20 seconds.
Something’s attacking me! Help!
You have a number of cooldowns to help you defensively, don’t worry!
- Ember Tap. Costs 1 ember, heals you for a percentage of health, boosted by mastery rating. Instant cast. No cooldown.
- Unending Resolve. Reduces damage taken by 40% and prevents interrupts and silences for 8 seconds. Instant cast. 3 minute cooldown.
- Soulshatter. Reduces your threat by 90% against everything in a 50-yard radius. Instant cast. 2 minute cooldown.
- Twilight Ward. Absorbs an amount of shadow or holy damage based on your spellpower for 30 seconds. Instant cast. 30 second cooldown.
- Healthstones! Restores 20% of your health. 2 minute cooldown.
- Howl of Terror. Causes up to 5 enemies in 10 yeards of you to flee for 20 seconds! Damaging them may break the effect. 40 second cooldown.
- Fear. Causes an enemy to flee for 20 seconds. 1.7 second cast time.
So how do I gear up on Timeless Isle?
Simple. Open chests scattered around the isle and kill things! You may receive special tokens that when used, turn into an item level 496 (or 535 when used with a Burden of Eternity) piece of gear! You can only use cloth tokens though, warlocks can’t wear leather or anything like that.
But… How do I kill the elites there?
Oh it’s simple really. Have your demon tank for you, this negates a LOT of danger, and makes the Timeless Isle less dangerous for warlocks than nearly any other class. Remember that you have a way of healing your demon. Health Funnel siphons life from you to your demon!
- Pink birds: Avoid their conal cast, Gust of Winf. When they start to use it, you see the area of effect on the ground. Step out of it.
- Big blue crabs: Claw Flurry is what you wanna avoid here. When you see it begins to cast it, MOVE AWAY FROM THE FRONT OF IT. This one CAN kill you very quickly.
- Turtles: When they spin, run away. When they do Snapping Bite, don’t be in front of it.
- Tigers: Avoid the leap, it stuns you. Avoid the conal AoE, it puts a nasty bleed on you. You pull one, you tend to pull a few, so be wary.
- Big snakes: They have 1 attack, it has a 3 second cast time, and it does 25% of your maximum health in physical damage. Ouch. Definitely have your pet take this one, while you stay far away and blast it to bits.
- Froggies: Another you’ll need your pet to tank. Every time they attack, they also apply a DoT to their target. This deals periodic damage, and when it stacks to 10, the target dies. Pull them one at a time!
- Elementals on the beach: Has a nasty cast called Steam Blast that hits in the region of 100k. Can be interrupted, can be kited. You move far enough away from them, they have to stop casting and move, as it has a range of only 10 yards.
- Elementals in the cave: Use the blue campfires beforehand to place a buff on yourself that reduces fire damage. Interrupt their cast, even with the buff it’s nasty damage. Get out the circle when they cast Spiritflame Strike, it’s close to a one-shot.
Once you’re slightly better geared (496/535 in most slots), you can also take on a few of the Ordon enemies!
- Ordon Fire-Watcher: Pyroblast hits quite hard, but if your voidlord has aggro, you’re golden. Try and avoid the areas Falling Flames hits, they do about 200k.
- Ordon Candlekeepers: Breath of Fire needs to be dodged. When they start casting it, they don’t turn around to re-aim it. If given a chance, they’ll explode for a stun and big damage when near death. Shadowburn them fast!
- Ordon Oathguards: Cracking Blow can be sidestepped. Generally it focuses this on your voidlord, so try not to stand directly behind it. When paired with another Ordon mob, they channel a 75% damage reduction on themself AND the other mob. Just damage through it, or interrupt it if you must. When it uses a shield ability, damage it from behind.
- Burning Berserkers charge for a big chunk of health if you engage them from too far away. Avoid their small AoE. Can buff their damage dealt. Voidlord tank!
- Blazebound Chanter: Pyroblast still hurts. Avoid falling flames. Summons a big-ass golem that hits VERY hard (think Vengeful Spirit from a Warbringer, only worse). To handle this, use a Rain of Fire on it when it spawns to get it to aggro onto you, then kite it.
- Eternal Kilnmaster: Definitely send your voidlord in for this one. If you’re too far away, they charge like a Berserker only worse. Blazing Blow hits in a narrow cone centered on his target. Make sure it’s your voidlord! Summons a kiln that increases casting speed.
- High Priest of Ordos: I really wouldn’t if I were you. They’re like the above 2 enemies combined on steroids.
- Molten Guardians. Be at max range from them. Send in your demon. Move out of black things on the ground, it’ll erupt for massive damage. Horrid for melee characters, but you’re not melee, are you?
Honestly, those last 4 enemies should only really be tackled when you’re in decent gear, there’s so much that can go wrong with them.
I need a weapon! Should I buy one from the vendor?
I’d say no. Spend your Timeless Coins on Mogu Runes of Fate instead. These grant you a bonus roll from bosses in Throne of Thunder, with a nice chance to get some loot! Which bosses should you spend coins on?
- Horridon: Dinomancer’s Spiritbinding Spire (2h staff), Venomlord’s Totemic Wand (1h wand)
- Megaera: Fetish of the Hydra (offhand)
- Dark Animus: Athame of the Sanguine Ritual (1h dagger)
- Twin Consorts: Suen-Wo, Spire of the Falling Sun (2h staff)
- Lei Shen: Lei Shen’s Orb of Command (offhand)
And while on the subject of coining bosses in ToT, you can’t go wrong with getting a trinket or two, especially if Timeless Curios are refusing to drop!
- Council of Elders: Wushoolay’s Final Choice
- Megaera: Breath of the Hydra
- Dark Animus: Cha-Ye’s Essence of Brilliance
- Lei Shen: Unerring Vision of Lei Shen
With your Timeless Isle armor, and Thone of Thunder weapons/trinkets, you’ll be ready for everything Siege of Orgrimmar has to throw at you! And it just so happens that the first boss, Immerseus, drops the best trinket for warlocks (and casters in general, it seems)! Go forth and claim your prize!
EDIT: I forgot to mention another method of getting some good gear, though in hindsight, it may seem obvious. When you have 50 Lesser Charms, turn them in at the Shrine for your Warforged Seals, and go find yourself a Celestials group (And Ordos, if you’re eligible!). 553/559 gear is not to be sniffed at!
Ulduar. One of the raids that people hail as being the best, or one of the best, that WoW has to offer. It has a massive amount of achievements associated with it, a bonus boss, the voice acting of Jamieson Price (Yogg-Saron, also LORD JARAXXUS, Lu Bu, Algol, Seraph Lamington, and many other things I idolise the man for), new and interesting ways of activating hard modes, and a boss that can’t be soloed normally!
This is gonna be a fun one.
THE SIEGE OF ULDUAR
This covers the first four bosses, which are naturally rather easy. Getting the achievements for them however? Not so much. The first time I tried to solo this place, I didn’t hop in a vehicle for the gauntlet of trash. Don’t be like me, it makes life difficult.
Flame Leviathan: Big-ass vehicle made by Mimiron. To activate his hard mode, talk to Lore Keeper of Norgannon at the entrance and tell him to start up the defense systems before you start clearing the trash. Don’t kill off the big towers on the way up, just go forward and kill whatever gets in your way, including the mob-spawning towers.
For the boss himself, if you’ve NOT activated his hard mode, it’s a simple case of being in a demolisher, and using the Pyrite Barrel ability on him. It puts on a stacking (to 10, duration 10 seconds) DoT that will kill him, but you can only use the ability 10 times. This is enough. Move backwards as you fire at him so he doesn’t catch you.
For the hard mode, you’ll need to use more than 1 demolisher. What I do, you’ll see in the video below, but there’s some prep you need to do before you pull. First, take a demolisher to the south-eastern corner of the fight area, then make a slight wall around it of the other vehicles. This is because though he focuses on you, he also sends missiles at the other vehicles in the area, and we’re hoping the other vehicles divert fire from the second demolisher. You hop in your demolisher, approach from the south-western area, and throw a pyrite barrel. You want to space them out, so fire a couple normal shots in-between. As you do this, move towards the south-east corner, keep the DoT up. When you start running low on health in Demolisher#1, spam the pyrite! If you get him below 50%, you did good. When the vehicle is destroyed, hop in #2.
