Anyway Final Fantasy XV has been released FINALLY, it’s the 30th anniversary of the series next year (or of XV’s announcement ohoho) and I figured I’d do a brief look at that perennial figure within Final Fantasy games; Cid.
Note that I’m only going to include the main numbered series, plus side games I’ve actually played!
THERE WILL PROBABLY BE SPOILERS FOR GAMES THAT AREN’T XV.
Final Fantasy I
Interestingly Cid originally didn’t appear in the first FF game, but subsequent rereleases of the game added in dialogue making mention of a Cid that was the inventor of the airship, a theme common to a lot of the Cids we see! The addition of Cid into FFI was probably the result of Square wanting a Cid in every game, so they had to chuck one in here.
Final Fantasy II
Originally a knight, this Cid jacked it all in to be a glorified taxi man, charging people for transport on his airship and using the money to maintain it. Dies when Emperor Fabulous throws a cyclone his way, but not before he gives the hero the airship! What a nice guy.
Final Fantasy III
Cid Haze is, shock horror, a creator of airships, and turns your regular old sailing boat into a soaring airship for you because that’s totally a thing that can happen easily. He also joins your party briefly and is summarily useless with a basic Fire spell, but he does like to twat things with a hammer occasionally too.
His wife gets sick when he’s with you, but she gets better.
Final Fantasy IV
Cid Pollendina is, GUESS WHAT?! Yes, an airship designer! He rebels, he’s imprisoned, you free him, he joins you. Likes to hit people with spanners, but then who doesn’t?
When Cecil and Rosa get married, he’s the best man, because let’s be honest he IS.
Final Fantasy V
Cid Previa is an
airship engineer who helps you out by building a ship for you that requires neither magical crystals OR the wind to use. The fire-powered ship!
So like an airship engineer but in water. Okay. Of course when you DO find an airship, he’s the one that activates it because all Cids like to play around with unfathomable vehicles.
Final Fantasy VI
Cid Del Norte Marquez invented Magitek things in this game. He rips magic out of espers and plonks it into machines and people. What a nice man. He’s the one who made Kefka the insane murderclown we all know and love. He ends up helping you out, and tries to help Setzer rebuild his airship. Cid’s advice falls on deaf ears though because Setzer (rightly so!) doesn’t want to remove his casino.
Dies if you feed him shitty fish, so watch out for that.
Final Fantasy VII
Cid Highwind is a
prick mechanic and wants to be the first man in space. He blames his wife for his first failed launch attempt, and is pretty damn keen to express that at any interval. She was doing a safety check as she wasn’t confident in the rocket, and he didn’t want to kill her in the takeoff.
Oh hey, turns out his wife was right about those safety checks, ’cause an oxygen tank exploded and damn near killed Cid. He mellows out a little after that.
Final Fantasy VIII
Robin Williams Cid Kramer is your headmaster the husband of a sorceress. No engineer here, though he does reveal to you that your school is capable of flying around so he fulfils that traditional Cid role of throwing airships at people.
Used to run an orphange with his wife until he needed to train children to kill her.
FFVIII is a complicated game.
Final Fantasy IX
Cid Fabool IX is
a philanderer the ruler of Lindblum that got turned into an insect, then later a frog, after his wife discovered an affair he had. Plans the kidnap scheme at the start of the game, kicking the events of FFIX into motion.
Designs airships even as an insect. Also retains that ludicrous moustache.
Final Fantasy X
Cid *mumbles* is Rikku’s dad and is therefore awesome. He leads the Al Bhed, he captains an airship, he dug said airship OUT THE OCEAN, and much like any old man, is a bit of a traditionalist, which is why he ends up falling out with his kids.
Ends up turning some sacred ruins into a tourist trap, as you do.
Final Fantasy XI
Cid *something* has bare shoulders and muscly arms. I’ve not played FFXI but he’s already become Best Cid. Engineer and inventor, of course.
