Frankly, they’re easy to do as a warlock, AND as a paladin. Here’s a video of my warlock, Raenah, killing one.
And here’s one of Patrianna, the Paladin. Yes, the action’s sped up, it’d be ten minutes long otherwise!
Soul Leech (to help the Voidlord’s survivability)
Mortal Coil (as an emergency heal)
Soul Link (heals your voidlord as a % of damage you do. Vital!)
Burning Rush (pick any, frankly)
Grimoire of Supremacy (’cause the strategy hinges on the voidlord!)
Kil’jaeden’s Cunning (moving while casting is just helpful)
Glyph of Eternal Resolve (just in case he decides to hit you, it’s nice to have passive damage reduction)
Glyph of Demon Training (+20% armor for your Voidlord)
Glyph of Siphon Life (passive healing’s always good)
Glyph of Health Funnel (saves you having to channel if shit hits the fan)
Send in your Voidlord, keep your distance, and pump out as much damage as you can. This’ll not only heal your Voidlord (through Soul Link), but also help protect him from damage (thanks to Soul Leech). It’s really as simple as that! Make sure you disable his taunt, however! If you leave it enabled, he’ll force ghosties to attack him, and you DO NOT WANT THIS.
Horrific Visage: As long as your pet is tanking him, your pet will eat the fear. Various locales have their dangers, in Krasarang the Warbringer runs the risk of resetting if he goes too deep in the water. Kun Lai and Jade Forest, you may end up pulling more mobs.
Meteor Shower: Dance, dance, dance. If you get hit with one, just Ember Tap, or Mortal Coil.
Scarab Swarm: Rain of Fire these suckers! Free embers, woot.
Thunder Crush: You should be far enough away that it won’t hit you, and thanks to the pet ability Avoidance, your demon will take next to no damage.
Vengeful Spirit: The worrying ability. When you see him begin to cast it, cast Rain of Fire, centered on the Warbringer. This’ll end up hitting the ghost, making sure it aggros onto you. This is why you turn off your pet’s auto taunt. You can then kite the ghost around (it moves hella slow)
Speed of Light (speed boost yay)
Fist of Justice (ranged stun, used on ghosties)
Eternal Flame (nice heal, nice HoT)
Unbreakable Spirit (not that I used any of those abilities)
Divine Purpose (usually a DPS gain)
Light’s Hammer (damage AND healing in one awesome attack)
Glyph of the Alabaster Shield (pretty much mandatory for Prot anyway?)
Glyph of Final Wrath (eke out some more DPS)
Glyph of Divine Protection (20% physical damage reduction is not to be sniffed at)
It’s pretty much tank and spank, here. Heal when necessary. Don’t be afraid to pop Divine Shield or Lay On Hands if you really need to. Watch where you’re dragging him around to though, you don’t wanna be pulling extra mobs.
Horrific Visage: Can be nulled by Divine Shield, but otherwise you’re just gonna have to eat the fear, and heal up afterwards when you stop running. If in Krasarang, try and drag him back to where he spawns, lest you run the risk of resetting the bastard. If you end up pulling extra enemies, just deal with them in your AoE abilities, like they were tiny tiny scarabs.
Meteor Shower: Dodge, it’s simple. Each meteor doesn’t hit terribly hard though.
Scarab Swarm: A non-issue. They’ll die just by virtue of being in your AoE abilities, and they are really not bothersome in terms of damage.
Thunder Crush: Hits for about 20% of my health. You can either dodge the cone (it’s REALLY hard to miss), or you can stand in it and let it hit you and gain some Vengeance in doing so. Up to you.
Vengeful Spirit: Stunnable. Use Holy Wrath or use Fist of Justice, run away. TURN EVIL DOES NOT WORK. You CAN slow it with Light’s Hammer, however. Try not to let it hit you, it does considerable damage.
Enjoy farming the mounts and big supply bags!