Repeat the process, this time heading northwards, space the pyrite out slightly, then spam it if you’re getting low on health like I did. Demolisher#2 gets destroyed, so run! Use Burning Rush, take a hit from his ram (it knocks you back pretty far), and wait for the DoT to finish him off. If it drops, and it’s still alive, you’ll have to kill it yourself, so I hope you took Kil’jaeden’s Cunning! Keep the speed boosts up, pop your cooldowns, and let’s hope that beast don’t ram you to death.
I promise the rest of the bosses won’t warrant such a wall of text. Well, maybe Thorim. And Yogg-Saron. And Algalon…
- Three Car Garage: This one requires three visits. You need to defeat the boss in each of the three vehicles.
- Dwarfageddon: Kill 100 Steelforged Defenders in 10 seconds. They spawn infinitely from the towers, so it’s easy enough to get.
- Unbroken: Kill ol’ Flamey on your first attempt, without repairing your vehicle. Easy to do if you’re not doing hard mode.
- Orbital Bombardment/Orbital Devastation/Nuked From Orbit/Orbit-uary: Defeat the Flame Leviathan with 1/2/3/4 orbital defense systems active respectively. Fulfilling one achievement awards the ones below it as well, so if you get Nuked From Orbit, you also get Orbital Devastation and Orbital Bombardment.
- Shutout: Kill Flame Leviathan without causing a system shutdown. Honestly, I’ve never SEEN a system shutdown, so there you go.
- Take Out Those Turrets: Can’t be done solo. Requires you to be a passenger in a demolisher, get catapulted onto the boss, and then destroy a defense turret.
Ignis the Furnace Master: TANK AND SPANK. There is nothing of note here. Doesn’t even have a hard mode, pfft.
- Stokin’ the Furnace: Kill him in under 4 minutes. Not hard.
- Hot Pocket: Survive being thrown into his slag pot. I think it’d be harder to NOT survive it.
- Shattered: Wait for him to summon 2 Iron Constructs. Kite them into fire left by Ignis until they reach 10 stacks of Heat, which causes them to get a new debuff called Molten. It lasts 20 seconds. Now kite them into the water on the side of the fight area. This causes a new debuff called Brittle. Kill them both within 5 seconds of each-other.
Razorscale: Another simple fight. First phase, you can’t attack the boss. Adds will periodically enter the fight for you to slaughter, while some NPCs repair the harpoons. Once they’re fixed, use them to bring the boss down. Nuke her. Once she gets to 50%, she won’t fly back up again. Talk to the Expedition Commander to begin the fight. Hint: He’s not a dwarf.
- A Quick Shave: Kill her having let her land once, and only once. Easy!
- Iron Dwarf, Medium Rare: Kill 25 Dark Rune Guardian Dwarves with the boss’s Flame Breath. Self explanatory, really. Guess what? You don’t have to do it all in one run if you don’t want to. If you kill 10 one week, 10 another, then 5 in a third week, you get the achievement. Happy day! Kill the Sentinels (no cloak, it’ll cleave and kill everything else too), wait for the harpoons, get the boss to below half health, then wait for her to kill the guardians. Be wary of Fuse Armor, it’s annoying. Most likely easier to do this one with others.
XT-002 Deconstructor: Another glorious tank & spank here. When he gets to 75%, his heart is exposed. Kill it to enter his hard mode! He gets restored to full health, and hits harder, but your voidlord’ll be fine. Watch out for Tympanic Tantrum, it hits HARD.
- Must Deconstruct Faster: Kill him in the oddly specific time of under 205 seconds.
- Heartbreaker: Kill his heart, then kill him. Meanie.
- Nerf Gravity Bombs: Don’t let a gravity bomb kill you.
- Nerf Engineering: Don’t let any scrapbots heal XT.
- Nerf Scrapbots: Kill 20 scrapbots using a boombot in 12 seconds. At 75%, 50% and 25% health, XT exposes his heart and adds summon. Get the heart low but DON’T KILL IT. Push him into the next heart phase quickly, then a third time quickly. This achievement is very RNG focused, hopefully you will have enough scrapbots near enough boombots. Kill a boombot, it’ll kill the nearby scrapbots. I’d recommend having your voidy tank XT in a corner.
THE ANTECHAMBER OF ULDUAR
This area houses my favourite boss in the instance, but let’s do the other 3 first.
Assembly of Iron: Honestly, it’s a pretty simple tank & spank, but keep an eye on your health levels. The hardmode of this fight is all in what order you kill them in; killing Steelbreaker last awards the achievement for the meta.
- I Choose You, Runemaster Molgeim: Kill Molgeim last.
- I Choose You, Stormcaller Brundir: Kill Brundir last.
- I Choose You, Steelbreaker: Guess.
- But I’m On Your Side: Kill the last member of the assembly while under the effects of the Iron Boot Flask, which is a consumable you purchase from Olug Alegut or Rork Sharpchin for 10 Relics of Ulduar.
- Can’t Do That While Stunned: Another of those “much easier as a group” achievements, this requires you to prevent Brundir damaging anyone with Chain Lightning or Lightning Whirl. Interrupts are the order of the day here, along with nuking him first. Your pet counts as something that you can’t let be damaged.
Kologarn: A weird one, this. I prefer to do this petless, as he has an ability called Stone Grip which he uses to grab you. If you’re alone (ie your pet then dies), this’ll reset the fight. If your demon survives for 8 seconds, then YOU die. He won’t use this if you’re the only target, however. He also won’t grab you if he’s using his eye beams. Simply nuke the main body, unless you’re achievement hunting. Stick in melee range, unless you’re a fast nuker. He uses Petrifying Breath on targets he can’t reach, which puts a stacking debuff that increases damage taken.
- Disarmed: Kill both arms and the main body within 12 seconds of each-other. Relatively simple for a warlock with Havoc. Get the head down to about 20%, get the arms to a Chaos Bolt-able level, Havoc one arm, target the other and fire. Finish off the head.
- Rubble and Roll: When you kill an arm, it spawns 5 rubbles. The arms respawn after a short while. Kill 25 rubbles.
- With Open Arms: Kill Kologarn WITHOUT killing his arms.
- If Looks Could Kill: Don’t get hit by those eye lasers of his. This includes pets, so another reason to go petless here.
Auriaya: Tank and spank of the easiest kind. Has a horrifying death screech. I’m honestly shocked my neighbours haven’t called the police.
- Crazy Cat Lady:Kill Auriaya without killing Sanctum Sentries.
- Nine Lives: About a minute into the fight, she spawns a Feral Defender. Kill it. Wait for it to revive, kill it again. Do this until it has died NINE TIMES. Ugh.
Algalon the Observer: My favourite! You definitely need your voidlord to tank this one, at lower gear levels he hits like a truck. Don’t think that this is your cue to sit back and nuke, you have some moving around to do! Big Bang hits for about 100k on 25man, but hopefully your soul leech shield will absorb all that. When you see that he’s casting Cosmic Smash, move from where you are. He’ll send a fireball at that location which will knock you up VERY high, taking off over half your health when you land again. Adds can be a nuisance, if they start to bother you, kill ’em, otherwise run around to prevent them hitting you. Don’t go into black holes.
Phase Punch stacks to 5, then fades the target out of existence. This’ll be on your pet, so don’t worry too much about it. Flames of Xoroth and Soulshatter if needed.
(VIDEO WILL GO HERE AT SOME POINT)
- Supermassive: Close 3 black holes in 10 seconds, then defeat Algalon. May be another of those “easier in a group” dealies. You kill a Collapsing Star, it spawns a black hole. To close it, you kite a Living Constellation into it. Requires good positioning and a bit of luck.
- Observed: Kill Algalon. Rewards a title! Starcaller on 10 man, Astral Walker in 25 man.