Final Fantasy XII
Cidolfus Demen Bunansa is the first Cid you actually get to beat the shit out of! Airship creator, yadda yadda, he also comes across a bit mad, babbling about gods and whatnot. Turns out he wants to wrest control of mankind’s destiny out of the hands of the gods and into ours.
Oh and also become a god himself, as you do. Overthrow the gods, but then take their place. Bad boy.
Final Fantasy XIII
Cid Raines is another Cid who wants to return control of fate to humanity from the gods! Also not an engineer, but a military commander! Stationed on an airship though so I guess he can’t shed that part of his fate.
Easily the youngest, probably the most typically handsome, and he’s another you get to kill! Yay him.
Final Fantasy XIV
Cid nan Garlond is the leader of a group of engineers who don’t like The Evil Empire and supports the player character in their fight against them. Yes, he makes airships, but more importantly he gives you your own suit of Magitek Armor!
He apparently uses a gunblade when in a fight. Stole that from Squall, I bet.
Final Fantasy XV
Cid Sophiar is from Final Fantasy XV and NO SPOILERS ‘CAUSE I’VE NOT PLAYED IT YET.
Sure LOOKS like a mechanic. Probably made the boybands’ car. Also ancient.
Final Fantasy Tactics
Ah, the BEST Final Fantasy game. Cidolfus Orlandeau, commander of the Order of the Southern Sky, and probably THE game breaker of the whole series. Seriously, he pretty much trivialises most fights he participates in. Probably a good job you get him really late into the game.
Fakes his death with Delita’s help so he can sneak off and join Ramza defeat a bunch of demons. Delita framed Orlandeau for the death of Goltanna, a death Delita himself performed. History is dictated by the victors.
Final Fantasy Tactics Advance
Cid Randell doesn’t make airships in this one. Cid in this one is the awesomely titled JUDGEMASTER. He enforces the law. HE IS THE LAW.
Judges in this game are annoying. Oh sure, ban all the things my units are good at.
Final Fantasy Tactics A2: Grimoire of the Rift
Cid *mumble* is the leader of Clan Whatever You Call It and is our first (only?) non-human Cid!
He’s a nice guy. That’s about it.
Final Fantasy Brave Exvius
Cid is not a person in this game, but a title bestowed upon the greatest engineer in all of Lapis. The girl pictured above is called Lid, and she aspires to be the next Cid. She has an almost aggressive love of money, and a bit of a grudge against her brother who DID get the title of Cid.
Her Halloween unit variant is one of the best 5* attackers in the game. Hoo boy Hex Strike is awesome.
Confirmed to be set in the same Ivalice as Final Fantasies XII and Tactics, Vagrant Story doesn’t have a Cid per se, but it DOES have a Sydney!
Levitatin’, dragon summonin’, teleportin’, functionally immortal, even being shot right in the heart with a crossbow or having his fake limbs cut off barely stop him (though in the case of the latter he just slaps them back on). He’s one of the antagonists of the game, leader of a cult that preaches about the END OF THE WORRRRRLD.
He carries the Blood Sin tattoo, which is apparently key to mastering the dark magics of Lea Monde. It was passed to him by his father to save his life after an unknown, near-fatal accident. If one dies, the other dies with him.
In trying to give the powers of the dark to either his brother or the main character (something about ending the curse, finding a person who “doesn’t desire power” because they tend to not misuse the power they DO get), he ends up being attacked by Romeo Guildenstern, and having the Blood Sin ripped literally off his back. Painful.
Fujikomine. Rogue extraordinaire. Her biggest weakness is a cold breeze, but I suppose that’s not really happening here unless she ambles into the mountains.
Huomofa is on her way to Stormheim too. She’s a bit more covered up, considering she’s a Frost Mage and doesn’t like being too cold.
Poundshopwig probably wonders why his mother even called him that.
Lunchi has a big stick and isn’t afraid to hit you with it.
Yopaat will tell you a different story about how he lost his eye every time you ask him.