THE KEEPERS OF ULDUAR
These are the watchers that protect Ulduar on behalf of the titans, only Yogg-Saron has made them go mad. Let’s go beat the crazy out of them, beginning with…
I’ll be honest with you, I’ve never done this one solo. It IS doable, but requires glitching the encounter slightly. Keep your voidlord on passive. You basically kill everything in the arena, hit the switch and run through to the first big mob. Pop any speed boosts you can, tag the big enemy then run run run back into the arena before the instakill spark gets you. The encounter will reset, but the gate won’t close for a while, and the colossus will still be chasing you. Move your voidlord to the centre of the arena, get back through the gate before it closes, and wait. When the arena mobs respawn, have your voidlord hit one of them, then dismiss him. This makes them aggro onto YOU.
They’ll run through the gate, Kill the giant, and all but 1 of the arena mobs (I generally save the Dark Rune Acolyte as I can one-shot him). Run up, killing everything on the way, go up the stairs, kill the colossus to open the door, then go hug the wall (running through the centre to Thorim will make you fall afoul of traps) to Thorim.
This part is where good timing is critical. You need to kill the mob you saved from the arena, wait for Sif to spawn, hit Thorim, jump off and land in the arena before he does. From here, you kill him as normal.
What appears to be a recent change to Ulduar is the fact that in order to unlock the way to Vezax and Yogg-Saron, you don’t have to beat Thorim! Happy days. Further joy comes in 6.0:
.@HenkeLennartsso Changed in 6.0: Thorim won’t trigger the deathball/reset when his arena is empty.
- Lose Your Illusion: Get to Thorim in under 3 minutes. Speedy.
- Siffed: Beat up Thorim while Sif is there.
- Don’t Stand in the Lightning: When Thorim is engaged, don’t get hit by his lightning.
- I’ll Take You All On: Be one of the people who goes through the tunnel. You’re doing this solo? Guess that’s you then.
- Who Needs Bloodlust?: Kill Thorim when under the effects of Aura of Celerity. To get this, you need to mind control a Dark Rune Warbringer. You can’t mind control things, so you can’t do this solo. Hope you have a priest for a friend.
EDIT: I finally managed to do it! Watch me here.
Hodir: Tank and spank! The “hard mode” is a timed event; kill him in under 3 minutes. The only thing you need to watch out for is his ability Flash Freeze. To avoid it, you need to stand atop a pile of snow that forms shortly before he casts it, indicated by a large circle on the ground. Avoid falling stuff in general. Free the NPC’s if you like.
- I Could Say That This Cache Was Rare: Speed kill! Beat Hodir before he smashes the rare cache. You have around 3 minutes to do this.
- Cheese the Freeze: Don’t get hit by Flash Freeze!
- Getting Cold In Here: Don’t get more than 2 stacks of Biting Cold. Keep moving around, or stand by the little campfires.
- I Have the Coolest Friends: Don’t let the NPC’s die! You have no way of healing them (which will bite us in the ass further on down the line), so a speed kill is the order of the day here too.
- Staying Buffed All Winter: Be under the effects of Toasty Fire, Starlight and Storm Power simultaneously. NPC’s cast the third one, the campfires give the first buff, and beams of light give the second. You need a second player for this, however; Storm Power is the result of a player with storm clouds around them moving to another player.
Freya: Two ways of doing this. You’re overgeared? Focus Freya, burn her down HARD. Stand under mushrooms to avoid silencing. Undergeared? You can’t outdamage her healing, but the multiplicative effect diminshes for each add wave she summons and you subsequently kill. Get her down to a point you CAN outdamage the healing, then do so.
Clear the trash beforehand. There are three Elders you can kill; leaving them alive triggers Freya’s hardmode when you engage her. It’s an easy tank & spank when they’re all dead. It’s moderately difficult when they’re not.
- Knock on Wood/Knock, Knock on Wood/Knock, Knock, Knock on Wood: Kill Freya with 1/2/3 elders alive respectively.
- Deforestation: Kill 2 Water Spirits, 2 Storm Lashers and 2 Snaplashers within 10 seconds.
- Lumberjacked: Kill all three elders within 15 seconds. Clear trash, then kite one to the second, then kite them to the third.
- Con-speed-atory: Kill Freya within 20 minutes of killing the first enemy in the conservatory.
- Getting Back To Nature: Kill Freya when she has 25 stacks of Attuned to Nature. She starts with 150, and she loses stacks for each add you kill. Get her to 25 then nuke.
Mimiron: So much fun! Four phase fight. First is a tank and spank; have your Voidlord tank the boss while you blast it to oblivion. Second phase, watch out for Rocket Strike. It’s a 1-hit KO. I recommend keeping on the move. Third phase, Nuke the flying thing. Kill adds if they bother you.
Fourth phase sees all the parts come together like some sorta nightmarish Megazord. They need to be destroyed within 10 seconds of each-other, so spread out your damage evenly. Again, watch out for those Rocket Strikes. Get the parts down to Shadowburn range, then finish them off.
Hard mode adds more health, more damage, and FIRE. LOTS OF FIRE! How to activate it? Hit the switch at the back of the room.
- Firefighter: Activate the self-destruct switch (that big red button on the back wall) before engaging Mimiron. Beat him.
- Not-So-Friendly Fire: Have Mimiron kill one of the little robot adds from phase 3 with Rocket Strike in phase 4. Aww.
- Set Up Us The Bomb: Don’t get hit by the mines in phase 1, Rocket Strike in phase 2, or bomb bots in phase 3.
THE DESCENT INTO MADNESS
General Vezax: Tank and spank! Only with a twist. I prefer to do this fight as Affliction, as your three DoTs don’t really cost much mana, and haunt only costs a soul shard. There’s a special annoyance with this fight, you see; no passive mana regen! The only way to actually regenerate mana is to kill a Saronite Vapor, and sit in the puddle it creates. This consumes health but returns mana at a steadily increasing rate. Be careful not to kill yourself!
As affliction, you shouldn’t need to do this, just DoT him, have your voidlord tank him, and wait. Refresh DoTs when necessary. To do this as Destro, try to have a little restraint, and definitely use those mana regenerating puddles.
- I Love the Smell of Saronite in the Morning: Allow 6 vapors to fuse into a Saronite Animus, kill it, then Vezax. Rather difficult to solo as a mana-based class, I recommend bringing a friend. Maybe a healer. You’ll be waiting around a lot!
- Shadowdodger: Don’t get hit by Shadow Crash. Simples.
Yogg-Saron: Ah, the big one. The really difficult, RNG-heavy one. Before you go into the room, you have the option to speak to the 4 keepers of Ulduar and request their assistance in the fight. Mimiron increases your damage dealt and movement speed, and weakens tentacles. Freya creates sanity wells (they restore sanity when you stand in them), and increases damage done and healing received. Thorim also increases damage done, and increases your total health. He also makes the Immortal Guardians in phase 3 killable. Hodir increases damage yet again, and reduces damage taken. He also protects you from death by encasing you in ice for 10 seconds, but can’t do it constantly. Have your voidlord out.
Phase 1: Go to the middle of the room where Sara is. Clouds will bubble and form guardians. Kill them near Sara to damage her. Do this 8 times and phase 2 will begin. You can force guardians to spawn by walking into clouds. Kill any remaining guardians.
Phase 2: This phase is where your sanity starts getting attacked, if it gets low, go stand in one of the green sanity wells on the outside of the room. Tentacles spawn every so often. Kill them. One of them likes to pick you up and wave you around like a trophy; have your demon kill it. Small ones put an annoying debuff on you that stuns you at random intervals. Kill them before they can cast it! Eventually, Yogg will shout “MADNESS WILL CONSUME YOU!” and create portals into his head; make a beeline for them!
Brain Room: There are several different brain rooms, but the premise in each remains the same. Plonk a Rain of Fire wherever you see an NPC, they turn into tentacles, then die as they have low health. Once all of them are killed, you can attack Yogg’s brain. Kill it then leave via the portals. See the little chattering skulls around the room? DO NOT FACE THEM, they drain your sanity. You have 60 seconds to do this, so I hope you have good DPS, or can risk having to go in again. If 60 seconds elapses, you go insane, which effectively mind controls you, then blows you up when there’s nothing left for you to kill.
Phase 3: You get spat out. Ew. Nuke Yogg-Saron! Ignore adds (unless you have Thorim active) as they can’t die anyway. Try and have your voidlord pick them up. Whenever he uses Lunatic Gaze, TURN AWAY FROM HIM. It reduces sanity by 4% every second, and you’re probably low at this point if you don’t have Freya active.
Yes, you can solo this on 25 man too. No, I haven’t yet. It’s rather difficult, and still heavily RNG-based. Killing Yogg+0 on 25 man nets you the CHANCE to get Mimiron’s Head, the coolest mount ever.
- Three Lights in the Darkness/Two Lights in the Darkness/One Light in the Darkness/Alone in the Darkness: Kill Yogg-Saron with the assistance of three, two, one, and no keepers respectively.
- They’re Coming Out the Walls: During phase 1, kill 9 guardians in 12 seconds. You’ll have to force them to spawn by running into clouds, then nuke them down together.
- He’s Not Getting Any Older: Kill Yogg-Saron in under 7 minutes.
- Drives Me Crazy: Beat Yogg without anyone in your raid going insane. You’re soloing? Well, you get this by default. Unless you do what I did in my demo video below, oops.
- In His House He Waits Dreaming: There are three versions of the brain room. One with Arthas, one with Deathwing, one with Garona. See them all. Doesn’t have to be done in one visit.
- Kiss and Make Up: /kiss Sara during phase 2. She’s on top of Yogg’s head. Pucker up!
And there we have it. All the bosses, all the achievements. Some bosses (Yogg, Thorim, Mimiron) are a lot harder than others (Auriaya, Ignis, Vezax), but there’s some fantastic stuff to see here. Best raid in the game? That’s for you to decide, I guess.
Next solo guide, naturally, will be Icecrown Citadel. I may also do a quick guide to the Timeless Isle and an introduction to Destruction for people who boosted a warlock to 90, seeing as I boosted a horde warlock to 90 t’other day.
Because I haven’t posted a picture of Lillorigga the warrior recently, here she is dodging the attack of a filthy demon! Parry! Riposte! Thrust!
Hmm. Lots to cover here, but these are the smaller raids of Wrath of the Lich King, only containing a small number of bosses, as opposed to the great hulking behemoths of raids that are Ulduar and Icecrown Citadel.
The Eye of Eternity: MALYGOS
He’s voiced by the guy who does Liquid Snake! Anyway… It’s a relatively simple fight, so long as you know what you are doing. It’s split into a number of phases.
Phase 1: This is a simple tank and spank, but the key here is doing as much damage as possible. He starts transitioning into phase 2 at 50% health, but you can still damage him when he’s flying into the air and giving the blah-blah. Pop your Dark Soul at about 60% and fling Chaos Bolts into him, with any luck you can get him really low, but bear in mind he can’t be taken below 1hp. He has an attack that’s more annoying than deadly in this phase, where he sends you whirling up into the sky for a few seconds.
Phase 2: At this point, Liquid Malygos is untargetable, and he summons adds on flying discs to attack you. Kill them all. It’s easy.
Phase 3: Malygos will come back at this point and shatter the platform you’re standing on, but don’t worry, you land safely on a dragon! Your performance in the first phase will dictate how long this final part takes. Your dragon has a number of abilities, but only 3 are of any interest to you. You must follow this rotation while strafing and avoiding clouds of death:
Use an ability every 2 seconds or so, to ensure you don’t run out of energy. Eventually, Malygos will fall and you’ll get some spanky loot! Bear in mind that your dragon’s health scales up with your item level, so at higher gear levels you can take more punishment.
Notable Loot: Reins of the Azure Drake, Reins of the Blue Drake
- You Don’t Have An Eternity: Speed is of the essence here; you need to kill Malygos in under 6 minutes.
- Denyin’ The Scion: Kill one of the Scions of Eternity in phase 2 while riding one of those fancy hover discs.
- A Poke In The Eye: You’ll get this by virtue of soloing him; it requires you to kill Malygos with a group of fewer than 9/21 people, depending on the difficulty.
- The Spellweaver’s Downfall: Kill Malygos. Simple as that.
Vault of Archavon
Frankly, this instance is ludicrously easy. 3 bosses are incredibly simple tank & spanks, the fourth isn’t really tough so long as you have your Voidlord.
Archavon the Stone Watcher/Emalon the Storm Watcher/Koralon the Flame Watcher: Your voidlord will tank. You will spank. Ignore any adds that might get summoned, don’t stand in any crap on the ground. Loot.
Toravon the Ice Watcher: A slightly different kettle of fish here; though this is a tank and spank, there is something you need to be careful of. He applies a stacking DoT on whatever’s tanking him which can multiply to unhealable levels if the fight drags on too long. He also spawns adds that pulse out damage, but they are easily nuked if they annoy you. To be on the safe side with this boss, pop your cooldowns and nuke him hard. Soulstone yourself just to make sure!
Notable Loot: Reins of the Grand Black War Mammoth (all four have a low chance to drop this mount).
- Archavon the Stone Watcher: Kill him.
- Emalon the Storm Watcher: Kill him.
- Koralon the Flame Watcher: Kill him.
- Toravon the Ice Watcher: Guess what? Kill him.
- Earth, Wind & Fire: Kill Archavon, Koralon and Emalon within 60 seconds of each-other. Clear the trash in the instance beforehand. Pull Koralon and Emalon, then run to Archavon, weakening the two on the way. Don’t engage Archavon just yet, but kill the other two at around the same time (Havoc is your friend!). Once they both drop, pop cooldowns and nuke Archavon. Honestly, I’d recommend Grimoire of Sacrifice for this as the bosses hit for very little. You don’t engage Archavon when killing the other two, as he may grab you and cause the other bosses to reset.
This place has only the one boss, but also sports three optional mini bosses. Honestly, Sartharion is an easy tank and spank, and the other dragons are similarly easy, though Shadron requires about 75k DPS to kill him before he summons a portal and becomes immune to attacks. With this in mind, we’re instead going to look at a particular achievement for this place, The Twilight Zone, which requires you to engage and kill Sartharion when all three drakes are still alive.
Clear the trash mobs around the place, but be careful not to pull the minibosses Shadron, Tenebron or Vesperon. Engage Sartharion, burst him. You need to kill him before Shadron engages you, else he’ll create a portal and make Sartharion immune to attacks. Trouble is, you go in the portal and the encounter resets.
When Tenebron comes down, have your demon tank him, and carry on nuking Sartharion. You need about 50k DPS to kill him before Shadron engages on 10 man, and about 120k on 25man.
Notable Loot: Title “of the Nightfall”, Reins of the Black Drake (The Twilight Zone (10 player)), title “Twilight Vanquisher”, Reins of the Twilight Drake (The Twilight Zone (25 player)), Dragon Hide Bag (22 slots!)
- Twilight Assist: Kill Sartharion with 1 drake minibosses active.
- Twilight Duo: Same as above but with 2.
- Twilight Zone: Outlined above! Kill Sarth with 3 bosses alive and well.
- Less is More: Kill Sartharion with less than 9 players on 10 man, or less than 21 players on 25 man.
- Gonna Go When The Volcano Blows: Don’t get hit by a lava strike. An easy way to do it is to stand in the lava the whole fight!
- Besting the Black Dragonflight: Kill Sartharion.
Trial of the Crusader
Relatively difficult. Consists of three encounters, the first being Gormok the Impaler. Relatively simple tank & spank, but the snobolds he throws are an annoyance as they interrupts non-instant spellcasting and stun you. They spawn for him to lob at you, kill them before he does so. If he manages to put one on you, I think you might have to get your minion to kill it. Make sure all snobolds are dead before the next bosses enter!
Acidmaw and Dreadscale are next. These are the hardest of the three! Kill Acidmaw first and as fast as possible, stand behind him, don’t stand in crap on the ground, as it’ll immobilize and stun you, which is a massive pain. Once he’s dead, Dreadscale is easy.