He hasn’t actually lost it at all. He just thinks an eyepatch makes him look badass.
Well Muirisc COULD go out and save the world, but she’d much rather stay indoors.
Shokei, seriously, you’ll catch your death of cold.
Still adamant that the best things in WoW right now are the talkative artifact weapons, and the transmog wardrobe. Thal’kiel’s a veritable stunner.
Normally at this stage of an expansion, I’ve levelled at least 6-7 characters, maxed professions on my main, and am soloing old raids for mounts. Let’s see how that’s going shall we?
Well those sure as shit aren’t maxed out. My issue with profession levelling is that the recipes seem to go green very quickly. I’ve been stuck at 790 for weeks now, making Imbued Silkweave Bracers whenever I can and just not getting skill ups. Similarly, I’m struggling to level Enchanting because while I’m swimming in Chaos Crystals and Arkhana thanks to being able to disenchant unwanted greens from questing and epics from raiding/mythics, I’m rarely if ever getting anything blue drop so I have hardly any Leylight Shards.
In previous expansions there were recipes to shatter your purple crystals into the blue ones, and blue into green, and while there’s a recipe to shatter Leylight Shards into Arkhana, there’s nothing to shatter Chaos Crystals into Leylight Shards, at least that I have seen. I could go and run dungeons for a small chance at a blue, but no thanks. The Blood of Sargeras vendor alleviates this somewhat, but then I run into a shortage of Bloods, which means I can’t craft other stuff.
As for levelling other things, well. The artifact system effectively puts me off wanting to. I mean, the weapons are awesome (particularly the talkative ones, as mentioned) but while my Warlock has a high-levelled Demonology weapon and two other semi-levelled ones, the other classes will endlessly be playing catch-up. I like to feel my characters are powerful in their own right, but right now all I can think of is “they’re OKAY but my Warlock is practically a god compared to the rest.”
Then there’s the neglected 4. The non-maxed and the ignored Demon Hunter that hasn’t even been to New Dalaran yet. I do enjoy Holy healing on the Priest, mind.
I know it sounds like I’m being negative, but it’s important to look at this sort of thing. I love this expansion, it’s not up at Mists level (and never will be because PANDAS) but I am having a ruddy good time, but I think it’s good to look at how some things can be frustrating too.
Some high points as a counterbalance?
- Raid encounters are fantastic. Il’gynoth and Odyn are my highlights so far.
- THE STORY, oh my goodness. THE CINEMATICS!
- Thal’kiel. Aluneth. Xal’atath. That Thal’kiel has conversations with your demons is even more awesome. The Succubus is a particular highlight. Voidwalkers just hate everything.
- I actually like World Quests.
- Demonology in general. Fuck Metamorphosis, those demon rejects can have it. NOW I HAVE AN ARMY.
- Pirate Rogue spec. Or Outlaw, whatever. Grappling Hook is great for ascending mountains!
- That floating Khadgar head pet. I wish it could battle though, I’d send it out to
die constantlybring me victory or something.
Legion is in full swing, 7.1 is out ALREADY, there’s a new raid coming next week, and all is looking rosy.
But there are other games in the world, other things to play and other worlds to experience, so let’s have a look at those!
Street Fighter V
I’m not playing online much with this game yet, instead I’m primarily playing against the boyfriend and his plethora of favourites. He favours Laura, Karin and Nash, relatively fragile but speedy and strong characters, whereas I am currently favouring Rainbow Mika, Urien and Cammy. Mika is all about getting you in the corner and making you guess her next move. Guess wrong and she’s gonna murder you. Urien’s all about those heavy hits and Aegis Reflector setups, as well as being fabulous in a thong. Cammy is more like the bf’s characters in that she’s fast and packs a hefty punch, but can’t take too many hits due to her low health.
99% of the reason I play as Urien is because if you hold 3 specific buttons as the fight loads, he starts the match by BURNING ALL HIS CLOTHES OFF. Why would you NOT play as him?!