Icehowl is another tank & spank. If you get stunned with Arctic Breath, either wait it out, or use Unbound Will. EMFH also works if you’re a human!
JARAXXUS, EREDAR LORD OF THE BURNING LEGION!
Heh. Honestly it’s a simple fight. Destroy Nether Portals and Infernal Volcanoes as they spawn adds and this is annoying. If you’re geared enough, you can burn him down before he summons anything. Mistresses of Pain will spawn from the portals, any you need to blow them up asap. They interrupt your spells, and if you’re not tanking her, she’ll do Spinning Pain Spike, which deals 50% of your max hp as damage! Ouch!
Guess what? She’s not immune to Banish. Tank and spank Jaraxxus.
Difficult! Absolute first priority are the healers in the back. Try and interrupt them with Mortal Coil, Fear and Howl of Terror (the latter being particularly good as it sends EVERYONE running for cover). Pop cooldowns for this, and when one’s dead, focus the other healer. You’ll be left with 2 melee DPS and 2 ranged DPS, deal with them as you wish, but watch your health levels. Once the healers are down, the fight is a lot simpler.
They share a healthpool. Have both twins tanked by your voidy. Use the big black orb near you (Dark Essence) then focus all your fire on Fjola Lightbane. Honestly, a very simple fight.
When the fight starts, have your voidlord tank the boss and any adds. Destroy Frost Spheres, this’ll create patches of ice on the ground. You kill the adds on these patches, so they cannot dig underground and heal! Eventually Anub’arak will burrow himself, and you need to run away from spikes. Use your circles, gateways, and slow him down by leading him through ice patches. When he emerges, he’ll use Leeching Swarm, which drains 10% of your CURRENT health every second (NOT maximum health!), with a minimum of 250 damage being dealt. On Heroic? 20%. Burn burn burn as fast as you can!
Of course, if you’re geared enough, you can just nuke him and ignore any tactics, because he’ll be too dead to enter phases 2 and 3. Ho hum.
Notable Loot: No.
- Call of the Crusade: Kill all the bosses!
- Call of the Grand Crusade: Kill all the bosses… in heroic!
- Not One, But Two Jormungars: Kill Acidmaw and Dreadscale within 10 seconds of each-other.
- Resilience Will Fix It: Kill the faction champions within 60 seconds of the first one being killed.
- Salt and Pepper: Kill those pesky Val’kyr in under 3 minutes.
- The Traitor King: Wait until Anub’arak submerges. Kite the adds, he emerges. You should have enough Swarm Scarabs during the third submerge. Watch out for the Leeching Swarm damage! You need to kill 25 within 30 seconds of each-other. You can die afterwards if you like, it doesn’t require a boss kill. Generally a difficult achievement for non-tanks to do.
- Three Sixty Pain Spike: Kill Jaraxxus with 2 Mistresses of Pain alive. You have to wait around 2 minutes before he summons a second one.
- Upper Back Pain: Defeat Icehowl while 2+ Snobolds remain alive in 10 man, or 4+ in 25 man. Easy really, just don’t AoE.
So, this is a raid that exists. The minibosses are lame tank & spanks. Nukey nukey boom boom. So much so, I’m going to put a video of me nuking them here.
Baltharius the Warborn: He’ll stun you and split into two when he’s taken enough damage. Nuke.
Saviana Ragefire: Wait, she wasn’t a trash mob?
General Zarithrian: He fears sometimes. He does little else.
Halion: First phase is tank & spank. He summons a portal to the twilight realm. Second phase is tank and spank. Avoid crap like lasers and fire.
Phase three is a slightly different kettle of dragons, unless you’re well geared. Stay in the twilight realm (watch out for sparkly vampires!). You can pop cooldowns and attempt to damage him through his healing (easy enough), or you can wait for him to heal. His healing pushes him closer to the twilight realm, and when he’s fully in there with you, he deals double damage, but takes QUADRUPLE. Nuke nuke nuke as hard as you can!
Sometimes, AoE attacks somehow hit him in both realms, so use Rain of Fire a lot. Sometimes, self healing pushes him closer you as well. It’s frankly a stupid boss, and easy enough to solo. Avoid crap, as per usual.
Notable Loot: Hahahaha! No.
- The Twilight Destroyer: Kill Halion. Has 10 and 25 man versions, and heroic 10 and heroic 25 versions too., as well as a guild edition.
- No, that’s honestly it.
Well, that was fun, wasn’t it? Next guide will have Ulduar soloing, and how to do the achievements!
Here’s Raenah and Metasik staring down that pesky Lich King.
Ahh, Naxxramas. Formerly a level 60 raid, it was redesigned (ish) for Wrath of the Lich King. It’s also pretty easy to solo, and a few bosses drop battle pets for the Raiding with Leashes achievement!
The Arachnid Quarter
Anub’Rekhan: There is literally nothing threatening about this boss. Burn him down and laugh.
Grand Widow Faerlina: Burn her as well. For the achievement Momma Said Knock You Out, don’t kill her adds. Just focus on her. You might want to unequip your legendary cloak.
Maexxna: You can do this in two ways. First way, use Grimoire of Sacrifice, and burn her down. She hits fairly hard, so be warned. Second way, you can use your Voidlord to tank, but she’ll use Web Wrap on you, which is a 60 second stun. You can get your pet to break the web though. Burn her down, but be wary of her Frenzy ability, she’ll start doing some heavy damage.
For the Arachnophobia achievement, you need to kill Maexxna within 20 minutes of having killed Anub’Rekhan. Simples. Drops the Giant Bone Spider pet.
The Plague Quarter
Noth the Plaguebringer: Pet tank, you spank. Delightfully simple.
Heigan the Unclean: Tank and spank again. Has an ability called Spell Disruption that triples your cast time. Apparently can be avoided by staying 20-30 yards away from him. You can try and do the dance to avoid the poison damage but frankly it’s not necessary. To get the The Safety Dance achievement, don’t die. Pets don’t count.
Loatheb: Yawn. Tank and spank. Drops the Fungal Abomination pet. For the Spore Loser achievement, don’t kill any of the spores he summons.
The Military Quarter
Instructor Razuvious: This guy hits ludicrously hard compared to the other bosses here. Still a tank and spank, but at low gear levels, watch out for your/your demon’s health levels. You can kill his 2 adds if you like, it makes little difference.
Gothik the Harvester: Attack him while he’s on the wall. He summons mobs, you kill them. Their spirits go over to the other side of the room. Kill adds, kill adds, kill adds, then the gate will open. AoE all the ghosties, kill adds, kill adds. Yawn. When Gothik himself teleports in, nuke him down.
The Four Horsemen: Easy. Nuke ’em. You wanna try for the achievement though? It’s called And They Would All Go Down Together, and as the name suggests, you need to kill them all within 15 seconds of each-other. This is easier than it sounds, believe it or not. 2 of the horsemen run to you, the other two stay where they are and DPS you from afar. Get them each down to about 100-150k health, then stand in-between the two ranged bosses. Rain of Fire the two melee ones, and nuke the two ranged ones. Shadowburn when you can.
The Construct Quarter
Patchwerk: He can be reasonably difficult! Especially if you’re undergeared. It’s a DPS race, this fight, and you need to have your Voidlord tank him. Nuke the bastard, and hope you’re still standing when the dust settles. Naturally a lot harder on 25 man, as his health pool is larger, and he hits harder. Your warlock self-healing will do you wonders. For Make Quick Werk Of Him, kill him in under 3 minutes.
Grobbulus: Scarcely a boss. Tank and spank and move the fuck along. Next!
Gluth: Relatively simple. Tank and spank again, but he periodically summons adds that heal him if they get to him. Whaddyagonnado? Have your demon tank him at the far side of the room, while you stand where the zombies spawn. They hit for nothing practically so ignore them while you DPS the boss. After a short time, their health will drop dramatically, and they make a beeline for the boss. Nuke it now! On 25 man, each zombie that reached Gluth heals him for 8%. You can outDPS the healing at higher gear levels. Drops the Stitched Pup pet, which is weirdly adorable.