King of Fighters XIV
Another fighting game, this time by SNK, KoF14 features considerably more playable characters than SFV and thus it was initially difficult to choose a favourite.
But then I played as Hein.
The fabulous German butler of Geese Howard (yes, he’s alive again somehow) who seemingly has the power to create hugely powerful gravitational fields, and is prone to a bit of posing, and we all know Panda Steve loves posing.
The combo system is a lot more complex in KoF14 (though simpler than previous games in the series) and a lot of characters have rather daunting commands (I struggle particularly with double half-circles so much), but at least they removed Geese Howard’s infamous “pretzel” command for his Raging Storm.
He’s also delightfully Engrishy and loves to counterattack every damn move you ever do, same as he’s always been. PREDICTABO!
In the two weeks it has been out, I’ve sunk 32 hours into this game, and do bear in mind I’ve not only raided Emerald Nightmare a few times, but I was on holiday in Newquay for about a week, so that cut my potential playtime down a bit.
Put short, this game is FANTASTIC. I’ve not worked out all the little quirks yet with districts and whatnot but I’m slowly getting used to them, and the wanton aggressiveness and flip-floppy nature of the AI is still entertaining to me (though to be fair it always has been, it makes shit INTERESTING!). You’ll be pleased to know Gandhi is still an absolute wanknoodle who shouldn’t be trusted as far as you can SPIT him, let alone throw him.
I’ve enjoyed playing as Japan and China. I’ve always tended to gravitate towards the Asian civs in these games (Korea, Arabia and China in V for instance) for some reason, but we can probably add Rome to the “Steve Likes Playing As” table too, if only because it means I’m not up against him.
Rome is terrifying.
But you know who isn’t?
Well fancy that, Xavius gets his own wing of LFR all to himself. Good for him.
Horny tentacle goat.
- 3 phase fight. You have a Corruption bar that adds mechanics to the fight the more full it is. At 33%, avoid giant circles on the ground. At 66%, avoid small ones too. At 100% you deal 150% more damage/healing for 20 seconds, then you become mind controlled.
- When Xavius hits 95% health, Ysera puts half the raid to sleep. At 60%, the other half sleep. When asleep, you are affected with Dream Simulacrum. When this debuff is removed (either after 3 minutes, on death, or when mind controlled) your Corruption is reduced to 0 and you awaken from the dream to continue the fight as normal, with all your cooldowns reset.
- There is a tank swap mechanic. At three stacks of Darkening Soul or Blackening Soul, you need to tankswap and move out of the raid. Healers then dispel you.
- Phase one: Two players will be affected by Nightmare Blades which run in a straight line between them. Move yourselves so that it doesn’t hit anyone else. Kill the huge Corruption Horror add asap. If fixated by a Lurking Terror, run away from it if not dreaming. If you ARE dreaming, make sure you touch it before anyone else.
- Phase two: Stack for Corruption Meteor so the damage and Corruption gain is split. A number of Inconceivable Horrors spawn at the side of the room. Kill them before they reach Xavius, and dreaming people soak the pools they leave.
- Phase 3, Nightmare Blades and Corruption Meteor are still a thing. Tentacles spawn when he casts Writhing Deep; frankly you can ignore these and just focus on Xavius. Hero/lust here to end this as fast as possible.
Another wing of LFR came out apparently, I was expecting it to release in this coming reset, so better late than never here’s a quick guide to killing everything here!
I can BEARly believe it.
- Split into two groups. One group stands to his side, the other group stands in front of him.
- If you get targeted by Focused Gaze, move behind the group that is in front of him. He will charge to that player and do a Barreling Impact which deals a large amount of damage, but this damage is reduced based on how many players he runs through to get to his target.
- The soaking players get a debuff called Momentum on them. They’re knocked back and take 300% increased damage if they soak another charge, so when he’s finished charging, the two groups need to swap places.