Thaddius: You need to kill the two adds before you can kill Thaddius. They need to die within a few seconds of each-other too. Dismiss your pet, jump over to Thaddius (use a speed boost if you need to), resummon your pet (Flames of Xoroth is you have the embers) then tank & spank. By virtue of doing this alone, you’ll get the Shocking! achievement.
Sapphiron: Tank and spank, yawn. He sometimes uses Icebolt, which puts you in a block of ice for a short time, and he uses this regardless of whether you are solo, or with your pet. It’s really of no concern, even on 25 man. You’ll automatically get the achievement The Hundred Club unless for some reason you’re wearing gear that gives you a frost resist of 100 or more.
Why are you wearing frost resist gear? Stop that.
Kel’Thuzad: Has an achievement tied to the first phase called Just Can’t Get Enough which requires you to kill 18 abominations. It’s easy, just AOE them down along with anything else around them. This is another of those fights that’s trivial WITHOUT your voidlord. Use Grimoire of Sacrifice, and he’ll never use Frost Blast on you (stuns you and deals 26% of your maximum health every second for 4 seconds, so yes an instant death), nor will he mind control you and force you to nuke your pet then reset. Watch your health.
You CAN use a pet if you like, but make sure you stay top of Kelly’s threat list, else boom, you’re most likely dead. This means turn off your pet’s taunt. TURN IT OFF.
Oh look, another retuning of a level 60 raid! Onyxia drops the much coveted Reins of the Onyxian Drake, and a 22 slot bag if you’re itching for space. Only one boss in here, so let’s get straight to…
Easy stuff as a warlock. Use your voidlord to tank, as per usual. Once she drops below 65%, she’ll take to the skies! At a high gear level, you can ignore literally everything and carry on nuking the crap out of her. She’ll fly off, immediately come down and then die. She won’t drop below 1hp until she lands.
At a low gear level? Keep focused on Onyxia herself, and use Rain of Fire centered on you to deal with the adds. You’ll be absolutely SWIMMING in embers here, so keeping healed is not a problem, though if it is, feel free to use Fire & Brimstone to nuke them all down. Be very careful when you see the message that she’s taking a deep breath; try and avoid the fire that she breathes ’cause it does a lot of damage.
Once she drops to 40%, she’ll land again, and fire off a raid-wide fear (though as you’re the only one here…). She does this periodically, but this is the point where you blow your cooldowns and smash her to pieces.
Achievements? We have a few!
More Dots!: Kill her in less than 5 minutes. Simple.
She Deep Breaths More: Avoid taking damage from Deep Breath. You need to know where she is when she takes off, so you can easily position yourself in such a way that her attack won’t hit you.
Many Whelps! Handle It!: A toughie, actually. Tank her near the entrance to the room. Once she takes off, run down one of the smaller tunnels. You’ll definitely need to use a speed boost, so Burning Rush or some sort of Engineering item I guess. Pretty hard to do alone, bring a friend along to make it easier if you like. They can run down the other passage and grab some little dragons too.
Well, those were two simple ones. Next time, I’ll cover the Obsidian and Ruby sanctums, the Vault of Arrchavon, the Eye of Eternity, and Trial of the Crusader. Ulduar and Icecrown Citadel are fairly hefty with a metric fuckton of achievements, so I will cover those in a third (and potentially fourth?) entry!
Have a panda action shot! Whoosh!
Tempest Keep. Black Temple. The Sunwell. The Battle for Mount Hyjal.
Three of these raids are awesome. One of these raids is simply torturous.
TEMPEST KEEP: THE EYE
Void Reaver: You’re definitely going to want Kil’jaeden’s Cunning for this one, as the boss sends orbs down from the sky that silence the area they land on. This means you need to strafe a LOT. Have your voidlord tank the boss while you unload Incinerates onto it while being on the move around constantly. Drops the Pocket Reaver pet!
Al’ar: Drops the Phoenix Hawk Hatchling pet. Usual tank and spank, the boss dies… and resurrects for you to kill it again. Do so and move along.
High Astromancer Solarian: Kill the trash beforehand, they’ll MC you and reset the fight otherwise. Another easy tank & spank. She knocks you upwards a lot, but you can lay a Demonic Circle down and teleport to it as she knocks you up to save you a few seconds. The fall won’t damage you. Drops the Lesser Voidcaller pet. It’s a mini voidwalker!
Kael’thas Sunstrider: One of those multi-phase fights, and one of those aforementioned difficult fights, if you’re unprepared. Take Grimoire of Sacrifice, but keep your Voidwalker out for the first parts. There used to be a strategy where you’d drag each advisor around throughout the instance so you could face them one at a time in phase 3, but alas that seems no longer possible, as the doors close VERY fast when you engage KT now.
- Phase 1: Advisors! He sends each advisor out one at a time to fall at your feet, and you get an introduction into what they can do. Thaladred is first, and he knocks you around, but he walks very slow. Nuke. Lord Sanguinar follows, and he fears. Nuke. Capernian is third, and she knocks back MASSIVELY, but only to people in melee range. She also disorients. Nuke. Telonicus is the last advisor, and he places a debuff on you called Remote Toy that you want to avoid, as it randomly stuns you over the course of a minute. Nuke him before he casts it on you, or wait for it to drop off before killing him. If you like, you can kill them in varied places around the room to ease phase 3.
- Phase 2: Weapons! The shield should probably be your first target, as it interrupts. Nuke the rest. If you like, loot and equip the Staff of Disintegration and use it from your character pane. This puts a buff on you that makes you immune to CC effects like fear and disorient. At a high gear level, it may not be fully necessary.
- Phase 3: Advisors!? Yeah, he rezzes them. Mages with combat rez?! This is the tough part of the fight, and you wanna prioritise your targets if you don’t have the staff buff. Kill Telonicus first, as his Remote Toy debuff is simply annoying, then Capernian. The other two kill however you like. When they’re dead, you should sacrifice your demon.
- Phase 4: Kael’thas! The reason you sacrifice your pet is that he can mind control you, and oopsydaisy that’ll reset the encounter when you inevitably nuke your pet to death. You don’t wanna do it ALL OVER AGAIN, do you? Anyway, nuke KT to 50%. If he summons a phoenix, kill it, then kill the egg. Watch your health, pyroblasts hurt quite a bit, considering he’s “only” a level 70 boss. At 50% he floats in the air and has a tantrum, beginning…
- Phase 5: Swimming! He casts Gravity Lapse, which flings you into the air, and keeps you there. You can “swim” in the air, but trying to touch the ground will see you flung back up. The effect wears off after a while, and you WILL take fall damage, so bear that in mind. Do not go within 8 yards of the elf, or you’ll start to take stacks of Nether Vapor, which reduces your maximum health by 10% (stacks up to 90%, which means a Pyroblast or two may be lethal). Nuke.
He drops a couple of cool items, the most notable being Ashes of Al’ar, the fabulous-looking phoenix you killed earlier, in mount form! If you equipped the staff, then remember to re-equip your weapon.
BATTLE FOR MOUNT HYJAL
You know how Black Morass and Violet Hold are predetermined waves of enemies with a couple bosses here and there? Well, have a whole raid of it!
Rage Winterchill: This boss is the major threat here. He roots you, which is annoying enough on its own, but when coupled with Death & Decay, it can be deadly. D&D deals %age-based damage, and the attack extends just slightly past the ground effect, so MOVE OUT OF IT AS SOON AS YOU ARE ABLE. I cannot stress that enough, it WILL kill you otherwise. Each tick hits for 15% health. You basically have 7 seconds to clear the fuck out. Nuke the bastard with extreme prejudice.
Anetheron: Nuke him. Carrion Swarm puts a healing reduction debuff on you (to the tune of 75%). Kill the infernals he summons, they only have about 150k health, but they pack a wallop (to the NPCs at least).
Kaz’rogal: Nuke! He stuns sometimes.
Azgalor: Don’t use a pet, or turn off your pet’s taunt ability and Threatening Prescence. He has a spell called Doom he casts on whoever he doesn’t have aggro on. If your voidy is tanking him therefore, he’ll use it on you. It causes you to die after 20 seconds. Can silence you. Otherwise, nuke.
Archimonde: Definitely go petless for this one. He casts Air Burst on targets he doesn’t have aggro on. This ability sends you flying up into the air, and the fall can be deadly. Otherwise, nuke.
<insert preparedness joke here>
High Warlord Naj’entus: Grimoire of Sacrifice again, as he uses Impaling Spine on targets that don’t have his attention, which effectively stuns you for a long-ass time. Try and nuke him down before he uses Tidal Shield. This ability shields him and restores his health, and you have to wait until it wears off. Nuke more.
Supremus: There is literally nothing that stands out about this fight. Heck, if you’re feeling fancy, let your demon solo him.
Shade of Akama: Lots of adds that might as well be equipped with feather dusters, for all the damage they do. Talk to Akama to start the encounter, then kill anything chanelling a purple beam at the ghost. It’ll float towards Akama, then become attackable. Kill it. This turns the Broken in the temple friendly, and there’s even a vendor for you to use!
Teron Gorefiend: Another GoSac fight, or ensure you keep him aggroed onto you, otherwise he’ll cast Shadow of Death on you, which kills you after 55 seconds. Nuke.
Reliquary of Souls: A three-part fight, with an add phase in-between each part.
- Essence of Suffering: Nuke!
- Essence of Desire: The slightly difficult one. Spirit Shock disorients you for 5 seconds. Aura of Desire mirrors damage you do back onto yourself, so I’d forgo Chaos Bolts on this one, and mind your health! Ember Tap if needed, and watch out for Deaden, it doubles damage you take, making a reflected Chaos Bolt a possible one-shot on you. Wait for it to wear off before attacking, or just be extra mindful of your hitpoints.
- Essence of Anger: Nuke!
Gurtogg Bloodboil: This one’s a DPS race. He has a 6 second disorient, along with some stacking DoTs and bleeds that can eventually dish out a LOT of damage. The thing is… have your pet tank and the boss is trivial. Oh well. Ember Tap/Health Funnel as needed.
Mother Shahraz: She has 10 second silences, and she casts these relatively frequently, meaning that when she casts the first one, you probably have about 5-10 seconds of casting before she does another. Make those seconds count! With your pet tanking, it’s again rather trivial.
The Illidari Council: This one is actually rather difficult if you are unprepared! What I do is try and keep them stacked closely, then keep up Rain of Fire on them all. They share a health bar, but each RoF tick will effectively hit 4 times if you keep them close together. Focus single-target spells on one target, preferably the paladin Gathios the Shatterer. He has a tendency to bubble characters to make them immune to magic damage, but never himself. At lower gear levels, definitely have your voidlord tank one or two of them to ease the pressure on your health bar. If you can, interrupt Lady Malande’s heals. You really need to keep the damage rolling to outDPS the priest’s healing. Once you beat them, Akama’ll show up again. Talk to him to move on.
Illidan Stormrage: Honestly, it’s a relatively simple fight. You can use GoSac if you like, or have your voidlord tank if your gear level is low. Nuke him, he’ll fly up and throw his blades to the ground to summon 2 Flames of Azzinoth. You take them too far away from the blades they spawn from, they’ll do MASSIVE damage to you. You see the circular part on the ground? Stay in the centre of that, and you should be fine. Nuke, get stunned, Maiev shows up, they both chat, nuke some more, he chats some more, then you can loot him. Notable for dropping 2 legendaries: The Warglaive of Azzinoth main hand weapon, and Warglaive of Azzinoth offhand.
Time to play whack-a-mole with Kil’jaeden, but before we can, we have a few bosses to kill. There’s a trash mob to watch out for called Sunwell Slayer. Kill them first, they do %age based damage, so they’re a threat.
Kalecgos & Sathrovarr: DISMISS YOUR PET! Use GoSac for this fight, as having a pet kinda glitches it. Nuke Kalec, wait a bit, nuke Sathrovarr, collect loot. He’s skippable, if you’re so inclined.
Brutallus: With your voidlord, this fight becomes a joke. Don’t stand in front of him, as Meteor Slash hits in a wide cone. Meteor Slash stacks, increases fire damage taken by 75% per stack, and deals fire damage itself. The damage can quickly ramp up. The jokey part? Meteor Slash can’t stack on your pet. Tank and spank.
Felmyst: You can bypass the air phase of this fight with about 95k DPS, in which case this is a tank & spank. If your DPS isn’t that high, then make sure you set her as your focus, so she shows up on your minimap. She’ll fly off, and eventually do an attack called Fog of Corruption. You’ll see the message “Felmyst takes a deep breath!” to indicate the attack is coming, and you need to basically NOT BE IN THE AREA SHE’S GONNA AFFECT. You can tell where she will by the minimap, hence why she is your focus. If you get affected by the fog, you’ll get charmed, and instantly die if you don’t have a pet out.
Eredar Twins: Tank & spank. Keep an eye on your health. Don’t bother AoEing, when one goes down, the other heals back up again.
M’uru & Entropius: Nuke. Kill adds if they bother you. It’s amusing how a boss that was a guild breaker, the hardest boss in the instance, is now the easiest by far.
Kil’jaeden: Another nuke. Kill adds if they bother you (they look like you!). Drops a legendary item, Thor’idal, the Stars’ Fury! It’s a bow, so useless to warlocks. I keep it in my bank regardless.
Well, that concludes the Burning Crusade raids. The Lich King raids are a lot bigger, so I may dedicate a whole post to each one, rather than lump a lot together. The exception being Trial of the Crusader and Onyxia, as they are relatively short.
So next up… Naxxramas!
In other news, who do I have to speak to in order to get Kil’ruk as a permanent mount? 😀
Well, the other day we had an influx of information from the Blizzard devs about the new racials in WoD. Most of them have been redesigned, as hit and expertise are going away, and various racial bonuses are to those two stats. Also, we have a bit of information about what abilities may be going away in order to reduce ability bloat (and also to reduce the amount of CC in the game!)
So, let’s have a look at the racial changes first shall we? Starting with:
Arcane Acuity is a new passive racial that increases crit by 1%. That’s a pretty simple bonus, and while it currently benefits Destruction only (mastery and haste benefit Affliction and Demonology WAY more than crit), we’ve been assured that ALL secondary stats will be made more beneficial for ALL specs, so this is a wait-and-see if this is a benefit.
Arcane Torrent is still a silence and interrupt (the latter only on non-player units), but the 2% mana restoration is now a 3% restoration! I’d treat it as a second life tap, I guess, though not as powerful. It’s good for the interrupt though, currently we only have Spell Lock from our feldogs (or Optic Blast from the upgraded version, the observer). Of course, Demonology also gets Carrion Swarm, but frankly I forget I have that sometimes.
Might of the Mountain is a new ability that replaces the mace specialization of old. It’s a pretty powerful new passive ability, being a 2% bonus to crit damage which Destruction warlocks will absolutely love but other specs might not be raving about. Still, any bonus is a good bonus, right? It’s important to clarify that this is crit DAMAGE, not crit CHANCE.
Stoneform removes magic and curse effects, in addition to what it could before, but you can’t use it when CC’d. Seems pretty simple to me. Something you’d use to remove a nasty debuff. Dwarves look pretty good at the moment!
Expansive Mind is unchanged for warlocks.
Escape Artist‘s cooldown is down to 1 minute. Useful for breaking out of those slows!
Shortblade Specialization has been replaced with Nimble Fingers, which is a flat 1% increase to haste. Again, a pretty simple benefit. All three specs’ll be happy with that, as haste is brilliant for Demo and Affliction, and shares honors with crit for Destro.
Time is Money used to increase spell haste, now it’s a flat 1% increase to haste. What’s the difference? Well, you’ll cast slightly faster, as before, but all the other benefits of haste will take effect, namely shortening your GCD, affecting RPPM benefits (usually trinkets), and suchlike. Haste also increases the mana regen of Destruction!