- Tanks swap immediately after every cast of Overwhelm and Rend Flesh. At 30% health Ursoc will enrage (Blood Frenzy), dealing more damage and attacking faster. Heroism/Bloodust here.
- No, that’s it. Really.
DRAGONS OF NIGHTMARE
Dragons dragons everywhere and not a drop to… drink?
- 4 dragons, shared health pool, but you only ever face two at a time. One is always Ysondre.
- Split the raid into two groups again, and each goes to one side of the room. The dragons will radiate an aura that smacks a DoT (Mark of Ysondre/Emeriss/Taerar/Lethon) on everyone within 45 yards of it that deals increasing shadow damage and puts you to sleep when it reaches 10 stacks. It applies a stack every 10 seconds, and takes 35 seconds to drop off.
- The idea is, the tanks swap dragons when they reach about 7 stacks of the Mark, and drag the new dragon over their end of the room. DPS DO NOT FOLLOW THEM or you’ll keep taking stacks and be CC’d for a long time.
- If you’re ranged and feeling fancy, you can try and plonk yourself in the middle in range of one dragon, and duck in and out of range of the other dragon every so often to multidot. Be wary when doing this though.
- Tanks, don’t point Corrupted Breath at people. Everyone else, this is a typical Dragon fight so stand to the side of it.
- Ysondre periodically fires Nightmare Blast at a player’s location. This deals damage to players standing in the mark, knocks them back, and spawns a flower. STAND IN THE FLOWER, otherwise it spawns adds every 3 seconds. Only one person soaks the flower.
- Healers, dispel the player affected by Defiled Vines. DPS, when dispelled, run out of the Call Defiled Spirit void zone.
- Taerar summons copies of himself and spawns Seeping Fog that float around and put players to sleep. Avoid fog, kill dragons.
- Lethon summons adds that spawn out of players near Ysondre. They will float toward Lethon, and if they reach him, they heal BOTH DRAGONS. This is annoying as they share a health pool but get healed twice. Kill these adds and avoid Gloom void zones.
- Emeriss summons two adds that need to be killed very quickly. Interrupt their Corruption casts. They can also be stunned. If affected by Volatile Infection, move away from other players.
The hills are alive with the sound of moose-ic.
- When he casts Forces of Nightmare adds will spawn. You can purify one of these adds by standing next to them as Cenarius channels. Generally, you want to purify Wisps. If none are present, go for the Nightmare Ancient.
- When Malfurion cleanses the add, he also summons a large patch of Cleansed Ground which cleanses a debuff that is constantly stacking throughout the fight. Don’t linger too long in this patch of ground as it shrinks when used. Try to cleanse your stacks when they hit around 30. Purifying the Wisps will spawn more small patches to aid you in stack cleansing. If you always purify the Wisps, you won’t have to deal with their annoying mechanic too.
- Adds always take priority. Interrupt the Twisted Sisters’ cast of Twisted Touch of Life, or dispel it immediately if they actually get a cast off, as this will heal Cenarius quite a large amount. Move away from people if you have Scorned Touch on you.
- Rotten Drakes are the next priority, and need to be pointed away from people as they have a breath attack. When they reach 50% health they pulse a powerful AoE, so KILL IT QUICK.
- Nightmare Ancients periodically do a stomp attack that needs to be soaked by several players. If nobody is in range, then the attack hits the WHOLE RAID.
- These adds must be tanked far away from Cenarius (at least 20 yards apart) or they start reflecting 50% of damage dealt to them.
- If you are fixated on by Nightmare Brambles (and you need to pay attention to this as it seems to be untrackable by bossmods) then kite them away from people and to the edges of the room. Rogues and Hunters can run through the bramble patches with Cloak of Shadows/Aspect of the Turtle active to clear them.
- When Cenarius hits 30% health, he stops summoning adds and the raid should DPS him hard. Pop Hero/Lust here, and feel free to ignore Malfurion if he gets trapped. Nightmare Brambles are still active, so whoever is fixated needs to be mindful, and don’t forget to reset your stacks if they are too high.