An interesting one, this. The Human Spirit used to increase the spirit stat by 3%, which is pretty straight forward, though useless for a warlock. In Warlords of Draenor, it’s a passive bonus to two secondary stats of your choice. This is pretty damn cool! The EXACT numbers are unclear, though apparently it scales with your level. Whether it’s a competitive-enough bonus remains to be seen.
Hardiness reduces stun effects by 10%. It used to be 15%. Pretty self-explanatory. They have a 2% pet damage boost, but they had that anyway. Axe Specialization is going bye-bye, but warlocks don’t use axes, sadly.
Ah, the race everyone seemed to want to be. The race that seems to have the most severe changes! Berserking sees a 5% drop in power, to a 15% boost to haste. Still good, still stacks with Dark Soul, and still useful for Affliction and Demonology. It’s not a crippling drop by any stretch. With haste breakpoints gone, it might not be a massive deal, but 15% is not anything to turn your nose up at.
Beast Slaying is changed. Trolls had a massive benefit to their performance thanks to this talent, which increased damage against beasts by 5%. A number of bosses, adds and trash packs were beast types, and though 5% doesn’t sound much, over the course of an encounter it adds up. What’s it changing to? A 20% bonus to experience gained from killing a beast. Yay for levelling, boo for when you get to max level. Does this mean we’ll see everyone race change to orcs? Maybe even DWARVES? Probably not.
Will of the Forsaken‘s cooldown has been increased to 3 minutes, up from 2. Simples.
At the time of typing, WORGEN racials are unchanged, and while the human racial Every Man For Himself sees no changes, it’s not that they’re not looking at it, it’s that they’re unsure of what to do with it. Watch this space?
WARLOCK ABILITY BLOAT
To be honest, thanks to the revamp warlocks saw at the end of Cataclysm, it’s unlikely we’ll see too much upheaval in our abilities, as our 3 specs are pretty streamlined anyway. We are seeing some changes though.
- Disarm abilties are gone. This means our Voidwalker/Voidlord’s Command Demon ability is gone. We don’t yet know what it’s being replaced with; maybe its Grimoire of Sacrifice ability?
- Pet-cast CC is more limited, and in some cases has been removed. This probably affects the Succubus/Shivarra abilities.
This is all we know for sure so far. What could we see removed from warlocks though? Bear in mind this is pure speculation on my part!
- Curse of the Elements. Perhaps it could be baked into one of our abilities, like how rogues apply it? I’d lump it in with Immolate/Corruption. While it’s active on a mob, they take extra magic damage.
- Create Healthstone. We have Create Soulwell, just summon one and click it, and watch as others try to do the same, despite not being in a group with you! Hilarity ensues!
- I’m clutching at straws here. As I mentioned before, we were pretty streamlined back when we got revamped. Perhaps Malefic Grasp could change to Drain Soul when your target is 20% health? Obviously, this would mean you wouldn’t be able to regenerate soul shards at will, so maybe introduce a passive that grants us a soul shard every 15-20 seconds or so?
Well, that’s enough speculation on my part. As a reward, have a picture of my panda!
She’s now level 90, so perhaps my next transmog post will be about her?
Ah, the Burning Crusade. Some of the fights in this expansion were a little more sophisticated than the previous batch, and there are three absolutely dastardly fights that can catch you out if you’re not prepared (heh, no Illidan is not one of them).
And yes, one of these fights isn’t a fight.
12 bosses. Only 1 poses any threat to you, and not in the traditional sense.
Attumen the Horseman: Notable for only one reason: He drops the Fiery Warhorse’s Reins. It’s like a 1% drop chance. Have fun.
Opera Event (Red Riding Hood): The opera event changes each week (and I believe it’s random across characters too, so your warlock may get one event, your warrior a different one). The Red Riding Hood version has a chance to drop a battle pet item, the Spiky Collar (Lil’ Bad Wolf)
Nightbane: This one requires some faffing around to be able to summon him in the first place. Firstly, be honored with the Violet Eye. You then pick up a quest called Medivh’s Journal from Archmage Alturus. Follow that long and boring quest chain, and then you will be able to summon this underwhelming boss once a week. Huzzah.
The Curator: He drops the Menagerie Custodian battle pet.
Prince Malchezaar: Drops the Netherspace Abyssal battle pet. He also drops Gorehowl, if you’re interested in that.
Chess Event: Here’s the toughie. Here’s one of those dastardly fights I mentioned earlier. It’s also the “not a fight” fight. You basically play chess against Medivh, only the guy is a cheating bastard. I cannot guarantee this strategy will work for you, but personally, I haven’t lost with it yet. Remember, unit movements are not bound by ACTUAL chess rules.
Enter your king. Hero/Lust. Exit king.
Move both pawns in front of your knights forward one square.
Move your rooks diagonally 2 squares.
Move the pawns in front of your king and queen.
Occupy the queen, kill anything that gets close. Spam attack the enemy king if you can. When Medivh cheats, move the queen out the flame, exit her, move the king out, hero/lust, then go back to the queen.
There, that wasn’t so bad, was it?
The fight is a non-issue. Literally the only notable thing here is that he drops a 20-slot bag, which is nice.
Gruul himself is another non-issue. Nuke the bastard. The previous boss is a slightly different matter, however.
High King Maulgar: This fight has a kill priority. You face 5 enemies simultaneously. Kill Olm the Summoner first to stop the constant fearing, then either Blindeye or Krosh (to stop the healing or the polymorphing respectively). Kiggler is your 4th target, and Maulgar your 5th.
This fight is only tough if you let the CCers live too long. Don’t let them. Think of this as a training session for part of the Kael’thas fight.
An easy place to solo, up to a point. You can skip all the bosses and go straight to Lady Vashj, but bear in mind Hydross the Unstable and Morogrim Tidewalker (as well as Vashj herself) drop battle pets.
Fathom-Lord Karathress: You wanna nuke him down very quickly, as his Cataclysm Bolt attack deals 5000 damage, +10% of your maximum health. That’s a lot. If you need to, kill his adds first, this’ll prevent interruptions. Just don’t dally! Clear all trash before engaging him.
Lady Vashj: This is the second of the tough Burning Crusade bosses. Back before 5.4 changed how Mannoroth’s Fury works, I’d have used that talent, but now I’d recommend Kil’jaeden’s Cunning, as you’re gonna be moving a lot. First phase is easy. Nuke her. Third phase is easy, nuke her. It’s the time in between that is the frustrating part.
She stands in the middle, and creates a shield that renders her immune to all attacks. The shield is powered by 4 generators, you need to deactivate them one by one with an item called Tainted Core. These drop from Tainted Elementals. One spawns every 30 seconds or so, throws a few bolts at you, then despawns. Zoom out as far as you can, and try and discern where the bolt comes from (it’s bright green). Go over to them (Burning Rush if you need to) and nuke them. I’d go petless for this fight, as your demon has a habit of going over and twatting them to death, preventing you from looting it. While you are holding a core, no more Tainted Elementals will spawn, so use it promptly by clicking on one of the generators.
There are three other adds in this fight. Enchanted Elementals spawn from the outside of the platform and walk (do they walk? Hover?) towards Vashj. When they reach her, they die and put a buff on her that increases her damage output by 10%. It stacks to 99. Ouch. Try and kill as many as you can while waiting for the Tainted Elemental to spawn.
Coilfang Elites are naga that run to you and slow you. Kill them. Coilfang Striders are annoying lanky monsters that fear you. Kill them VERY QUICKLY. They’re disruptive.
Once you have deactivated the shield, it becomes a frenetic “kill her before she kills me” kinda deal, as she’ll be hitting VERY hard. Frankly, with my warlock’s health (840k when using GoSac & Soul Link together) I can let Vashj get to 99 stacks and not really feel much from her, but lower geared characters will wanna pop their damage-reducing cooldowns here, as well as their offensive ones, and kill this fishy bitch before she manages to nuke you.
And with that, I am done. Next time, we’re causing a setback in Tempest Keep, getting prepared for the Black Temple, getting immensely bored in the Battle for Mount Hyjal, and pushing Kil’jaeden back through the Sunwell!