- Tanks swap after every cast of Spear of Nightmares. The more damage this ability does, the larger the void zone it spawns, so pop defensive cooldowns before he casts it. Healers may need to step in with their own damage-reducing cooldowns if the tanks run out. The idea is to kill Cenarius before you run out of space and die.
Just one boss to go and he gets his own wing for some reason. Xavius comes… and he’s actually easier than Cenarius, fnar.
LFR is delightfully simple compared to Heroic, or even Normal, but there are still occasions where knowing tactics will help you in a fight. To this end, I have decided to give you a brief primer on the first three bosses. Very brief.
Dragon made of bugs. Has bad breath.
- When affected by Rot, move to the edge of the room and drop the debuff. Try to leave a quarter of the room empty, though. Tanks have a version of this called Volatile Rot. Again, to the edge.
- Don’t stand in Rot, don’t stand next to people with Rot.
- She’ll whirl around to a random raid member and breathe Infested Breath all over them in a frontal cone. Move out of it. This also spawns Rot pools.
- After 2 breaths, she falls to the ground and draws all the pools of Rot into her. This is why you keep an area clear of pools, they damage you as they move in to her.
- Bugs spawn. If one near you grows in size, MOVE AWAY. It pulses AoE.
- Rinse, repeat.
IL’GYNOTH, HEART OF CORRUPTION
Evil tree. Tentacles. The new Elegon?
- Two phases, each occurs twice.
- Phase 1! Adds spawn, and they have a priority. Deathglare Tentacles are highest. Interrupt Mind Flay and kill them quick.
- Corruptor Tentacles are next. Avoid their Spew Corruption. If you get hit, you drop little pools. Drop them on the edge of the room.
- Dominator Tentacles are third. Kill kill.
- Nightmare Horrors are fourth. Tanks, face them away from people. DPS, stand behind it.
- When these adds die they spawn Nightmare Ichor that fixate on a random player. Move these to the big red eye then DPS them down. They will do an AoE on death that damages the eye for 5% of its health.
- When the eye dies, phase 2 begins. Kill any remaining adds, then run into the heart room and burn the fucker down.
- Any Ichors still up that enter the heart room explode.
- When you get Cursed Blood, move to the edge of the room. Don’t hit people with it.
- You have 50 SECONDS in here, then you absolutely MUST LEAVE or you will die instantly. Leave before it finishes casting Dark Reconstitution.
- Phase 1 repeats a second time, then phase 2. This is where you do or die. You now have 90 seconds to kill the eye before it casts Final Torpor, or you will wipe.
Spiderbird. Spiderbird. Does whatever a druid… heard?
- Boss has two forms, spider and birdy. She starts in Spider.
- When connected to someone through Web of Pain, move close to them.
- Afflicted with Necrotic Venom? Move away from everybody. You pulse damage to people and drop puddles, bit like Nythendra.
- Once per spider phase, she climbs into the web for Feeding Time then does Vile Ambush, so avoid the HUGE green circle.
- She summons adds. Tanks pick them up, everyone DPS them down. They leave a pool when they die, so kill them at the edges, near the other puddles.
- BIRD TIME! She uses Gathering Clouds, which deals damage and pushes everyone back. When completed, she leaves behind feathers which you can use to quickly move to another platform.
- She channels Dark Storm which ends when a player gets close to her. Feather users fly over to her, everyone else walk across the web bridges. Avoid the eggs and tornadoes, please.
- Feather users can slam to the ground to kill Spiderlings that also spawn during this phase.
- She periodically debuffs people with Twisting Shadows. People affected can run over venomous puddles to clear them, and after 10 seconds they leave a tornado. Move these to the edges, as per usual.
- Razor Wing is a frontal cone AoE. Don’t stand in front of it. Raking Talons is your tank swap mechanic.
- After a while she’ll turn back into a spider.